List of adventure map objects: Difference between revisions
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'''Adventure Map''' represents the part of | The '''Adventure Map''' represents the part of the world where the game takes place. Typically at the beginning of a scenario or a custom map, players can see only see areas within the view of their [[town]]'s and/or [[hero]]es line of sight; the rest is shrouded. Heroes can be sent to explore the map, and reveal new areas as they travel. Heroes will discover treasures, [[wandering creature]]s, valuable [[resource]]s, and significant locations, like [[mine]]s, which will provide steady streams of resources; or [[creature dwelling]]s where a hero may recruit [[troop]]s for his army. | ||
The Adventure Map consists of two [[layer]]s: the surface and the subterranean level. Heroes can travel from one layer to another either through [[Subterranean Gate]] or [[Monolith]]s. The subterranean territory is displayed on its own map. | The Adventure Map consists of two [[layer]]s: the surface and the subterranean level. Heroes can travel from one layer to another either through [[Subterranean Gate]] or [[Monolith]]s. The subterranean territory is displayed on its own map. |
Revision as of 13:25, 24 September 2024
The Adventure Map represents the part of the world where the game takes place. Typically at the beginning of a scenario or a custom map, players can see only see areas within the view of their town's and/or heroes line of sight; the rest is shrouded. Heroes can be sent to explore the map, and reveal new areas as they travel. Heroes will discover treasures, wandering creatures, valuable resources, and significant locations, like mines, which will provide steady streams of resources; or creature dwellings where a hero may recruit troops for his army.
The Adventure Map consists of two layers: the surface and the subterranean level. Heroes can travel from one layer to another either through Subterranean Gate or Monoliths. The subterranean territory is displayed on its own map.
At the beginning of each day, mines and cities under player's control add to resources. Resources represent gold and raw materials a player may spend to improve towns, recruit troops, and perform other actions. Town buildings producing creatures do so on the first day of the week. The current date appears at the lower right corner of the Adventure Map screen.
Objects with repeatable actions may be repeated without spending movement points by pressing the space bar.
See also:
List of adventure map objects
Picture | Adventure map object | Map limit | RMG value | Visiting scheme |
---|---|---|---|---|
Abandoned Mine: guarded by 100-245 Troglodytes. After being released works as a random mine (except Sawmill). Up to 7 stacks of units can be left inside of it. Combat taking place in Abandoned Mine will always use subterranean terrain with all native terrain bonuses. | 144 (all mines and lighthouses) |
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Alchemist's Lab: produces +1 per day for a player when flagged. Up to 7 stacks of units can be left inside of it. | 144 (all mines and lighthouses) |
3500 | ||
Altar of Sacrifice: allows hero to sacrifice artifacts and/or creatures for experience. Good alignment heroes can sacrifice only artifacts, evil alignment heroes only creatures and neutral heroes can sacrifice both. | Unlimited | 100 | ||
Anti-Magic Garrison: can withhold up to seven different stacks of creatures. The garrison prevents all spellcasting during combat and in the visiting square. Anti-Magic Garrisons can be aligned both horizontally or vertically. | 48 | - | ||
Arena: when visited, offers once for every hero to increase either their attack or defense skill by 2. | 32 | 3000 | ||
Artifact: | Unlimited | 2000 - Treasure 5000 - Minor 10000 - Major 20000 - Relic |
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Black Market: enables visiting hero to buy artifacts for the 2,5 basic price. Each Black Market has a random set of 3 treasure, 3 minor, and 1 major artifact generated once for a game. | 32 | 8000 | ||
Boat: enables a hero to move over water tiles. | 64 | - | ||
Border Gate: cannot be passed unless one of the player's heroes have visited a Keymaster's Tent with the associated color. | Unlimited | - | ||
Border Guard: cannot be passed unless one of the player's heroes have visited a Keymaster's Tent with the associated color. Disappears after being visited when this condition is fulfilled. | Unlimited | - | ||
Buoy: gives the visiting hero +1 morale for the next battle. | Unlimited | 100 | ||
Campfire: gives the player between 400–600 and 4–6 other resources. Disappears after the visit. | Unlimited | 2000 | ||
Cartographer: Surface, Water and Subterranean cartographers reveal all the surface, water and subterranean tiles respectively. All maps cost 1000 . | Unlimited | 10000 - Surface 7500 - Subterr. 5000 - Water |
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Corpse: when first visited, has 20% chance to give the hero random treasure or minor class artifact. | 32 | 500 | ||
Cover of Darkness: creates a 20 tiles-radius shroud for non-allied players when visited. | Unlimited | - | ||
Creature dwelling: enables a visiting hero to hire one type of creatures. Each creature has a different structure. Flagged dwelling increases the growth for a certain creature by 1 in home towns. Creature dwellings of level 5/6/7 are guarded by 9/6/3 non-upgraded versions of the creatures the dwelling produces (with exception of Pyre guarded by 6 Firebirds). | 144 | Various | ||
Crypt: a creature bank guarded by 30 %: - 30, - 20 for 1500 ; 30 %: - 25, - 20 , - 5 for 2000 ; 30 %: - 20, - 20 , - 10, -5 for 2500 and a treasure class artifact; 10 %: - 20, - 20 , - 10, -10 for 5000 and a treasure class artifact. When visited after the guards have been defeated decreases the hero's morale by 1 for the next battle. |
Unlimited | 1000 | ||
Crystal Cavern: produces +1 per day for a player when flagged. Up to 7 stacks of units can be left inside of it. Combat taking place in it will always use subterranean terrain with all native terrain bonuses. | 144 (all mines and lighthouses) |
3500 | ||
Cyclops Stockpile: a creature bank guarded by 30% : Cyclops - 20 for x 4 of all resources except ; 30% : Cyclops - 30 for x 6 of all resources except ; 30% : Cyclops - 40 for x 8 of all resources except ; 10% : Cyclops - 50 for x10 of all resources except . 50% probability for 1/5 of the guards to be Cyclops Kings. |
Unlimited | 3000 | ||
Den of Thieves: shows full information on the relative strength of all the players (equivalent to 5 towns with a tavern). | Unlimited | 100 | ||
Derelict Ship: a creature bank guarded by 30% : Water Elemental - 20 for 3000 ; 30% : Water Elemental - 30 for 3000 and a treasure class artifact; 30% : Water Elemental - 40 for 4000 and a treasure class artifact; 10% : Water Elemental - 60 for 6000 and a minor class artifact. When visited after the guards have been defeated decreases the hero's morale by 1 for the next battle. |
Unlimited | 4000 | ||
Dragon Fly Hive: a creature bank guarded by 30% : Dragon Fly - 30 for Wyvern x 4; 30% : Dragon Fly - 45 for Wyvern x 6; 30% : Dragon Fly - 60 for Wyvern x 8; 10% : Dragon Fly - 90 for Wyvern x12 |
Unlimited | 9000 | ||
Dragon Utopia: a creature bank guarded by 30 %: - 8, - 5, - 2, - 1 for 20000 , 1 treasure, 1 minor, 1 major and 1 relic artifacts. 30 %: - 8, - 6, - 3, - 2 for 30000 , 1 minor, 1 major and 2 relic artifacts. 30 %: - 8, - 6, - 4, - 3 for 40000 , 1 major and 3 relic artifacts. 10 %: - 8, - 7, - 6, - 5 for 50000 and 4 relic artifacts. |
Unlimited | 10000 | ||
Dwarven Treasury: a creature bank guarded by 30% : Dwarf - 50 for 2500 and 2 ; 30% : Dwarf - 75 for 4000 and 3 ; 30% : Dwarf - 100 for 5000 and 5 ; 10% : Dwarf - 150 for 7500 and 10 . 50% probability for 1/5 of the guards to be Battle Dwarves. |
Unlimited | 2000 | ||
Event: an invisible characteristic of the square, that is triggered when a hero enters the square. Has multiple outcomes. | 200 | - | ||
Eye of the Magi: illuminates shrouded areas for players whose heroes visit a Hut of the Magi (unless there are not any heroes standing at the Eye of the Magi's placing tile). | Unlimited | - | ||
Faerie Ring: gives a visiting hero +1 to luck for the next battle. | Unlimited | 100 | ||
Flotsam: an ocean object which can provide: 25% - 5 , 25% - 5 and 200 , 25% - 10 and 500 25% - nothing at all. Disappears after being visited. |
Unlimited | 500 | ||
Fountain of Fortune: gives a random amount (from -1 to +3) of luck for the visiting hero until next battle. The effect changes randomly in the first day of every week. | Unlimited | 100 | ||
Fountain of Youth: gives visiting heroes +400 movement points until the end of the day, and +1 to morale for the next battle. | Unlimited | 100 | ||
Freelancer's Guild: external analog of a Stronghold town's building. Visiting hero is able to sell creatures for resources here for the 70% of their cost (equivalent to 5 towns with marketplaces). Only the price of the creature in gold is taken into account, wood and ore have values of 250 gold per piece, magic resources have a value of 500 gold per piece (both rounded down). | Unlimited | - | ||
Garden of Revelation: gives a visiting hero +1 to knowledge skill upon his first visit. | 32 | 1500 | ||
Garrison: can withhold up to seven different stacks of creatures. Garrisons can be aligned both horizontally or vertically. | 48 | - | ||
Gem Pond: produces +1 per day for a player when flagged. Up to 7 stacks of units can be left inside of it. | 144 (all mines and lighthouses) |
3500 | ||
Gold Mine: produces +1000 per day for a player when flagged. Up to 7 stacks of units can be left inside of it. Combat taking place in it will always use subterranean terrain with all native terrain bonuses. | 144 (all mines and lighthouses) |
7000 | ||
Griffin Conservatory: a creature bank guarded by 30% : Griffin - 50 for Angel x 1; 30% : Griffin - 100 for Angel x 2; 30% : Griffin - 150 for Angel x 3; 10% : Griffin - 200 for Angel x 4; 50% probability for 1/5 of the guards to be Royal Griffins. |
Unlimited | 2000 | ||
Hill Fort: offers visiting heroes the opportunity to upgrade any upgradeable creatures in their army. The costs are as follows (as a % of normal upgrading cost in a town): 1 lvl - free 2 lvl - 25% 3 lvl - 50% 4 lvl - 75% 5-7 lvl - 100% |
Unlimited | 7000 | ||
Hut of the Magi: reveals an area with the radius of 10 tiles around all "Eye of the Magi" objects on the adventure map. | Unlimited | - | ||
Idol of Fortune: gives +1 to morale on even days and +1 to luck on odd days. On day seven it gives +1 to both. | Unlimited | 100 | ||
Imp Cache: a creature bank guarded by 30% : Imp - 100 for 1000 and 2 ; 30% : Imp - 150 for 1500 and 3 ; 30% : Imp - 200 for 2000 and 4 ; 10% : Imp - 300 for 3000 and 6 . 50% probability for 1/5 of the guards to be Familiars. |
Unlimited | 5000 | ||
Keymaster's Tent: allows to pass through Border Guards and Border Gates with associated colors after being visited by any of player's heroes. | Unlimited | - | ||
Lean To: gives the first visiting hero 1–5 units of resources other than gold. | 32 | 500 | ||
Learning Stone: gives visiting heroes +1000 experience upon their first visit. | 32 | 1500 | ||
Library of Enlightenment: increases all four primary skills of visiting heroes by +2 if they have reached level 10 (or level 8/6/4 with Basic/Advanced/Expert Diplomacy secondary skill). | 32 | 12000 | ||
Lighthouses: a flaggable adventure map object that increases daily movement on water by 500 movement points per each flagged Lighthouse for all allied heroes. | 144 (all mines and lighthouses). |
- | ||
Magic Spring: doubles the maximum spell points of a visiting hero and revives them to the new maximum value. Has two independent active tiles, each one of them only works once a week. Never guarded and can not be a part of an object group on random maps. |
32 | 500 | ||
Magic Well: a hero can restore 100% of mana reserves here once per turn. | Unlimited | 250 | ||
Market of Time: can be found on some of the maps made with the early version of Restoration of Erathia. It appears to have no function. | - | |||
Marletto Tower: gives all visiting heroes +1 to defense skill upon their first visit. | 32 | 1500 | ||
Medusa Stores: a creature bank guarded by 30% : Medusa - 20 for 2000 and 5 ; 30% : Medusa - 30 for 3000 and 6 ; 30% : Medusa - 40 for 4000 and 8 ; 10% : Medusa - 50 for 5000 and 10 . 50% probability for 1/5 of the guards to be Medusa Queens. |
Unlimited | 1500 | ||
Mercenary Camp: gives all visiting heroes +1 to attack skill upon their first visit. | 32 | 1500 | ||
Mermaids: give +1 luck for the next battle. | Unlimited | 100 | ||
Monolith One Way Entrance: teleports a hero to the exit monolith of the same type. | Unlimited | - | ||
Monolith One Way Exit: can be occupied by a hero to prevent a teleport of another hero of the same color to this exit. | Unlimited | - | ||
Monolith Two Way: teleports a hero to the monolith of the same type. Can be occupied by a hero to prevent a teleport of another hero of the same color to this monolith. | Unlimited | - | ||
Mystical Garden: brings 500 or 5 to a visiting hero once a week. | 32 | 500 | ||
Naga Bank: a creature bank guarded by 30% : Naga - 10 for 4000 and 8 ; 30% : Naga - 15 for 6000 and 12 ; 30% : Naga - 20 for 8000 and 16 ; 10% : Naga - 30 for 12000 and 24 . 50% probability for 1/5 of the guards to be Naga Queens. ( was changed to in HD-mod). |
Unlimited | 3000 | ||
Oasis: gives a visiting hero +800 movement points until the end of the day and +1 to morale for the next battle. Can be revisited after a battle at the same day. Never guarded and can not be a part of an object group on random maps. |
Unlimited | 100 | ||
Obelisk: opens a part of a puzzle map when visited. | 48 | 3500 | ||
Ocean Bottle: contains some text - random or made by mapmaker. Disappears after being visited. | 128 (all signs and ocean bottles) |
- | ||
Ore Pit: produces +2 per day for a player when flagged. Up to 7 stacks of units can be left inside of it. | 144 (all mines and lighthouses) |
1500 | ||
Prison: a "loot" object that will reward you with a random hero of 1/5/10/20/30 level or a hero set by map-maker. Disappears after being visited. | 144 | 2500 - 1 level 5000 - 5 level 10000 - 10 level 20000 - 20 level 30000 - 30 level |
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Pandora's Box: various effect. Disappears after being visited. | 200 | Various | ||
Pillar of Fire: immediately reveals terrain within a 20-square radius around the hero. | Unlimited | 750 | ||
Pyramid: creature bank in which a hero can do battle with 20 Diamond Golems and 40 Gold Golems in exchange for a random level 5 spell Note: If hero does not possess expert wisdom skill, the spell will not be learned. Visiting an empty pyramid decreases hero's luck by -2. |
Unlimited | 5000 | ||
Quest Guard: does not allow a hero to pass, unless the requirements of the quest are fullfilled. | Unlimited | - | ||
Rally Flag: gives a visiting heroes +400 movement points until the end of the day and +1 to luck and morale for the next battle. | Unlimited | 100 | ||
Redwood Observatory: immediately reveals terrain within a 20-square radius around the hero. | Unlimited | 750 | ||
Refugee Camp: once per week, serves as a random dwelling where almost any creature in the game can be recruited at base creature growth and resource cost. It is not possible to find Sharpshooters, Enchanters, Azure, Crystal, Rust or Faerie Dragons in here. | Unlimited | 5000 | ||
Resources: according to its type can give: 5-10 or ; 3-6 , , or ; 500-1000 . Disappears after being visited. |
Unlimited | 750 - 1400 - , 1500 - Random 2000 - , , , |
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Sanctuary: visiting hero cannot be attacked by enemies (but can interact with allied heroes). | Unlimited | 100 | ||
Sawmill: produces +2 per day for a player when flagged. Up to 7 stacks of units can be left inside of it. | 144 (all mines and lighthouses) |
1500 | ||
Scholar: can teach a hero a random spell of any level or a secondary skill without any class limitations. If the hero already has this secondary skill, it will be upgraded to the next level. If the hero has no spell book, doesn't have high enough level of wisdom for a spell, already has an expert level of offered secondary skill or has no free skill slots, they instead receive +1 to a random Primary skill. Spell or skill can be set by the mapmaker. Offered secondary skills cannot be rejected (except in Horn of the Abyss). Regardless of outcome, the scholar disappears after being visited. | Unlimited | 1500 | ||
School of Magic: a hero may gain either +1 to spell power or +1 to knowledge for a cost of 1000 . | 32 | 1000 | ||
School of War: increases hero's attack or defense (at the player's choice) by 1 for 1000 . | 32 | 1000 | ||
Sea Chest: a water object which can give: 70% - 1500 10% - 1000 and a treasure class artifact 20% - nothing at all Disappears after being visited. |
Unlimited | 1500 | ||
Seer's Hut: can give various types of rewards for various types of quests fulfilled. On a randomly generated PvP maps a treasure class artifact will be requested for the exchange of gold, troops or experience. The quest item and the reward can be set by the mapmaker. | 48 | Various | ||
Shipwreck Survivor: the first hero who picks the survivor up from the sea recieves: 55% - treasure 20% - minor 20% - major 5% - relic class artifact. The survivor disappears after the first visit. |
Unlimited | 1500 | ||
Shipwreck: water creature bank guarded by 30% : Wight - 10 for 2000 ; 30% : Wight - 15 for 3000 ; 30% : Wight - 25 for 4000 and a treasure class artifact; 10% : Wight - 50 for 5000 and a minor class artifact. Can be visited without a boat if placed next to the dry land. When visited after the guards have been defeated decreases the hero's morale by 1 for the next battle. |
Unlimited | 2000 | ||
Shipyard: allows players to build boats for the price of 1000 and 10 . Once flagged, can be used by just clicking. | Unlimited | - | ||
Shrine of Magic Incantation: allows heroes to learn a 1st level spell if they have a spell book. | 32 | 500 | ||
Shrine of Magic Gesture: allows heroes to learn a 2nd level spell if they have a spell book. | 32 | 2000 | ||
Shrine of Magic Thought: allows heroes to learn a 3rd level spell if they have a spell book and basic wisdom. | 32 | 3000 | ||
Signs: contains some text - random or made by mapmaker. | 128 (all signs and ocean bottles) |
- | ||
Sirens: water object where 30% of each stack in hero's army will be turned into an experience equal to the health of the lost troops. Should be visited once for each hero, but can be revisited after a battle (bug - fixed in Horn of the Abyss ). | 32 | 100 | ||
Spell Scroll: special artifact which allows a hero to use a spell when equipped (without the required level of wisdom skill or even without the spell book for non-battle spells). | Unlimited | 500 - 1st lvl 2000 - 2nd lvl 3000 - 3rd lvl 4000 - 4th lvl 5000 - 5th lvl |
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Stables: give the visiting hero a bonus of +400 movement points per day for the rest of the week. Can upgrade Cavaliers to Champions for free. | Unlimited | 200 | ||
Star Axis: gives all visiting heroes +1 to power skill upon their first visit. | 32 | 1500 | ||
Subterranean Gate: teleports a hero to the nearest Subterranean Gate at the opposite layer. | Unlimited | - | ||
Sulfur Dune: produces +1 per day for a player when flagged. Up to 7 stacks of units can be left inside of it. | 144 (all mines and lighthouses) |
3500 | ||
Swan Pond: visiting hero loses all remaining movement points in exchange for a +2 boost to luck for the next battle. | Unlimited | 100 | ||
Tavern: works as an usual Tavern in towns. Heroes can be hired here for the price of 2500 . | Unlimited | 100 | ||
Temple: gives a visiting hero the bonus to morale for the next combat. On the week's first 6 days the bonus is +1, but on 7th day the bonus is +2. | Unlimited | 100 | ||
Town: an essential structure for the game, where a hero can find lots of ways to spend the time and resources. | 48 | - | ||
Trading Post: enables visiting hero to trade resources the same way the Marketplace does. The trade rate is fixed and is equal to 5 marketplaces built. | Unlimited | 100 | ||
Treasure Chest: a loot item which can offer: 32% - 1000 or 500 ; 32% - 1500 or 1000 ; 31% - 2000 or 1500 ; 5% - treasure class artifact. |
Unlimited | 1500 | ||
Tree of Knowledge: increases the visiting hero's experience once per game right to the next level either for free, for 2000 or for 10 . (The free level-up cannot be rejected). | 32 | 2500 | ||
University teaches visiting heroes four different secondary skills to basic level for 2000 per skill. | 32 | 2500 | ||
Wagon may give the first visiting hero: 10% - nothing; |
32 | 500 | ||
War Machine Factory: enables visiting hero to buy: Ammo Cart for 500 , Ballista for 2500 First Aid Tent for 750 . |
Unlimited | 1500 | ||
Warrior's Tomb: gives the first visiting hero: 30% - treasure class artifact; 50% - minor class artifact; 15% - major class artifact; 5% - relic class artifact. and -3 to morale for the next battle. All subsequent visitors will get -3 morale but never an artifact. |
32 | 6000 | ||
Water Wheel: gives a visiting hero 500 at the first week of the first month and 1000 at the rest of the game once per week. | 32 | 750 | ||
Watering Hole: gives the visiting heroes +400 movement points until the end of the day and +1 morale for the next battle. Never guarded and can not be a part of an object group on random maps. |
Unlimited | 500 | ||
Whirlpool: transfers the hero traveling on a boat to another randomly chosen whirlpool (visiting tiles are not correlated and are chosen by random). The hero loses 50% of the weakest stack's creatures (but not the last one) unless he is wearing a Sea Captain's Hat. | Unlimited | - | ||
Windmill: gives a visiting hero 3-6 of a random resource (except and ) once a week. | 32 | 2500 | ||
Witch Hut: will immediately teach a hero a random secondary skill if a skill slot is available. Leadership and Necromancy are unavailable by default, but can be enabled by a map-maker. Offered skill cannot be rejected. | 32 | 1500 |