Cloak of the Undead King: Difference between revisions
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| art_3 = Vampire's Cowl | | art_3 = Vampire's Cowl | ||
| event = You trip over the Cloak of the Undead King, dust it off, and stick it in your pack. | | event = You trip over the Cloak of the Undead King, dust it off, and stick it in your pack. | ||
| effect = For heroes without [[Necromancy]], it works the same as expert level | | effect = For heroes without [[Necromancy]], it works the same as expert level Necromancy. If a hero already has Necromancy, the level of the skill determines what type of creatures are resurrected: basic – [[walking dead]]; advanced – [[wight]]s; expert – [[lich]]es.<br>'''Components effect:''' not active. | ||
}} | }} | ||
For heroes | For heroes without Necromancy, it works the same as {{Ss2|Necromancy|Expert}}, raising killed enemy troops as {{Cn|Skeleton}}s or {{Cn|Skeleton Warrior}}s after battle at {{swh|15%|30%}} power. Unlike the Necromancy [[secondary skill]], the basic effect of the artifact cannot be increased by the [[Necromancy Amplifier]], [[Soul Prison]] or the Necromancy [[specialty]]. | ||
* {{Cn|Walking Dead}} | |||
* {{Cn|Wight}} | For heroes with Necromancy, the artifact effect is different; they gain additive buffs from the Necromancy Amplifier, Soul Prison, and the Necromancy specialty (but not the cloak's components' effects), and the level of the skill determines which [[undead]] creatures will rise: | ||
* {{Cn|Lich}} | * No [[Necromancy]]: {{Cn|Skeleton}}s or {{Cn|Skeleton Warrior}}s | ||
* {{Ss2|Necromancy|Basic}}: {{Cn|Walking Dead}} | |||
* {{Ss2|Necromancy|Advanced}}: {{Cn|Wight}}s | |||
* {{Ss2|Necromancy|Expert}}: {{Cn|Lich}}es | |||
If there are only upgraded creatures in the army and no empty slots available, [[Zombie]]s, [[Wraith]]s or [[Power Lich]]es will be raised, but just 66.6% compared to the number of unupgraded ones. | If there are only upgraded creatures in the army and no empty slots available, [[Zombie]]s, [[Wraith]]s or [[Power Lich]]es will be raised, but just 66.6% compared to the number of unupgraded ones. |
Revision as of 00:33, 18 December 2024
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Cloak of the Undead King | ||||||
Class: | Combo | |||||
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Slot: | Cape | |||||
Blocks: | Necklace, Feet | |||||
Cost: | 12000 | |||||
Effect: For heroes without Necromancy, it works the same as expert level Necromancy. If a hero already has Necromancy, the level of the skill determines what type of creatures are resurrected: basic – walking dead; advanced – wights; expert – liches. Components effect: not active. | ||||||
Requires to combine: | ||||||
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Cloak of the Undead King is a relic class combination artifact and is equipped in the Cape slot. Combination artifacts were first added in the Shadow of Death expansion.
For heroes without Necromancy, it works the same as Expert Necromancy, raising killed enemy troops as Skeletons or Skeleton Warriors after battle at 15% 30% power. Unlike the Necromancy secondary skill, the basic effect of the artifact cannot be increased by the Necromancy Amplifier, Soul Prison or the Necromancy specialty.
For heroes with Necromancy, the artifact effect is different; they gain additive buffs from the Necromancy Amplifier, Soul Prison, and the Necromancy specialty (but not the cloak's components' effects), and the level of the skill determines which undead creatures will rise:
- No Necromancy: Skeletons or Skeleton Warriors
- Basic Necromancy: Walking Dead
- Advanced Necromancy: Wights
- Expert Necromancy: Liches
If there are only upgraded creatures in the army and no empty slots available, Zombies, Wraiths or Power Liches will be raised, but just 66.6% compared to the number of unupgraded ones.
If the tournament rules are turned on, this artifact can still be assembled and will display its description, but it does not work.
Requires the following artifacts to create: Amulet of the Undertaker, Dead Man's Boots, and Vampire's Cowl
Horn of the Abyss
In Horn of the Abyss, the power of the Cloak of the Undead King was cut in half, as Necromancy itself. It gives heroes without Necromancy just 15% skill instead of 30%.