Template:Hs table row: Difference between revisions
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<includeonly>|- class='{{sourceToggle|{{{source}}}|{{{only}}}}}' style="background-color:{{{background|}}};" | <includeonly>|- class='{{sourceToggle|{{{source}}}|{{{only}}}}}' style="background-color:{{{background|}}};" | ||
| style="border-top: 1px solid #{{Green 1b}}; padding-right:5px; text-align:left; |{{swh|noicon=|[[File:Specialty {{{specimage|{{{1}}}}}} {{{ | | style="border-top: 1px solid #{{Green 1b}}; padding-right:5px; text-align:left; |{{swh|noicon=|{{exist|File:Specialty {{{specimage|{{{1}}}}}} (HotA) small.png|[[File:Specialty {{{specimage|{{{1}}}}}} (HotA) small.png|Specialty: {{{1}}}|link=Hero specialty]]|[[File:Specialty {{{specimage|{{{1}}}}}} small.png|Specialty: {{{1}}}|link=Hero specialty]]}}|[[File:Specialty {{{specimage|{{{1}}}}}} small.png|Specialty: {{{1}}}|link=Hero specialty]]}} | ||
| style="border-top: 1px solid #{{Green 1b}}; padding-right:5px; text-align:left;" |'''{{{1}}}''' {{#switch: {{{only|}}}| hota={{wh}}|}} | | style="border-top: 1px solid #{{Green 1b}}; padding-right:5px; text-align:left;" |'''{{{1}}}''' {{#switch: {{{only|}}}| hota={{wh}}|}} | ||
| style="border-top: 1px solid #{{Green 1b}}; padding-right:5px;" |{{{2}}} | | style="border-top: 1px solid #{{Green 1b}}; padding-right:5px;" |{{{2}}} | ||
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* background= #bgcolor | * background= #bgcolor | ||
* specimage= | * specimage= | ||
* h= (heroes - use hero templates split by <nowiki><br></nowiki>) | * h= (heroes - use hero templates split by <nowiki><br></nowiki>) | ||
* cr2= (used for adding an intermediate upgrade creature (e.g. Corsairs)) | * cr2= (used for adding an intermediate upgrade creature (e.g. Corsairs)) | ||
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{{hs table row| Cannon | War machine | 6 | | h={{H|Jeremy|0=}}}} | {{hs table row| Cannon | War machine | 6 | | h={{H|Jeremy|0=}}}} | ||
{{hs table row| Cavaliers | Creature | 6 | Champions | h={{H|Tyris|0=}}}} | {{hs table row| Cavaliers | Creature | 6 | Champions | h={{H|Tyris|0=}}}} | ||
{{hs table row| Dragons | Creature | h={{ | {{hs table row| Dragons | Creature | h={{H|Mutare|Overlord|0=}}<br>{{H|Mutare Drake|Overlord|0=}} | effect=All [[dragons]] receive +5 Attack, and +5 Defense.}} | ||
{{hs table row| Golems | Creature | 3 | Iron Golems |cr1=Stone Golems| h={{H|Josephine|0=}}}} | {{hs table row| Golems | Creature | 3 | Iron Golems |cr1=Stone Golems| h={{H|Josephine|0=}}}} | ||
{{hs table row| Pirates | Creature | 3 | Sea Dogs| cr2=, [[Corsairs]]| h={{H|Anabel|0=}}}} | {{hs table row| Pirates | Creature | 3 | Sea Dogs| cr2=, [[Corsairs]]| h={{H|Anabel|0=}}}} | ||
Revision as of 15:23, 10 April 2025
Hero specialties table row
- specialty
- specialty class
- (varies based on parameter 2)
- Spell -> "percent"/"static"/"damage" for the common specialty text.
- Creature/War machine -> Value for every X levels the specialty improves
- (varies based on parameter 2)
- Creature -> Upgraded creature name
- effect=
- background= #bgcolor
- specimage=
- h= (heroes - use hero templates split by <br>)
- cr2= (used for adding an intermediate upgrade creature (e.g. Corsairs))
- cr1= (used for when the base creature name is different than the specialty (e.g. Golems))
{|...
{{hs table row| Armadillos | Creature | 3 | Bellwether Armadillos | h={{H|Celestine|0=}}}}
|}
| Specialty | Specialty class |
Hero | Effect | |
|---|---|---|---|---|
| Air Shield |
Spell | Casts Air Shield with effect increased by 3% for every n hero levels, where n is the level of the targeted creature. | ||
| Animate Dead | Spell | Casts Animate Dead with effect increased by 3% for every n hero levels, where n is the level of the targeted creature. | ||
| Archers | Creature | Increases Speed of any Archers or Marksmen by 1 and their Attack and Defense skills by 5% for every 2 levels (rounded up). | ||
| Archery | Secondary Skill | Receives a 5% per level bonus to Archery skill. | ||
| Armadillos | Creature | Increases Speed of any Armadillos or Bellwether Armadillos by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up). | ||
| Armorer | Secondary Skill | Receives a 5% per level bonus to Armorer skill. | ||
| Automatons | Creature | Increases damage dealt by explosion of Automatons and Sentinel Automatons by 5% for every level (rounded up). | ||
| Automatons | Creature | Increases Speed of any Automatons or Sentinel Automatons by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up). | ||
| Ballista | War machine | Increases the Attack and Defense skills of any Ballista by 5% for every 5 levels (rounded up). | ||
| Basilisks | Creature | Increases Speed of any Basilisks or Greater Basilisks by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up). | ||
| Behemoths | Creature | Behemoths or Ancient Behemoths receive +5 Attack, +5 Defense, and +10 Damage. | ||
| Beholders | Creature | Increases Speed of any Beholders or Evil Eyes by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up). | ||
| Black Knights | Creature | Black Knights or Dread Knights receive +5 Attack, +5 Defense, and +10 Damage. | ||
| Black Knights | Creature | Increases Speed of any Black Knights or Dread Knights by 1 and their Attack and Defense skills by 5% for every 6 levels (rounded up). | ||
| Bless | Spell | Increases damage of units with Bless effect by 3% for every n hero levels, where n is the level of unit creature. | ||
| Bloodlust | Spell | Casts Bloodlust with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures. | ||
| Cannon | War machine | Increases the Attack and Defense skills of any Cannon by 5% for every 6 levels (rounded up). | ||
| Cavaliers | Creature | Increases Speed of any Cavaliers or Champions by 1 and their Attack and Defense skills by 5% for every 6 levels (rounded up). | ||
| Dragons | Creature | All dragons receive +5 Attack, and +5 Defense. | ||
| Golems | Creature | Increases Speed of any Stone Golems or Iron Golems by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up). | ||
| Pirates | Creature | Increases Speed of any Pirates , Corsairs or Sea Dogs by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up). | ||
| Sharpshooters | Upgrade | Can upgrade Archers or Marksmen and Wood Elves or Grand Elves to Sharpshooters . | ||