Overlord: Difference between revisions
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[[File:OverlordHeroBattleMode.png|right]]'''Overlords''' are the might heroes of the [[Dungeon]] [[Town]]. | |||
They build dungeon lairs to protect their gains acquired through conquest. Ruling through intimidation, they tend to be warriors who know the value of magic. They often wear armor designed to enhance the ferocity of their appearance. | They build dungeon lairs to protect their gains acquired through conquest. Ruling through intimidation, they tend to be warriors who know the value of magic. They often wear armor designed to enhance the ferocity of their appearance. |
Revision as of 07:24, 9 April 2014
Hero classes |
---|
Castle |
Knight |
Cleric |
Rampart |
Ranger |
Druid |
Tower |
Alchemist |
Wizard |
Inferno |
Demoniac |
Heretic |
Necropolis |
Death Knight |
Necromancer |
Dungeon |
Overlord |
Warlock |
Stronghold |
Barbarian |
Battle Mage |
Fortress |
Beastmaster |
Witch |
Conflux |
Planeswalker |
Elementalist |
Cove |
Captain |
Navigator |
Factory |
Mercenary |
Artificer |
Overlord | |||||||||||||||||||||
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Chances of secondary skills | |||||||||||||||||||||
Overlords are the might heroes of the Dungeon Town.
They build dungeon lairs to protect their gains acquired through conquest. Ruling through intimidation, they tend to be warriors who know the value of magic. They often wear armor designed to enhance the ferocity of their appearance.
All Overlords start with the following Primary Skills:
- Attack of 2
- Defense of 2
- Spell Power of 1
- Knowledge of 1
They have the following chances of getting +1 in a certain primary skill for each level up:
Attack | Defense | Spell Power | Knowledge | |
---|---|---|---|---|
On levels 2-9 | 40% | 35% | 15% | 10% |
On levels 10+ | 30% | 30% | 20% | 20% |
Overlords cannot learn Water Magic. Only Scholars and Witch Huts can teach them Water Magic.