Overlord: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 1: Line 1:
{{Hero classes}}{{Hero class
{{Hero classes}}{{Hero class|1|6|6|8|7|3|2|3|4|2|1|1|8|4|8|1|3|4|0|8|5|6|1|5|2|10|0|3|
}}
}}



Revision as of 07:31, 9 April 2014

Hero classes
Castle
 Knight
 Cleric
Rampart
 Ranger
 Druid
Tower
 Alchemist
 Wizard
Inferno
 Demoniac
 Heretic
Necropolis
 Death Knight
 Necromancer
Dungeon
 Overlord
 Warlock
Stronghold
 Barbarian
 Battle Mage
Fortress
 Beastmaster
 Witch
Conflux
 Planeswalker
 Elementalist
Cove Horn of the Abyss
 Captain
 Navigator
Factory Horn of the Abyss
 Mercenary
 Artificer
Overlord
Male Overlord
 Skills 1 2–9 >10
 Attack:    B1%  C1%
 Defense:  88  88%  88%
 Power:  88  88%  99%
 Knowledge:  A4  B4%  C4%
Chances of secondary skills
Combat Magic Adventure
 Archery  6
 Armorer  6
 Artillery  8
 Ballistics  7
 First Aid  1
 Leadership  8
 Luck  1
 Offense  8
 Resistance  6
 Tactics  10
 Interference Horn of the Abyss  
 Intelligence  1
 Mysticism  3
 Scholar  1
 Sorcery  2
 Wisdom  3
 Air Magic  1
 Earth Magic  3
 Fire Magic  2
 Water Magic  0
 Diplomacy  3
 Eagle Eye  2
 Estates  4
 Learning  4
 Logistics  8
 Navigation  4
 Necromancy  0
 Pathfinding  5
 Scouting  5
File:OverlordHeroBattleMode.png

Overlords are the might heroes of the Dungeon Town.

They build dungeon lairs to protect their gains acquired through conquest. Ruling through intimidation, they tend to be warriors who know the value of magic. They often wear armor designed to enhance the ferocity of their appearance.


All Overlords start with the following Primary Skills:

They have the following chances of getting +1 in a certain primary skill for each level up:

Primary skill chances for Overlords
Attack Defense Spell Power Knowledge
On levels 2-9 40% 35% 15% 10%
On levels 10+ 30% 30% 20% 20%

Overlords cannot learn Water Magic. Only Scholars and Witch Huts can teach them Water Magic.

List of Overlords