Armor of the Damned: Difference between revisions
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| slot = torso | | slot = torso | ||
| cost = N/A | | cost = N/A | ||
| effect = All opponents have these spells effective on them for fifty turns: [[slow]], [[curse]], [[weakness]], and [[misfortune]]. }} | | effect = All opponents have these spells effective on them for fifty turns: [[slow]], [[curse]], [[weakness]], and [[misfortune]]. }} In addition to the regular primary skill bonuses from combined artifacts, the armor has effect that causes [[Slow]], [[Curse]], [[Weakness]] and [[Misfortune]] at expert level with a duration of 50 rounds at the beginning of hero's first turn during combat. | ||
In addition to the regular bonuses, | |||
Requires the following artifacts to create: | Requires the following artifacts to create: | ||
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*[[Shield of the Yawning Dead]] | *[[Shield of the Yawning Dead]] | ||
*[[Skull Helmet]] | *[[Skull Helmet]] | ||
== Discussion == | |||
Armor of the Damned is one of the weakest combination artifacts in the game in regards to stats alone (+3 attack, +3 defense, +2 power, +2 knowledge). Conversely, its effect is easily one of the most powerful, casting a total of four spells at Expert level, at no cost, and leaving the hero free to cast another spell on their action (so potentially 5 spells in a single turn). Of the spells cast, only Misfortune is subpar. Slow is one of the best spells in the game and Weakness and Curse are both fairly potent, especially combined. | |||
Since it casts its spells only when your first unit becomes active, Armor of the Damned works best with a speedy unit stack and/or combat speed artifacts. If the enemy moves before you, they may [[haste]] their units or slow yours, and cripple your army before the Armor ever has a chance of activating. | |||
[[Category: Relic artifacts]] | [[Category: Relic artifacts]] | ||
[[Category: Combination artifacts]] | [[Category: Combination artifacts]] | ||
__NOTOC__ | __NOTOC__ |
Revision as of 04:33, 15 June 2017
Template:Combination artifacts
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Armor of the Damned | |||||||
Class: | Combo | ||||||
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Slot: | torso | ||||||
Blocks: | |||||||
Cost: | N/A | ||||||
Effect: All opponents have these spells effective on them for fifty turns: slow, curse, weakness, and misfortune. | |||||||
Requires to combine: | |||||||
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Armor of the Damned is a relic class combination artifact and is equipped in the torso slot. Combination artifacts were first added in the Shadow of Death expansion. In addition to the regular primary skill bonuses from combined artifacts, the armor has effect that causes Slow, Curse, Weakness and Misfortune at expert level with a duration of 50 rounds at the beginning of hero's first turn during combat.
Requires the following artifacts to create:
Discussion
Armor of the Damned is one of the weakest combination artifacts in the game in regards to stats alone (+3 attack, +3 defense, +2 power, +2 knowledge). Conversely, its effect is easily one of the most powerful, casting a total of four spells at Expert level, at no cost, and leaving the hero free to cast another spell on their action (so potentially 5 spells in a single turn). Of the spells cast, only Misfortune is subpar. Slow is one of the best spells in the game and Weakness and Curse are both fairly potent, especially combined.
Since it casts its spells only when your first unit becomes active, Armor of the Damned works best with a speedy unit stack and/or combat speed artifacts. If the enemy moves before you, they may haste their units or slow yours, and cripple your army before the Armor ever has a chance of activating.