Andra: Difference between revisions
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== Discussion == | |||
Andra is a prime champion for this town. Intelligence is a skill that scales very well, and plays a critical role for spellcasters through all stages of the game. The ability to keep your distance from the main town for longer without a visit to the [[mage guild]] for [[mana]] or even withstand a late game showdown with another main hero by outlasting their mana supply (not at all an uncommon scenario) cannot be overstated. |
Revision as of 02:13, 29 March 2018
Fortress | |||||||||||
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Beastmasters | |||||||||||
Bron | |||||||||||
Drakon | |||||||||||
Wystan | |||||||||||
Tazar | |||||||||||
Alkin | |||||||||||
Korbac | |||||||||||
Gerwulf | |||||||||||
Broghild | |||||||||||
Witches | |||||||||||
Mirlanda | |||||||||||
Rosic | |||||||||||
Voy | |||||||||||
Kinkeria | |||||||||||
Verdish | |||||||||||
Merist | |||||||||||
Styg | |||||||||||
Andra | |||||||||||
Tiva | |||||||||||
Adrienne | |||||||||||
Towns | |||||||||||
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Andra the Witch | |||||||||||
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Basic information: | |||||||||||
Class: | Witch | ||||||||||
Gender: | female | ||||||||||
Race: | human | ||||||||||
Before King Tralossk would allow Andra, a mere human, to lead one of his armies, he subjected her to a series of trials that would test her knowledge. She never missed a single question, and the King had no choice but to accept her. | |||||||||||
Specialty: Intelligence | |||||||||||
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Starting primary skills: | |||||||||||
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Starting secondary skills: | |||||||||||
Basic Wisdom | |||||||||||
Basic Intelligence | |||||||||||
Starting troops: | |||||||||||
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Starting troops : | |||||||||||
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Starting spell: | |||||||||||
Dispel | |||||||||||
Starting movement points: | |||||||||||
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Starting movement points: | |||||||||||
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Andra the Witch is a Fortress hero. Andra starts with a spell book and the spell Dispel.
Discussion
Andra is a prime champion for this town. Intelligence is a skill that scales very well, and plays a critical role for spellcasters through all stages of the game. The ability to keep your distance from the main town for longer without a visit to the mage guild for mana or even withstand a late game showdown with another main hero by outlasting their mana supply (not at all an uncommon scenario) cannot be overstated.