Hero class: Difference between revisions
m (→Primary skills) |
No edit summary |
||
Line 286: | Line 286: | ||
| align=left | {{-}}[[Navigator]]{{-}}{{withhota}} | | align=left | {{-}}[[Navigator]]{{-}}{{withhota}} | ||
| 6 || 6 || 1 || 1 || 2 || 2 || 2 || 5 || 2 || 2 || 4 || 8 || 2 || 4 || 3 || 4 || 3 || 6 || 0 || 4 || 6 || 5 || 5 || 2 || 6 || 4 || 9 || 8 || 1 | | 6 || 6 || 1 || 1 || 2 || 2 || 2 || 5 || 2 || 2 || 4 || 8 || 2 || 4 || 3 || 4 || 3 || 6 || 0 || 4 || 6 || 5 || 5 || 2 || 6 || 4 || 9 || 8 || 1 | ||
|} | |||
== Aggression level == | |||
Each hero class has a hidden Aggression level. This parameter affects the decisions of AI heroes on Adventure Map to attack neutral creatures or not. An AI hero attacks only if his Aggression level is equal or higher than strength of neutral creature stack, compared to hero's [[army strength]]. In this case, the strength of the army is determined by the total [[AI value]]s of its creatures. | |||
<big><code>Aggression ≥ Neutral_army_strength ÷ Hero_army_strenth</code></big> | |||
The next table lists Aggression level for each hero class. | |||
{| cellpadding=0 cellspacing=0 width=250px class="sortable" style="background-color:#{{Green 3}}; border: 1px solid; text-align:center;" | |||
|- valign=top align=center style="background-color:#{{Green 1}}; color:white; height:25px" | |||
! style="vertical-align:bottom;"| Town | |||
! style="vertical-align:bottom;"| Hero class | |||
! style="vertical-align:bottom;"| Aggression level | |||
|- style="background-color:#{{Green 2}};" | |||
! !! !! <br> | |||
|- | |||
| align=left |[[File:Town portrait Castle small.gif|40px|Castle|link=Castle]] | |||
| align=left | {{-}}[[Knight]] || 1.0 || | |||
|- style="background-color:#{{Green 4}};" | |||
| align=left |[[File:Town portrait Castle small.gif|40px|Castle|link=Castle]] | |||
| align=left | {{-}}[[Cleric]] || 0.8 || | |||
|- | |||
| align=left |[[File:Town portrait Rampart small.gif|40px|Rampart|link=Rampart]] | |||
| align=left | {{-}}[[Ranger]] || 1.0 || | |||
|- style="background-color:#{{Green 4}};" | |||
| align=left |[[File:Town portrait Rampart small.gif|40px|Rampart|link=Rampart]] | |||
| align=left | {{-}}[[Druid]] || 0.8 || | |||
|- | |||
| align=left |[[File:Town portrait Tower small.gif|40px|Tower|link=Tower]] | |||
| align=left | {{-}}[[Alchemist]] || 1.0 || | |||
|- style="background-color:#{{Green 4}};" | |||
| align=left |[[File:Town portrait Tower small.gif|40px|Tower|link=Tower]] | |||
| align=left | {{-}}[[Wizard]] || 1.0 || | |||
|- | |||
| align=left |[[File:Town portrait Inferno small.gif|40px|Inferno|link=Inferno]] | |||
| align=left | {{-}}[[Demoniac]] || 1.2 || | |||
|- style="background-color:#{{Green 4}};" | |||
| align=left |[[File:Town portrait Inferno small.gif|40px|Inferno|link=Inferno]] | |||
| align=left | {{-}}[[Heretic]] || 1.1 || | |||
|- | |||
| align=left |[[File:Town portrait Necropolis small.gif|40px|Necropolis|link=Necropolis]] | |||
| align=left | {{-}}[[Death Knight]] || 1.2 || | |||
|- style="background-color:#{{Green 4}};" | |||
| align=left |[[File:Town portrait Necropolis small.gif|40px|Necropolis|link=Necropolis]] | |||
| align=left | {{-}}[[Necromancer]] || 1.0 || | |||
|- | |||
| align=left |[[File:Town portrait Dungeon small.gif|40px|Dungeon|link=Dungeon]] | |||
| align=left | {{-}}[[Overlord]] || 1.0 || | |||
|- style="background-color:#{{Green 4}};" | |||
| align=left |[[File:Town portrait Dungeon small.gif|40px|Dungeon|link=Dungeon]] | |||
| align=left | {{-}}[[Warlock]] || 1.0 || | |||
|- | |||
| align=left |[[File:Town portrait Stronghold small.gif|40px|Stronghold|link=Stronghold]] | |||
| align=left | {{-}}[[Barbarian]] || 1.1 || | |||
|- style="background-color:#{{Green 4}};" | |||
| align=left |[[File:Town portrait Stronghold small.gif|40px|Stronghold|link=Stronghold]] | |||
| align=left | {{-}}[[Battle Mage]] || 1.1 || | |||
|- | |||
| align=left |[[File:Town portrait Fortress small.gif|40px|Fortress|link=Fortress]] | |||
| align=left | {{-}}[[Beastmaster]] || 0.9 || | |||
|- style="background-color:#{{Green 4}};" | |||
| align=left |[[File:Town portrait Fortress small.gif|40px|Fortress|link=Fortress]] | |||
| align=left | {{-}}[[Witch]] || 1.0 || | |||
|- | |||
| align=left |[[File:Town portrait Conflux small.gif|40px|Conflux|link=Conflux]] | |||
| align=left | {{-}}[[Planeswalker]] || 0.9 || | |||
|- style="background-color:#{{Green 4}};" | |||
| align=left |[[File:Town portrait Conflux small.gif|40px|Conflux|link=Conflux]] | |||
| align=left | {{-}}[[Elementalist]] || 1.0 || | |||
|- style="background-color:#{{yellowish 2}};" | |||
| align=left |[[File:Town portrait Cove small.gif|40px|Cove|link=Cove]] | |||
| align=left | {{-}}[[Captain]]{{-}}{{withhota}} || 1.0 || | |||
|- style="background-color:#{{Yellowish 1}};" | |||
| align=left |[[File:Town portrait Cove small.gif|40px|Cove|link=Cove]] | |||
| align=left | {{-}}[[Navigator]]{{-}}{{withhota}} || 1.0 || | |||
|} | |} | ||
[[category:heroes]] | [[category:heroes]] |
Revision as of 22:16, 26 March 2020
Hero classes |
---|
Castle |
Knight |
Cleric |
Rampart |
Ranger |
Druid |
Tower |
Alchemist |
Wizard |
Inferno |
Demoniac |
Heretic |
Necropolis |
Death Knight |
Necromancer |
Dungeon |
Overlord |
Warlock |
Stronghold |
Barbarian |
Battle Mage |
Fortress |
Beastmaster |
Witch |
Conflux |
Planeswalker |
Elementalist |
Cove |
Captain |
Navigator |
Factory |
Mercenary |
Artificer |
Hero class is a characteristic of a hero. It defines the probabilities of primary and secondary skills when leveling up. Additionally, it designates the starting primary skills. There are 16 different hero classes in Restoration of Erathia, two for every town. Armageddon's Blade expansion introduces Conflux, which adds two new classes increasing the number of different classes to 18.
Primary skills
By default, heroes have standard initial primary skills on level 1, which are defined by the hero class. The table on the right lists all the initial primary skills for each hero class. However, the map-maker can modify them with the map editor.
Hero class | Town | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Knight | 2 | 2 | 1 | 1 | 35% | 45% | 10% | 10% | 30% | 30% | 20% | 20% | |
Cleric | 1 | 0 | 2 | 2 | 20% | 15% | 30% | 35% | 20% | 20% | 30% | 30% | |
Ranger | 1 | 3 | 1 | 1 | 35% | 45% | 10% | 10% | 30% | 30% | 20% | 20% | |
Druid | 0 | 2 | 1 | 2 | 10% | 20% | 35% | 35% | 20% | 20% | 30% | 30% | |
Alchemist | 1 | 1 | 2 | 2 | 30% | 30% | 20% | 20% | 30% | 30% | 20% | 20% | |
Wizard | 0 | 0 | 2 | 3 | 10% | 10% | 40% | 40% | 30% | 20% | 20% | 30% | |
Demoniac | 2 | 2 | 1 | 1 | 35% | 35% | 15% | 15% | 30% | 30% | 20% | 20% | |
Heretic | 1 | 1 | 2 | 1 | 15% | 15% | 35% | 35% | 20% | 20% | 30% | 30% | |
Death Knight | 1 | 2 | 2 | 1 | 30% | 25% | 20% | 25% | 25% | 25% | 25% | 25% | |
Necromancer | 1 | 0 | 2 | 2 | 15% | 15% | 30% | 30% | 25% | 25% | 25% | 25% | |
Overlord | 2 | 2 | 1 | 1 | 35% | 35% | 15% | 15% | 30% | 30% | 20% | 20% | |
Warlock | 0 | 0 | 3 | 2 | 10% | 10% | 50% | 30% | 20% | 20% | 30% | 30% | |
Barbarian | 4 | 0 | 1 | 1 | 55% | 35% | 5% | 5% | 30% | 30% | 20% | 20% | |
Battle Mage | 2 | 1 | 1 | 1 | 30% | 20% | 25% | 25% | 25% | 25% | 25% | 25% | |
Beastmaster | 0 | 4 | 1 | 1 | 30% | 50% | 10% | 10% | 30% | 30% | 20% | 20% | |
Witch | 0 | 1 | 2 | 2 | 5% | 15% | 40% | 40% | 20% | 20% | 30% | 30% | |
Planeswalker | 3 | 1 | 1 | 1 | 45% | 25% | 15% | 15% | 30% | 30% | 20% | 20% | |
Elementalist | 0 | 0 | 3 | 3 | 15% | 15% | 35% | 35% | 25% | 25% | 25% | 25% | |
Captain | 3 | 0 | 2 | 1 | 45% | 25% | 20% | 10% | 30% | 30% | 20% | 20% | |
Navigator | 2 | 0 | 1 | 2 | 15% | 10% | 40% | 35% | 30% | 20% | 20% | 30% |
Secondary skills
- If a might hero (or an Elementalist) hasn't been offered a Magic school yet, he will be offered one on levels 4, 8, 12… (i.e. every four levels). If he gets offered a Magic school on one of other levels (according to the probability table above), the counter will be reset: e.g. if he is offered Magic school at level 3, it will be also offered on 7, 11, 15…, etc. unless the counter is reset.
- If a might hero (or an Elementalist) hasn't been offered Wisdom yet, it will be offered on levels 6, 12, 18… (i.e. every six levels). If the counter is reset it just restarts from the reset point.
- If a magic hero (except an Elementalist) hasn't been offered a Magic school yet, he will be offered one on levels 3, 6, 9… (i.e. every three levels). If he gets offered a Magic school on one of other levels (according to the probability table above), the counter will be reset: e.g. if he is offered Magic school at level 4, it will be also offered on 7, 10, 13…, etc. unless the counter is reset.
- If a magic hero (except an Elementalist) hasn't been offered Wisdom yet, it will be offered on levels 3, 6, 9… (i.e. every three levels). If the counter is reset it just restarts from the reset point.
- The above is true when learning a Magic school/Wisdom, or improving the existing one. If there is a conflict, and both Wisdom and Magic school are to appear according to the rule above, then Wisdom has the priority and will appear always.
- If a hero possesses a skill normally unattainable save if born with, or learned through Witch Hut and Scholar (e.g. Water Magic for Barbarians) then his chances of advancement in that skill will be the minimal possible (that is, they equal 1 according to the table).
Probability table sortable by hero classes
Skill | |||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Air Magic | 3 | 4 | 1 | 2 | 4 | 6 | 2 | 3 | 2 | 3 | 1 | 2 | 3 | 3 | 1 | 3 | 2 | 6 | 3 | 6 | {{{22}}} | {{{23}}} | |
Archery | 5 | 3 | 8 | 5 | 5 | 2 | 6 | 4 | 5 | 2 | 6 | 2 | 7 | 4 | 7 | 3 | 8 | 2 | 9 | 6 | {{{22}}} | {{{23}}} | |
Armorer | 5 | 3 | 8 | 3 | 8 | 1 | 7 | 4 | 5 | 2 | 6 | 1 | 6 | 4 | 10 | 4 | 5 | 1 | 2 | 1 | {{{22}}} | {{{23}}} | |
Artillery | 5 | 2 | 6 | 1 | 4 | 1 | 5 | 4 | 5 | 3 | 8 | 1 | 8 | 4 | 8 | 1 | 8 | 1 | 5 | 1 | {{{22}}} | {{{23}}} | |
Ballistics | 8 | 4 | 4 | 4 | 6 | 4 | 7 | 6 | 7 | 5 | 7 | 6 | 8 | 6 | 7 | 8 | 8 | 4 | 5 | 2 | {{{22}}} | {{{23}}} | |
Diplomacy | 4 | 7 | 4 | 4 | 3 | 4 | 4 | 3 | 2 | 4 | 3 | 4 | 1 | 3 | 1 | 2 | 2 | 4 | 5 | 2 | {{{22}}} | {{{23}}} | |
Eagle Eye | 2 | 6 | 2 | 7 | 3 | 8 | 3 | 4 | 4 | 7 | 2 | 8 | 2 | 5 | 1 | 10 | 2 | 8 | 4 | 2 | {{{22}}} | {{{23}}} | |
Earth Magic | 2 | 3 | 3 | 4 | 3 | 3 | 3 | 4 | 4 | 8 | 3 | 5 | 3 | 3 | 3 | 3 | 3 | 6 | 4 | 5 | {{{22}}} | {{{23}}} | |
Estates | 6 | 3 | 2 | 3 | 4 | 5 | 3 | 2 | 0 | 3 | 4 | 5 | 2 | 1 | 1 | 1 | 3 | 3 | 4 | 2 | {{{22}}} | {{{23}}} | |
Fire Magic | 1 | 2 | 0 | 1 | 1 | 2 | 4 | 5 | 1 | 2 | 2 | 5 | 2 | 3 | 0 | 3 | 3 | 6 | 2 | 2 | {{{22}}} | {{{23}}} | |
First Aid | 2 | 10 | 3 | 7 | 2 | 7 | 2 | 5 | 0 | 0 | 1 | 6 | 1 | 4 | 6 | 8 | 1 | 4 | 2 | 4 | {{{22}}} | {{{23}}} | |
Intelligence | 1 | 6 | 2 | 7 | 4 | 10 | 2 | 6 | 5 | 6 | 1 | 8 | 1 | 5 | 1 | 7 | 1 | 8 | 3 | 8 | {{{22}}} | {{{23}}} | |
Leadership | 10 | 2 | 6 | 2 | 3 | 4 | 3 | 2 | 0 | 0 | 8 | 3 | 5 | 4 | 5 | 1 | 3 | 3 | 6 | 2 | {{{22}}} | {{{23}}} | |
Learning | 4 | 4 | 4 | 4 | 10 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 8 | 4 | 2 | 4 | {{{22}}} | {{{23}}} | |
Logistics | 5 | 4 | 5 | 5 | 6 | 2 | 10 | 3 | 5 | 4 | 8 | 2 | 7 | 9 | 8 | 3 | 8 | 2 | 6 | 3 | {{{22}}} | {{{23}}} | |
Luck | 3 | 5 | 6 | 9 | 2 | 4 | 2 | 2 | 1 | 1 | 1 | 2 | 3 | 2 | 2 | 4 | 2 | 2 | 7 | 4 | {{{22}}} | {{{23}}} | |
Mysticism | 2 | 4 | 3 | 6 | 4 | 8 | 2 | 10 | 4 | 6 | 3 | 8 | 3 | 4 | 2 | 8 | 3 | 8 | 1 | 3 | {{{22}}} | {{{23}}} | |
Navigation | 8 | 5 | 3 | 2 | 3 | 1 | 4 | 2 | 8 | 5 | 4 | 4 | 2 | 0 | 8 | 6 | 5 | 4 | 6 | 6 | {{{22}}} | {{{23}}} | |
Necromancy | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {{{22}}} | {{{23}}} | |
Offense | 7 | 4 | 5 | 1 | 6 | 1 | 8 | 4 | 7 | 3 | 8 | 1 | 10 | 8 | 5 | 2 | 9 | 1 | 9 | 4 | {{{22}}} | {{{23}}} | |
Pathfinding | 4 | 2 | 7 | 5 | 4 | 2 | 4 | 4 | 4 | 6 | 5 | 2 | 8 | 4 | 8 | 2 | 6 | 2 | 8 | 6 | {{{22}}} | {{{23}}} | |
Resistance | 5 | 2 | 9 | 1 | 5 | 0 | 6 | 3 | 5 | 1 | 6 | 0 | 6 | 4 | 5 | 0 | 2 | 0 | 3 | 5 | {{{22}}} | {{{23}}} | |
Scholar | 1 | 6 | 1 | 8 | 3 | 9 | 2 | 5 | 2 | 6 | 1 | 8 | 1 | 4 | 1 | 7 | 1 | 8 | 1 | 5 | {{{22}}} | {{{23}}} | |
Scouting | 4 | 3 | 7 | 2 | 4 | 2 | 5 | 3 | 4 | 2 | 5 | 2 | 8 | 4 | 7 | 2 | 6 | 2 | 4 | 2 | {{{22}}} | {{{23}}} | |
Sorcery | 1 | 5 | 2 | 6 | 3 | 8 | 3 | 6 | 4 | 6 | 2 | 10 | 1 | 6 | 1 | 8 | 1 | 8 | 2 | 6 | {{{22}}} | {{{23}}} | |
Tactics | 7 | 2 | 5 | 1 | 4 | 1 | 6 | 4 | 5 | 2 | 10 | 1 | 8 | 5 | 6 | 1 | 8 | 1 | 6 | 4 | {{{22}}} | {{{23}}} | |
Water Magic | 4 | 4 | 3 | 4 | 2 | 3 | 1 | 2 | 3 | 3 | 0 | 2 | 0 | 3 | 2 | 3 | 2 | 6 | 2 | 9 | {{{22}}} | {{{23}}} | |
Wisdom | 3 | 7 | 3 | 8 | 6 | 10 | 4 | 8 | 6 | 8 | 3 | 10 | 2 | 6 | 2 | 8 | 2 | 8 | 1 | 8 | {{{22}}} | {{{23}}} | |
Interference | Interference | 5 | style="background-color:#Template:Yellowish 1;"| 0 | 9 | style="background-color:#Template:Yellowish 1;"| 0 | 5 | style="background-color:#Template:Yellowish 1;"| 0 | 6 | style="background-color:#Template:Yellowish 1;"| 0 | 5 | style="background-color:#Template:Yellowish 1;"| 0 | 6 | style="background-color:#Template:Yellowish 1;"| 0 | 6 | style="background-color:#Template:Yellowish 1;"| 1 | 5 | style="background-color:#Template:Yellowish 1;"| 0 | 2 | style="background-color:#Template:Yellowish 1;"| 0 | 3 | style="background-color:#Template:Yellowish 1;"| 1 |
Probability table sortable by secondary skills
Town | Hero class | Air Magic | Archery | Armorer | Artillery | Ballistics | Diplomacy | Eagle Eye | Earth Magic | Estates | Fire Magic | First Aid | Intelligence | Leadership | Learning | Logistics | Luck | Mysticism | Navigation | Necromancy | Offense | Pathfinding | Resistance | Scholar | Scouting | Sorcery | Tactics | Water Magic | Wisdom | Interference |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Knight | 3 | 5 | 5 | 5 | 8 | 4 | 2 | 2 | 6 | 1 | 2 | 1 | 10 | 4 | 5 | 3 | 2 | 8 | 0 | 7 | 4 | 5 | 1 | 4 | 1 | 7 | 4 | 3 | style="background-color:#Template:Yellowish 2;" | 5 | |
Cleric | 4 | 3 | 3 | 2 | 4 | 7 | 6 | 3 | 3 | 2 | 10 | 6 | 2 | 4 | 4 | 5 | 4 | 5 | 0 | 4 | 2 | 2 | 6 | 3 | 5 | 2 | 4 | 7 | style="background-color:#Template:Yellowish 1;" | 0 | |
Ranger | 1 | 8 | 8 | 6 | 4 | 4 | 2 | 3 | 2 | 0 | 3 | 2 | 6 | 4 | 5 | 6 | 3 | 3 | 0 | 5 | 7 | 9 | 1 | 7 | 2 | 5 | 3 | 3 | style="background-color:#Template:Yellowish 2;" | 9 | |
Druid | 2 | 5 | 3 | 1 | 4 | 4 | 7 | 4 | 3 | 1 | 7 | 7 | 2 | 4 | 5 | 9 | 6 | 2 | 0 | 1 | 5 | 1 | 8 | 2 | 6 | 1 | 4 | 8 | style="background-color:#Template:Yellowish 1;" | 0 | |
Alchemist | 4 | 5 | 8 | 4 | 6 | 3 | 3 | 3 | 4 | 1 | 2 | 4 | 3 | 10 | 6 | 2 | 4 | 3 | 0 | 6 | 4 | 5 | 3 | 4 | 3 | 4 | 2 | 6 | style="background-color:#Template:Yellowish 2;" | 5 | |
Wizard | 6 | 2 | 1 | 1 | 4 | 4 | 8 | 3 | 5 | 2 | 7 | 10 | 4 | 4 | 2 | 4 | 8 | 1 | 0 | 1 | 2 | 0 | 9 | 2 | 8 | 1 | 3 | 10 | style="background-color:#Template:Yellowish 1;" | 0 | |
Demoniac | 2 | 6 | 7 | 5 | 7 | 4 | 3 | 3 | 3 | 4 | 2 | 2 | 3 | 4 | 10 | 2 | 2 | 4 | 0 | 8 | 4 | 6 | 2 | 5 | 3 | 6 | 1 | 4 | style="background-color:#Template:Yellowish 2;" | 6 | |
Heretic | 3 | 4 | 4 | 4 | 6 | 3 | 4 | 4 | 2 | 5 | 5 | 6 | 2 | 4 | 3 | 2 | 10 | 2 | 0 | 4 | 4 | 3 | 5 | 3 | 6 | 4 | 2 | 8 | style="background-color:#Template:Yellowish 1;" | 0 | |
Death Knight | 2 | 5 | 5 | 5 | 7 | 2 | 4 | 4 | 0 | 1 | 0 | 5 | 0 | 4 | 5 | 1 | 4 | 8 | 10 | 7 | 4 | 5 | 2 | 4 | 4 | 5 | 3 | 6 | style="background-color:#Template:Yellowish 2;" | 5 | |
Necromancer | 3 | 2 | 2 | 3 | 5 | 4 | 7 | 8 | 3 | 2 | 0 | 6 | 0 | 4 | 4 | 1 | 6 | 5 | 10 | 3 | 6 | 1 | 6 | 2 | 6 | 2 | 3 | 8 | style="background-color:#Template:Yellowish 1;" | 0 | |
Overlord | 1 | 6 | 6 | 8 | 7 | 3 | 2 | 3 | 4 | 2 | 1 | 1 | 8 | 4 | 8 | 1 | 3 | 4 | 0 | 8 | 5 | 6 | 1 | 5 | 2 | 10 | 0 | 3 | style="background-color:#Template:Yellowish 2;" | 6 | |
Warlock | 2 | 2 | 1 | 1 | 6 | 4 | 8 | 5 | 5 | 5 | 6 | 8 | 3 | 4 | 2 | 2 | 8 | 4 | 0 | 1 | 2 | 0 | 8 | 2 | 10 | 1 | 2 | 10 | style="background-color:#Template:Yellowish 1;" | 0 | |
Barbarian | 3 | 7 | 6 | 8 | 8 | 1 | 2 | 3 | 2 | 2 | 1 | 1 | 5 | 4 | 7 | 3 | 3 | 2 | 0 | 10 | 8 | 6 | 1 | 8 | 1 | 8 | 0 | 2 | style="background-color:#Template:Yellowish 2;" | 6 | |
Battle Mage | 3 | 4 | 4 | 4 | 6 | 3 | 5 | 3 | 1 | 3 | 4 | 5 | 4 | 4 | 9 | 2 | 4 | 0 | 0 | 8 | 4 | 4 | 4 | 4 | 6 | 5 | 3 | 6 | style="background-color:#Template:Yellowish 1;" | 1 | |
Beastmaster | 1 | 7 | 10 | 8 | 7 | 1 | 1 | 3 | 1 | 0 | 6 | 1 | 5 | 4 | 8 | 2 | 2 | 8 | 0 | 5 | 8 | 5 | 1 | 7 | 1 | 6 | 2 | 2 | style="background-color:#Template:Yellowish 2;" | 5 | |
Witch | 3 | 3 | 4 | 1 | 8 | 2 | 10 | 3 | 1 | 3 | 8 | 7 | 1 | 4 | 3 | 4 | 8 | 6 | 0 | 2 | 2 | 0 | 7 | 2 | 8 | 1 | 3 | 8 | style="background-color:#Template:Yellowish 1;" | 0 | |
Planeswalker | 2 | 8 | 5 | 8 | 8 | 2 | 2 | 3 | 3 | 3 | 1 | 1 | 3 | 8 | 8 | 2 | 3 | 5 | 0 | 9 | 6 | 2 | 1 | 6 | 1 | 8 | 2 | 2 | style="background-color:#Template:Yellowish 2;" | 2 | |
Elementalist | 6 | 2 | 1 | 1 | 4 | 4 | 8 | 6 | 3 | 6 | 4 | 8 | 3 | 4 | 2 | 2 | 8 | 4 | 0 | 1 | 2 | 0 | 8 | 2 | 8 | 1 | 6 | 8 | style="background-color:#Template:Yellowish 1;" | 0 | |
Captain | 3 | 9 | 2 | 5 | 5 | 5 | 4 | 4 | 4 | 2 | 2 | 3 | 6 | 2 | 6 | 7 | 1 | 6 | 0 | 9 | 8 | 3 | 1 | 4 | 2 | 6 | 2 | 1 | 3 | |
Navigator | 6 | 6 | 1 | 1 | 2 | 2 | 2 | 5 | 2 | 2 | 4 | 8 | 2 | 4 | 3 | 4 | 3 | 6 | 0 | 4 | 6 | 5 | 5 | 2 | 6 | 4 | 9 | 8 | 1 |
Aggression level
Each hero class has a hidden Aggression level. This parameter affects the decisions of AI heroes on Adventure Map to attack neutral creatures or not. An AI hero attacks only if his Aggression level is equal or higher than strength of neutral creature stack, compared to hero's army strength. In this case, the strength of the army is determined by the total AI values of its creatures.
Aggression ≥ Neutral_army_strength ÷ Hero_army_strenth
The next table lists Aggression level for each hero class.
Town | Hero class | Aggression level | |
---|---|---|---|
Knight | 1.0 | ||
Cleric | 0.8 | ||
Ranger | 1.0 | ||
Druid | 0.8 | ||
Alchemist | 1.0 | ||
Wizard | 1.0 | ||
Demoniac | 1.2 | ||
Heretic | 1.1 | ||
Death Knight | 1.2 | ||
Necromancer | 1.0 | ||
Overlord | 1.0 | ||
Warlock | 1.0 | ||
Barbarian | 1.1 | ||
Battle Mage | 1.1 | ||
Beastmaster | 0.9 | ||
Witch | 1.0 | ||
Planeswalker | 0.9 | ||
Elementalist | 1.0 | ||
Captain | 1.0 | ||
Navigator | 1.0 |