Water Magic: Difference between revisions
Jump to navigation
Jump to search
m (moved Water Magic to Water magic) |
No edit summary |
||
Line 45: | Line 45: | ||
*[[Informational spells|Informational]] 1 | *[[Informational spells|Informational]] 1 | ||
* Specialty helps? 5 | * Specialty helps? 5 | ||
{{Secondary skills}} | |||
[[Category: Secondary Skills]][[Category: Spells]] | [[Category: Secondary Skills]][[Category: Spells]] | ||
__NOTOC__ | __NOTOC__ |
Revision as of 20:10, 27 August 2013
Increases the performance of your Water Magic Spells.
List of Water Magic Spells
First Level
Second Level
Third Level
Fourth Level
Fifth Level
Description
Water Magic is often underestimated, due to the lack of powerful direct damage spells and movement spells. However, the power of the first group quickly weakens when the end game draws near and armies grow, and the second group are oftenmost banned, and this is when Water Magic shines: it has a couple of excellent blessings, Cure and Dispel can quickly make all the enemies spells go away, and Forgetfulness and Teleport can turn a hopeless situation into a certain victory. Recommended for everyone, but especially for Fortress, who can use Teleport along with Hydras to extremely good effects.
DiFool's Ratings (1-5)
- Direct damage 1
- Benefit own army 5
- Weaken enemy army 3
- Travel 3
- Informational 1
- Specialty helps? 5