Solmyr: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
No edit summary
Line 27: Line 27:
== Tactics and info ==
== Tactics and info ==
{{fanopinion}}
{{fanopinion}}
Solmyr is a very potent hero depending on the size of the map. He has access to [[Chain Lightning]], a level 4 spell, which speeds up early exploration and eases mid game fights, the reason why he is considered to be one of the best heroes available and also one of the best [[Tower]] hero, along [[Neela]] (he does need to recharge his [[Spell Points]] often in early game after using Chain Lightning, though). Especially in small and medium size maps this can give the needed advantage to achieve victory. At higher levels, his Chain Lightning may become as powerful as [[Implosion]] in terms of pure damage output over the first two targets. However, in large and extra large maps, one of his starting skills, [[Sorcery]], is considered somewhat useless, because direct damage spells tends to lose importance as the game progresses.
Solmyr is a very potent hero depending on the size of the map. He has access to [[Chain Lightning]], a level 4 spell, which speeds up early exploration and eases mid game fights, the reason why he is considered to be one of the best heroes available and also one of the best [[Tower]] hero, along [[Neela]] (he does need to recharge his [[Spell Points]] often in early game after using Chain Lightning, though). Especially in small and medium size maps this can give the needed advantage to achieve victory. At higher levels, his Chain Lightning may become as powerful as [[Implosion]] in terms of pure damage output over the first two targets. However, in large and extra large maps, one of his starting skills, [[Sorcery]], is considered somewhat useless, because direct damage from spells tends to be outweighed by the damage output of creature stacks as the game progresses.


{{hero 'see also'}}
{{hero 'see also'}}

Revision as of 14:51, 16 July 2020

Tower
Alchemists
PiquedramPiquedram Piquedram
ThaneThane Thane
JosephineJosephine Josephine
NeelaNeela Neela
TorosarTorosar Torosar
FafnerFafner Fafner
RissaRissa Rissa
IonaIona Iona
Wizards
AstralAstral Astral
HalonHalon Halon
SerenaSerena Serena
DaremythDaremyth Daremyth
TheodorusTheodorus Theodorus
SolmyrSolmyr Solmyr
AineAine Aine
CyraCyra Cyra
DraconDracon Dracon Armageddon's Blade Map Editor
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Solmyr the Wizard
Basic Information:
SolmyrSolmyr Class: Wizard
Gender: Male
Race: Genie
Solmyr was trapped in a genie bottle for over a millenium, and was so grateful to the human who finally released him that he swore to serve the man for the rest of his life. As fate would have it, that man is Gavin Magnus, the immortal ruler of the Bracada Highlands.
Specialty: Chain Lightning
Specialty Chain LightningSpecialty Chain Lightning Casts chain lightning with increased effect, based on hero level compared to the level of the target unit.
Level:
  Level  
Primary Skills:
Attack 0 Defense 0 Spell Power 2 Knowledge 3
Secondary Skills:
Wisdom Basic Wisdom
Sorcery Basic Sorcery
[[File:{{{skill_3}}} _small.png link=]] {{{skill_3}}} [[]]
[[File:{{{skill_4}}} _small.png link=]] {{{skill_4}}} [[]]
[[File:{{{skill_5}}} _small.png link=]] {{{skill_5}}} [[]]
[[File:{{{skill_6}}} _small.png link=]] {{{skill_6}}} [[]]
[[File:{{{skill_7}}} _small.png link=]] {{{skill_7}}} [[]]
[[File:{{{skill_8}}} _small.png link=]] {{{skill_8}}} [[]]
Troops:
Gremlin Gremlin 30–40 Always
Stone Gargoyle Stone Gargoyle 3–5 Always Horn of the Abyss88% Shadow of Death
Stone Golem Stone Golem 2–3 Always Horn of the Abyss25% Shadow of Death
[[File: Creature portrait {{{troop_4}}} small.gif|{{{troop_4}}}|link={{{troop_4}}}]] [[{{{troop_4}}}|{{{troop_4}}}]] Always
[[File: Creature portrait {{{troop_5}}} small.gif|{{{troop_5}}}|link={{{troop_5}}}]] [[{{{troop_5}}}|{{{troop_5}}}]] Always
[[File: Creature portrait {{{troop_6}}} small.gif|{{{troop_6}}}|link={{{troop_6}}}]] [[{{{troop_6}}}|{{{troop_6}}}]] Always
[[File: Creature portrait {{{troop_7}}} small.gif|{{{troop_7}}}|link={{{troop_7}}}]] [[{{{troop_7}}}|{{{troop_7}}}]] Always
Spell:
Chain Lightning Chain Lightning
War Machine:
[[File: Creature portrait small.gif link=]] [[|]] Always Horn of the Abyss88% Shadow of Death
Starting Movement Points:

Tactics and info

User commentary

[Show user commentary]
[Hide user commentary]
Some may find the information in this section subjective or irrelevant.

Need to fix one or more of these possible problems with the user commentary text:
  ● escape equals signs with {{=}} (not including the ones used to create section headings)
  ● replace <div style="clear:left;"></div> with {{clear|left}}


Solmyr is a very potent hero depending on the size of the map. He has access to Chain Lightning, a level 4 spell, which speeds up early exploration and eases mid game fights, the reason why he is considered to be one of the best heroes available and also one of the best Tower hero, along Neela (he does need to recharge his Spell Points often in early game after using Chain Lightning, though). Especially in small and medium size maps this can give the needed advantage to achieve victory. At higher levels, his Chain Lightning may become as powerful as Implosion in terms of pure damage output over the first two targets. However, in large and extra large maps, one of his starting skills, Sorcery, is considered somewhat useless, because direct damage from spells tends to be outweighed by the damage output of creature stacks as the game progresses.

See also: