Water Elemental and Ice Elemental: Difference between revisions

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== Heroes with a specialty ==
== Heroes with a specialty ==


*{{H|Lacus|Planeswalker}} and
*{{H|Kalt|Planeswalker}} and
*{{H|Kalt|Planeswalker}} have water elementals as a [[Specialty#Creature_specialties|specialty]]. All Water/Ice Elementals under their command gain +2 Attack.
*{{H|Lacus|Planeswalker}} have water elementals as a [[Specialty#Creature_specialties|specialty]]. All Water/Ice Elementals under their command gain +2 Attack.


== {{roe}} ==
== {{roe}} ==
Line 50: Line 50:
* The in-game description for both of them was updated.
* The in-game description for both of them was updated.
* The [[Elemental Conflux]] now increases the growth of all four basic elementals by 1.
* The [[Elemental Conflux]] now increases the growth of all four basic elementals by 1.
== Tactics and info ==
{{Fanopinion}}
Water Elementals should be promoted to Ice Elementals as soon as possible, since their basic version cannot shoot and is very slow. Consider playing with [[Kalt]] or [[Lacus]] - not only they make Water and Ice Elementals stronger and give them a speed bonus (which allows Ice Elementals to have speed 7 which is decent for a ranged unit), but they also have [[Tactics]] secondary skill.


==Trivia==
==Trivia==

Revision as of 09:50, 20 April 2021

Conflux creatures
Level 1
Pixie Pixie
Sprite Sprite
Level 2
Air Elemental Air Elemental
Storm Elemental Storm Elemental
Level 3
Water Elemental Water Elemental
Ice Elemental Ice Elemental
Level 4
Fire Elemental Fire Elemental
Energy Elemental Energy Elemental
Level 5
Earth Elemental Earth Elemental
Magma Elemental Magma Elemental
Level 6
Psychic Elemental Psychic Elemental
Magic Elemental Magic Elemental
Level 7
Firebird Firebird
Phoenix Phoenix
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral
Statistics
Water Elemental
 Cost per troop 

300

Attack 8
Defense 10
Damage 3–7
Health 30
Speed 5
Movement Ground
Size 2
Growth 6
AI Value 315
 Special abilities:
Elemental
Immune to to Ice Bolt and Frost Ring
Vulnerable to Armageddon, Fireball, Inferno
Ice Elemental
 Cost per troop 

375

Attack 8
Defense 10
Damage 3–7
Health 30
Speed 6
Movement Ground
Size 2
Shots 24
Growth 6
AI Value 380
 Special abilities:
Ranged attack
Elemental
Immune to to Ice Bolt and Frost Ring
Vulnerable to Armageddon, Fireball, Inferno
Portraits
Water Elemental Conflux  Elemental ConfluxAltar of Water

Water and Ice Elementals are level 3 creatures of Conflux town. They are recruited from the Altar of Water, or (unupgraded) from an Elemental Conflux. Water Elementals can also be summoned by the Summon Water Elemental spell.

"Water magic animates the Water Elemental. These creatures are immune to Mind, Ice Ray and Frost Ring spells, but take double damage from... Inferno... and Fireball spells. Because their form is more solid, ice elementals have the ability to throw deadly ice tridents. Additionally, they have the ability to cast the spell Protection from Water." AB manual

Special abilities

Water and Ice Elementals are not vulnerable to Fire Wall and Fire Shield, although this is stated in the game manual and there is a "Vulnerable to Fire" line in the creature's information. However, they are vulnerable to Armageddon.

+100% to basic damage to Fire and Energy Elementals.

It should be noted, that although Ice Elementals' information states that they suffer no melee penalty, that is not true.

Bugs

Though Ice Elementals are level 3 units, the game considers them as level 4 (in creature level-based calculations and 'random monster 4' object in the map editor). (Fixed in HotA). Horn of the Abyss

Heroes with a specialty

Restoration of Erathia

In Restoration of Erathia Restoration of Erathia Water Elementals are level 4 Neutral creatures. They are recruited from Elemental Conflux or Water Elemental Conflux.

Horn of the Abyss

  • Ice Elemental's level bug fixed.
  • Adventure map view of Water Elemental was fixed.
  • The in-game description for both of them was updated.
  • The Elemental Conflux now increases the growth of all four basic elementals by 1.

Tactics and info

User commentary

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Water Elementals should be promoted to Ice Elementals as soon as possible, since their basic version cannot shoot and is very slow. Consider playing with Kalt or Lacus - not only they make Water and Ice Elementals stronger and give them a speed bonus (which allows Ice Elementals to have speed 7 which is decent for a ranged unit), but they also have Tactics secondary skill.

Trivia

They are creatures summoned from the Elemental Plane of Water.

See also: