Armor of the Damned: Difference between revisions
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Dread Knight (talk | contribs) (Example: enemy has Black Dragons and Skeletons. Curse isn't cast as they both are immune to it (Black Dragons - to all, Skeletons - to Curse as undead), and the remaining spells are cast only on Skeletons as undead isn't immune to it) |
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| cost = 12000 | | cost = 12000 | ||
| event = You trip over the Armor of the Damned, dust it off, and stick it in your pack. | | event = You trip over the Armor of the Damned, dust it off, and stick it in your pack. | ||
| effect = All opponents have these spells effective on them for fifty turns: [[Slow]], [[Curse]], [[Weakness]], and [[Misfortune]].<br>'''Component effects:''' +3 to [[Attack]] and [[Defense]], +2 to [[Spell Power]] and [[Knowledge]].}} In addition to the regular primary skill bonuses from combined artifacts, the armor | | effect = All opponents have these spells effective on them for fifty turns: [[Slow]], [[Curse]], [[Weakness]], and [[Misfortune]].<br>'''Component effects:''' +3 to [[Attack]] and [[Defense]], +2 to [[Spell Power]] and [[Knowledge]].}} In addition to the regular primary skill bonuses from combined artifacts, the armor casts [[Slow]], [[Curse]], [[Weakness]] and [[Misfortune]] at expert level with a duration of 50 rounds at the beginning of hero's first turn during combat, unless all the enemies are immune to these spells (if all the enemies are immune to some of them, Armor of the Damned casts only spells to which at least one enemy stack is susceptible). | ||
If two player enter the combat with the Armor of the Damned, the defender always casts the spells first | If two player enter the combat with the Armor of the Damned, the defender always casts the spells first. The attacker uses the Armor of the Damned when his first unit starts its turn. | ||
Requires the following artifacts to create: | Requires the following artifacts to create: |
Revision as of 13:29, 13 February 2022
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Armor of the Damned | |||||||
Class: | Combo | ||||||
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Slot: | torso | ||||||
Blocks: | head, weapon, shield | ||||||
Cost: | 12000 | ||||||
Effect: All opponents have these spells effective on them for fifty turns: Slow, Curse, Weakness, and Misfortune. Component effects: +3 to Attack and Defense, +2 to Spell Power and Knowledge. | |||||||
Requires to combine: | |||||||
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Armor of the Damned is a relic class combination artifact and is equipped in the torso slot. Combination artifacts were first added in the Shadow of Death expansion. In addition to the regular primary skill bonuses from combined artifacts, the armor casts Slow, Curse, Weakness and Misfortune at expert level with a duration of 50 rounds at the beginning of hero's first turn during combat, unless all the enemies are immune to these spells (if all the enemies are immune to some of them, Armor of the Damned casts only spells to which at least one enemy stack is susceptible).
If two player enter the combat with the Armor of the Damned, the defender always casts the spells first. The attacker uses the Armor of the Damned when his first unit starts its turn.
Requires the following artifacts to create:
User commentary
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Armor of the Damned is one of the weakest combination artifacts in the game in regards to stats alone (+3 attack, +3 defense, +2 power, +2 knowledge). Conversely, its effect is easily one of the most powerful, casting a total of four spells at Expert level, at no cost, and leaving the hero free to cast another spell on their action (so potentially 5 spells in a single turn). Of the spells cast, only Misfortune is subpar. Slow is one of the best spells in the game and Weakness and Curse are both fairly potent, especially combined. Since it casts its spells only when your first unit becomes active, Armor of the Damned works best with a speedy unit stack and/or combat speed artifacts. If the enemy moves before you, they may haste their units or slow yours, and cripple your army before the Armor ever has a chance of activating. |