Unused content: Difference between revisions
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Game files contain a bit of unused content. | Game files contain a bit of unused content. | ||
={{roe}}= | |||
*[[Centaur]]s have unused shooting animation and shooting sound: | ===Unused creatures animations and sounds=== | ||
*[[Centaur]]s have unused shooting animation and unused shooting sound (HoMM2 leftover): | |||
[[File:HoMM3 Sprites Cecent.gif]][[File:HoMM3 Sprites ccentr.gif]] | [[File:HoMM3 Sprites Cecent.gif]][[File:HoMM3 Sprites ccentr.gif]] | ||
*Alternative [[Beholder]]'s death animation and death sound (realized in {{hota}} as a result of death from a spell): | |||
*Alternative [[Beholder]]'s death animation (realized in {{hota}} as a result of death from a spell): | |||
[[File:HoMM3 Sprites cbehol.gif]][[File:HoMM3 Sprites ceveye.gif]] | [[File:HoMM3 Sprites cbehol.gif]][[File:HoMM3 Sprites ceveye.gif]] | ||
*Alternative [[Gold Golem]] death animation (realized in {{hota}} as a result of death from a spell): | *Alternative [[Gold Golem]] death animation (realized in {{hota}} as a result of death from a spell): | ||
[[File:HoMM3 Sprites cggole.gif]] | [[File:HoMM3 Sprites cggole.gif]] | ||
*Spell casting animations for: | *Spell casting animations for: | ||
**[[Harpy Hag]]s[[File:HoMM3_Sprites_charph.gif]] | **[[Harpy Hag]]s[[File:HoMM3_Sprites_charph.gif]] | ||
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**[[Efreet|Efreeti Sultans]][[File:HoMM3 Sprites cefres.gif]] | **[[Efreet|Efreeti Sultans]][[File:HoMM3 Sprites cefres.gif]] | ||
**[[Minotaur King]]s[[File:HoMM3 Sprites cminok.gif]] | **[[Minotaur King]]s[[File:HoMM3 Sprites cminok.gif]] | ||
* | *Sounds of a spellcasting for: | ||
* | **[[Efreet Sultan]]s | ||
*[[File: | **[[Harpy Hag]]s | ||
**[[Manticore]]s | |||
**[[Scorpicore]]s | |||
**[[Minotaur King]]s | |||
**[[War Unicorn]]s | |||
**[[Serpent Fly and Dragon Fly|Dragon flies]] | |||
*Alternative [[lich]]es melee sound (HoMM2 placeholder) | |||
===Alternative spell effects and sounds=== | |||
*The game contains alternative animations of [[Berserk]], [[Bless]], [[Curse]], [[Stone Skin]], [[Cure]], [[Dispel]], [[Forgetfulness]], [[Frost Ring]]. They're very similar to the final animations, just slightly slower coming up and fading out. | |||
*Alternative sounds for [[Slayer]], [[Fireball]], [[Haste]], [[Magic Arrow]] and [[Fire Shield]]. | |||
*Alternative [[Fireball]] animation: | |||
[[File:HOMM3 sprites c13spf0.gif]] | |||
*Unused petrify animation probably for Medusas and Basilisks: | |||
[[File:HoMM3 Sprites sp13.gif]] | |||
===Adventure Map Objects=== | ===Adventure Map Objects=== | ||
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*[[Image: School of Magic (unused).gif]] Alternative [[School of Magic]] | *[[Image: School of Magic (unused).gif]] Alternative [[School of Magic]] | ||
*[[File:HoMM3 sprite ADCFRA0.gif]] Alternative [[Campfire]] | *[[File:HoMM3 sprite ADCFRA0.gif]] Alternative [[Campfire]] | ||
*[[File:HoMM3 sprite avxoblr.png]] Red [[Obelisk]] for | *[[File:HoMM3 sprite avxoblr.png]] Red [[Obelisk]] for underground terrain (realized in {{hota}}) | ||
*[[File:HoMM3 Sprites AVLholu0.png]] Alternative underground hole (in-game graphic is only a placeholder) | |||
*Adventure map versions of [[Ballista]], [[Ammo cart]], [[First Aid Tent]], [[Spell book]], [[Grail]] and [[Catapult]], however only with placeholder graphics | *Adventure map versions of [[Ballista]], [[Ammo cart]], [[First Aid Tent]], [[Spell book]], [[Grail]] and [[Catapult]], however only with placeholder graphics | ||
You can still easily add these Adventure Map objects into your map editor. Map with this objects will work correctly even for players without these objects enabled. For SoD simply put [https://1drv.ms/t/s!Ahfxr6a8tP2F8UAIz1dJn8kpaUvu?e=nb17dJ this Objects.txt] in your "data" directory or insert it in H3Bitmap.lod using Grayface's MMArchive. For HotA put [https://1drv.ms/t/s!Ahfxr6a8tP2F8T-ovsiTbjpD42nj?e=lYEXZM this EdObjts.txt] in your "data" directory or insert it in HotA.lod using Grayface's MMArchive. All unused objects can be found under "Towns" category. | You can still easily add these Adventure Map objects into your map editor. Map with this objects will work correctly even for players without these objects enabled. For SoD simply put [https://1drv.ms/t/s!Ahfxr6a8tP2F8UAIz1dJn8kpaUvu?e=nb17dJ this Objects.txt] in your "data" directory or insert it in H3Bitmap.lod using Grayface's MMArchive. For HotA put [https://1drv.ms/t/s!Ahfxr6a8tP2F8T-ovsiTbjpD42nj?e=lYEXZM this EdObjts.txt] in your "data" directory or insert it in HotA.lod using Grayface's MMArchive. All unused objects can be found under "Towns" category. | ||
=={{ab}} | ===Miscellaneous=== | ||
*Negative [[luck]] | |||
*{{sn|Fear}} spell | |||
*[[File:HoMM3 H3sprite TBRFWTRW.gif]] Watermill building for [[Fortress]] | |||
={{ab}}= | |||
*Sounds for [[Rogue]] | *Sounds for [[Rogue]] | ||
*Shooting sound for [[Faerie Dragon]] (realized in {{hota}}) | *Shooting sound for [[Faerie Dragon]] (realized in {{hota}}) | ||
={{sod}}= | |||
*Combination artifacts: | *Combination artifacts: | ||
**Diplomat's Suit <sup>*''(realized in {{hota}} as [[Diplomat's Cloak]]){{-wh}}''</sup> | **Diplomat's Suit <sup>*''(realized in {{hota}} as [[Diplomat's Cloak]]){{-wh}}''</sup> | ||
**Mire of Neutrality <sup>*''(realized in {{hota}} as [[Pendant of Reflection]]){{-wh}}''</sup> | **Mire of Neutrality <sup>*''(realized in {{hota}} as [[Pendant of Reflection]]){{-wh}}''</sup> | ||
**[[Ironfist of the Ogre]] <sup>*''(realized in {{hota}}){{-wh}}''</sup> | **[[Ironfist of the Ogre]] <sup>*''(realized in {{hota}}){{-wh}}''</sup> | ||
[[category: Game Content]] | [[category: Game Content]] | ||
[[category: Cut Content]] | [[category: Cut Content]] | ||
__NOTOC__{{keywords}} | __NOTOC__{{keywords}} |
Revision as of 21:11, 9 May 2022
Game files contain a bit of unused content.
Restoration of Erathia
Unused creatures animations and sounds
- Centaurs have unused shooting animation and unused shooting sound (HoMM2 leftover):
- Alternative Beholder's death animation and death sound (realized in Horn of the Abyss as a result of death from a spell):
- Alternative Gold Golem death animation (realized in Horn of the Abyss as a result of death from a spell):
- Spell casting animations for:
- Sounds of a spellcasting for:
- Alternative liches melee sound (HoMM2 placeholder)
Alternative spell effects and sounds
- The game contains alternative animations of Berserk, Bless, Curse, Stone Skin, Cure, Dispel, Forgetfulness, Frost Ring. They're very similar to the final animations, just slightly slower coming up and fading out.
- Alternative sounds for Slayer, Fireball, Haste, Magic Arrow and Fire Shield.
- Alternative Fireball animation:
- Unused petrify animation probably for Medusas and Basilisks:
Adventure Map Objects
- Certain maps include Market of Time (e.g., Titan's Winter, Warmongers in RoE 1.0).
- Alternative Windmill
- Alternative Gnoll Hut (present in Gelea's Champions scenario)
- Alternative School of Magic
- Alternative Campfire
- Red Obelisk for underground terrain (realized in Horn of the Abyss)
- Alternative underground hole (in-game graphic is only a placeholder)
- Adventure map versions of Ballista, Ammo cart, First Aid Tent, Spell book, Grail and Catapult, however only with placeholder graphics
You can still easily add these Adventure Map objects into your map editor. Map with this objects will work correctly even for players without these objects enabled. For SoD simply put this Objects.txt in your "data" directory or insert it in H3Bitmap.lod using Grayface's MMArchive. For HotA put this EdObjts.txt in your "data" directory or insert it in HotA.lod using Grayface's MMArchive. All unused objects can be found under "Towns" category.
Miscellaneous
Armageddon's Blade
- Sounds for Rogue
- Shooting sound for Faerie Dragon (realized in Horn of the Abyss)
Shadow of Death
- Combination artifacts:
- Diplomat's Suit *(realized in Horn of the Abyss as Diplomat's Cloak)
- Mire of Neutrality *(realized in Horn of the Abyss as Pendant of Reflection)
- Ironfist of the Ogre *(realized in Horn of the Abyss)