Air Magic: Difference between revisions
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[[Image: Expert_air.png|right|100px]] | [[Image: Expert_air.png|right|100px]] | ||
'''Air magic''' is one of the [[secondary skill]]s. It increases the effectiveness of hero's air magic [[spells]]. | |||
{{skills|Effect|none|Cost reduction|Varies with spell, usually increased effect|Varies with spell, turns some spells into [[Mass spells|mass]] versions}} | {{skills|Effect|none|Cost reduction|Varies with spell, usually increased effect|Varies with spell, turns some spells into [[Mass spells|mass]] versions}} |
Revision as of 11:07, 8 October 2013
Air magic is one of the secondary skills. It increases the effectiveness of hero's air magic spells.
List of Air Magic Spells
First Level
Second Level
Third Level
Fourth Level
Fifth Level
Description
Air Magic is easily overrated, due to good damage spells and adventure map movement spells. However, the first groups strength decrease when stack sizes grow, and the spells in the second category are banned more often than not. What remains is a few good spells, and a handful of mediocre ones. Haste and Lightning Bolt are both very useful, Chain Lightning does good damage, but can easily backfire. Counterstrike can be an enormous aid, especially when cast on Hydras or Vampire Lords. However, Air Magic's greatest assets are Dimension Door and Fly, which can get your Hero into places he or she couldn't have gotten into otherwise, or be used to launch a surprise attack on an enemy town. The other spells are at best of circumstancial use.
DiFool's Ratings (1-5)
- Direct damage 4
- Benefit own army 3
- Weaken enemy army 1
- Travel 5
- Informational 5
- Specialty helps? 4