Flying
This article refers to the ability of creatures to fly. For the spell, see Fly.
Flying is a special ability of creatures, which allows them to bypass obstacles (e.g. walls) during combat. Having creatures with this special ability in a hero's army does not affect the movement of that hero on the adventure map in any way (meaning that flying creatures also cause a movement penalty on non-native terrain).
Some other unusual movement abilities, such as the Devil's teleportation, give the same mechanical benefit and are lumped together with flying on this page.
Creatures with this special ability: (in alphabetical order)
- Angel
- Archangel
- Arch Devil *
- Azure Dragon
- Black Dragon
- Bone Dragon
- Devil *
- Dragon Fly
- Efreeti
- Efreet Sultan
- Energy Elemental *
- Faerie Dragon
- Firebird
- Genie
- Ghost Dragon
- Gold Dragon
- Green Dragon
- Griffin
- Harpy
- Harpy Hag
- Manticore
- Master Genie
- Obsidian Gargoyle
- Pegasus
- Phoenix
- Pixie
- Red Dragon
- Roc
- Royal Griffin
- Rust Dragon
- Scorpicore
- Serpent Fly
- Silver Pegasus
- Sprite
- Stone Gargoyle
- Thunderbird
- Vampire
- Vampire Lord
- Wight
- Wraith
- Wyvern
- Wyvern Monarch
* Teleporting/Energizing
Town | 1 | 2 | 3 | 4 | 5 | 6 | 7 | |
---|---|---|---|---|---|---|---|---|