Spellcaster
Spellcaster is a special ability of some creatures, which enables them to cast a spell during combat. Creatures can cast the spell on their own turn during combat, and typically they use their chance to act to do so. Exceptions:
- Enchanters only cast mass spells and they do it in the beginning of their turn and do not lose their chance to attack in the process.
- Several creatures cast after an attack.
Perhaps the most renowed spellcasters in Restoration of Erathia version, are the Master Genies, who can cast several different spells. The expansion Armageddon's Blade introduced Faerie Dragons and Enchanters, who also can cast several different spells, as well as Storm, Ice, Energy and Magma elementals, who can each cast protection from their own school of magic.
Can cast instead of normal action:
Master Genie – can cast several different spells
Faerie Dragon – can cast several different spells
Ogre Mage – can cast
Bloodlust at advanced level
Storm Elemental – can cast
Protection from Air
Ice Elemental – can cast
Protection from Water
Energy Elemental – can cast
Protection from Fire
Magma Elemental – can cast
Protection from Earth
Archangel – can cast
Resurrection
Leprechaun
– can cast
Fortune
Satyr
– can cast
Mirth
Casts before normal action:
Enchanter – can cast several different spells
Casts after attack:
Serpent Fly - casts
Dispel
Dragon Fly - casts
Dispel and
Weakness
Thunderbird - 20% chance to cast
Lightning Bolt
Unicorn /
War Unicorn - 20% chance to cast
Blind
Black Knight /
Dread Knight - 25% chance to cast
Curse
Sea Witch /
Sorceress
– casts
Weakness or
Disrupting Ray at basic/advanced level
Fangarm
- casts
Hypnotize at advanced level