Cavalier and Champion

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Castle Creatures
Level

1

Level

2

Level

3

Level

4

Level

5

Level

6

Level

7

Castle Creatures
Rampart Creatures
Tower Creatures
Inferno Creatures
Necropolis Creatures
Dungeon Creatures
Stronghold Creatures
Fortress Creatures
Conflux Creatures
Cove Creatures
Factory Creatures
Bulwark Creatures
Palace Creatures
Grotto Creatures
Forge Creatures
Neutral Creatures
Champion
16
16
20–25
100
9
Move
Ground
Size
2
Growth
2
2100
1800
Cost Per Troop

1200

Jousting bonus.
Cavalier
15
15
15–25
100
7
Move
Ground
Size
2
Growth
2
1946
1668
Cost Per Troop

1000

Jousting bonus.

Cavaliers and Champions are the level 6 creatures of Castle. They are recruited from the Training Grounds.

"The horse-mounted cavalier and champion deal extra impact damage (+5% per hex traveled to creature attacked) when charging into battle." RoE manual

Training Grounds

Cavaliers are upgraded to Champions for free when the hero visits Stables found on the Adventure Map.

Heroes with a specialty

Special Ability: Jousting

Moving before the attack will increase their damage by 5% for each hex between their starting and ending position. This ability is only capped by the size of the battlefield, which allows their starting and ending positions to be a maximum of 18 tiles apart (for a 90% damage increase). Obviously they don't benefit from this ability when counterattacking, and their optimal attack conditions require them to move the longest distance possible.

Pikemen and Halberdiers are immune to this jousting bonus, which means they only suffer the base damage from Cavaliers and Champions. When fighting them, it makes no difference whether your Champions move 9 hexes before attacking or none at all.

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