Fortress
The Fortress is a Neutral alignment town strongly focused on defense.
Thank God! Someone with brains sapeks!
Structures
Fortress Specific Buildings
- Blood Obelisk
- Cage of Warlords
- Captain's Quarters
- Glyphs of Fear
- Shipyard
- Carnivorous Plant (Grail building)
Creature Dwellings
Town Costs
["Basic" includes Citadel, Castle & any prerequisites; "Upgrades" also includes prerequisites]
Resource | Basic | Upgrades | All |
---|---|---|---|
Gold | 28900 | 25500 | 91400 |
Wood | 70 | 50 | 175 |
Ore | 45 | 20 | 105 |
Crystal | 0 | 0 | 10 |
Gems | 0 | 0 | 10 |
Mercury | 7 | 12 | 29 |
Sulfur | 17 | 22 | 49 |
Troop cost/week: 26660 Gold 2 Sulfur
Units
Heroes
Magic Heroes (Witches)
The following Witches are the magic heroes of the Fortress town:
Might Heroes (Beastmasters)
The following Beastmasters are the might heroes of the Fortress town:
Strengths and Weaknesses
Strengths
- High defense (Defense themed town)
- With a two-hex moat and several buildings which increase the stats of the defending hero, a Fortress castle is a real pain to attack.
- The Mighty Gorgon
Weaknesses
- Highest level Mage Guild is 3.
- Creatures are weak (in Shadow of Death some stats for Lizardman/Lizard Warrior and Serpent Fly/Dragon Fly were increased, but overall they are still relatively weak. In wake of gods, this can be fixed by use of some settings making Fortress creatures better)
- With two relatively weak fliers (lvl 3 with 20 hp, lvl 6 with 70 (!) hp) and one very weak shooter, the Fortress has a very hard time invading other towns properly. So Expert Ballistics, Expert Teleport and/or Expert Earthquake are a must.
Additional Information
Alignment: Neutral
J R rates this town's music 5/5 and recommends listening from start to finish.