Resource
Resource is a common name for all basic and magical resources. Basic resources include wood, ore and gold; while magical resources include mercury, sulfur, crystal and gems. Wood and ore are required to build town structures, along with gold. Wood is also needed to build boats. Several town structures require magical resources for construction, and they are also needed to hire most 7th level creatures. Gold is basically needed for everything from hiring heroes and troops to constructing buildings and ships. Also some Adventure Map locations (e.g. School of War) require gold in exchange for their services. Tree of Knowledge is the exception among adventure map locations, because it can require a resource other than gold (10 gems) to give an experience level.
Resources may be acquired in many ways, but perhaps the most typical means are flagging mines, which provide a steady income, or gathering resource piles from the Adventure Map. Additional resources may be acquired from Adventure Map locations such as Windmills, Mystical Gardens or creature banks. Typically it is possible to construct Resource Silos in towns, which will produce extra resources depending on the town they are built. Additionally, Rampart's Mystic Pond will produce additional weekly income. Freelancer's Guild and Artifact merchants may exchange creatures or artifacts for gold and/or resources, respectively. Additionally, resources can be given/received from other players through Marketplace.
Gold
Pile of gold as seen on the adventure map. | |
Gold is one of the seven resources, and one of three basic resources. It is arguably the most important resource because it is needed basically for everything. The largest expenditure is troops, and another is town structures. However, gold is also needed to hire heroes, in several Adventure Map locations and to buy artifacts.
Gold can be received from:
- Town buildings
- Village hall +500/day
- Town hall +1000/day
- City hall +2000/day
- Capitol +4000/day
- Grail building +5000/day
- Marketplace - by selling resources
- Artifact Merchants - by selling artifacts
- Freelancer's Guild - by selling troops
- Treasury +10%/week
- Artifacts
- Endless Purse of Gold +500/day
- Endless Bag of Gold +750/day
- Endless Sack of Gold +1000/day
- Golden Goose +7000/day
- Secondary skill
- Estates +125-250-500/day (+250-500-1000/day in Horn of the Abyss)
- Adventure map
- Gold mines +1000/day
- Creature Banks:
- Crypt +1500/2000/2500/5000
- Derelict Ship +3000/4000/6000
- Dragon Utopia +20000/30000/40000/50000
- Dwarven Treasury +2500/4000/5000/7500
- Imp Cache +1000/1500/2000/3000
- Medusa Stores +2000/3000/4000/5000
- Naga Bank +4000/6000/8000/12000
- Shipwreck +2000/3000/4000/5000
- Black Tower +2000/2250/3500/3750
- Churchyard +2500
- Mansion +2500/5000/7500/10000
- Ruins +1000/2000/3000/4000
- Spit +3000/4500/6000/9000
- Beholder's Sanctuary +3000/5000/6000/9000
- Temple of the Sea +10000/15000/20000/30000
- Water wheels +500 or 1000/week
- Mystical gardens +0 or 500/week
- Treasure chests +0/1000/1500/2000 once
- Campfires +400-600 once
- Freelancer's Guild - by selling troops
- Trading Posts - by selling resources
- Flotsam +0/200/500 once
- Sea Chests +0/1000/1500 once
- Pandora's Boxes - various
- Seer's Huts - various
- Events - various
- Derrick +500 or 1000/week
- Grave +500/1000/1500...5000 once
- Prospector +0 or 500/week
- Warehouse of Gold +2000/week
- Junkman - by selling artifacts (except scrolls)
- Jetsam +0/200/500 once
Heroes who have gold as special ability:
The following heroes generate 350 gold per day:
- Aine the Wizard
- Caitlin the Cleric
- Clavius the Death Knight
- Damacon the Overlord
- Gelare the Elementalist
- Grindan the Elementalist
- Jenova the Ranger
- Nagash the Necromancer
- Octavia the Demoniac
- Leena the Captain
Specialty Estates:
- Lord Haart the Knight – Gives him +5% bonus to the Estates skill per level.
Wood
Pile of wood as seen on the adventure map | |
Wood is one of the three basic resources in Heroes (along with Gold and Ore). Wood is needed for most buildings, and thus, it is vital to claim a source of Wood as early in the game as possible, as Windmill can produce any resources but Gold and Wood. The primary source of Wood is the Sawmill, which brings its owner 2 units of Wood per day. You can also find Wood scattered around the land in small amounts (5-10 units of Wood per resource stack).
In Fortress, Castle, Necropolis and Stronghold towns you can also build the Resource Silo which will bring you 1 Wood and 1 Ore per day.
Additional sources of wood:
Artifacts:
- Inexhaustible Cart of Lumber - gives you 1 wood every day.
Town Buildings:
- Marketplace, Freelancer's Guild, Artifact Merchants
- Mystic Pond +0/1-4 per week
Adventure map:
- Campfire +0/4-6 once
- Wagon +0/2-5 once
- Lean To +0/1-5 once
- Flotsam +0/5/10 once
- Cyclops Stockpile +4/6/8/10 once
- Trading Post, Freelancer's Guild, Pandora's Box, Seer's Hut, Event
- Warehouse of Wood +10/week
- Junkman - by selling artifacts (except scrolls)
Ore
Pile of ore as seen on the adventure map. | |
Ore is one of the three basic resources in Heroes (along with Gold and Wood). Ore is needed for most buildings, and thus, it is vital to claim a source of ore as early in the game as possible. The primary source of ore is the Ore Pit, which brings its owner 2 units of ore per day. Typically basic resources can be found scattered around the adventure map in small amounts (5-10 units of ore per resource stack).
In Fortress, Castle, Necropolis and Stronghold towns you can also build the Resource Silo which will bring you 1 Wood and 1 Ore per day.
Additional sources of ore:
Artifacts:
- Inexhaustible Cart of Ore - gives you 1 ore every day.
Town Buildings:
- Marketplace, Freelancer's Guild, Artifact Merchants
- Mystic Pond +0/1-4 per week
Adventure map:
- Windmill +0/3-6 per week
- Campfire +0/4-6 once
- Wagon +0/2-5 once
- Lean To +0/1-5 once
- Cyclops Stockpile +4/6/8/10 once
- Trading Post, Freelancer's Guild, Pandora's Box, Seer's Hut, Event
- Jetsam +0/5/10 once
- Warehouse of Ore +10/week
- Junkman - by selling artifacts (except scrolls)
Mercury
Pile of mercury as seen on the adventure map. | |
Mercury is one of the four magical resources (along with Crystal, Gems and Sulfur). Mercury is required to construct several buildings and to hire Devils and Arch Devils, Ghost Dragons, Phoenixes and Azure Dragons. The primary source of mercury is the Alchemist's lab, which produces 1 mercury per day for its owner. You can also find mercury scattered around the land in small amounts (3-6 units of mercury per resource stack).
In Inferno and Conflux towns, you can build a resource silo, which will bring you 1 unit of mercury per day.
Additional sources of mercury:
Heroes:
Artifacts:
- Everpouring Vial of Mercury - produces 1 unit of mercury per day
- Cornucopia - produces 5 units of mercury per day
Town Buildings:
- Marketplace, Freelancer's Guild, Artifact Merchants
- Mystic Pond +0/1-4 per week
Adventure map:
- Windmill +0/3-6 per week
- Campfire +0/4-6 once
- Wagon +0/2-5 once
- Lean To +0/1-5 once
- Cyclops Stockpile +4/6/8/10 once
- Imp Cache +2/3/4/6 once
- Trading Post, Freelancer's Guild, Pandora's Box, Seer's Hut, Event
- Sea Barrel +0/3-6 once
- Warehouse of Mercury +6/week
- Mansion +2/3/4/5 once
- Junkman - by selling artifacts (except scrolls)
- Warlock's Lab - can be transmuted from , or
Sulfur
Pile of sulfur as seen on the adventure map. | |
Sulfur is one of the four magical resources (along with Crystal, Gems and Mercury). Its symbol is . Sulfur is required to construct several buildings and to hire Red Dragons, Black Dragons, Chaos Hydras and Rust Dragons. The primary source of sulfur is the Sulfur dune, which produces 1 unit of sulfur per day for its owner. Sulfur may also be scattered around the adventure map in small piles typically containing 3-6 units of sulfur per resource stack.
Resource Silos of Dungeon and Cove towns produce 1 unit of sulfur per day for the kingdom.
Additional sources of sulfur:
Heroes:
Artifacts:
- Eversmoking Ring of Sulfur - produces 1 unit of sulfur per day
- Cornucopia - produces 5 units of sulfur per day
Town Buildings:
- Marketplace, Freelancer's Guild, Artifact Merchants
- Mystic Pond +0/1-4 per week
Adventure map:
- Windmill +0/3-6 per week
- Campfire +0/4-6 once
- Wagon +0/2-5 once
- Lean To +0/1-5 once
- Cyclops Stockpile +4/6/8/10 once
- Medusa Stores +5/6/8/10 once
- Naga Bank +8/12/16/24 once (not with HD mod or in Horn of the Abyss)
- Trading Post, Freelancer's Guild, Pandora's Box, Seer's Hut, Event
- Sea Barrel +0/3-6 once
- Prospector +0/5 per week
- Warehouse of Sulfur +6/week
- Mansion +2/3/4/5 once
- Junkman - by selling artifacts (except scrolls)
- Warlock's Lab - can be transmuted from , or
Crystal
Pile of crystals as seen on the adventure map. | |
Crystal is one of the four magical resources (along with Gems, Mercury and Sulfur). Crystal is needed to construct several buildings and to hire Green Dragons, Gold Dragons, Ancient Behemoths and Crystal Dragons. The primary source of crystals is the Crystal Cavern, which produces 1 unit of crystal per day for its owner. You can also find crystal scattered around the land in small amounts (3-6 units of crystal per resource stack).
In Rampart towns, you can also build a Resource Silo which will bring you 1 unit of crystal per day.
Additional sources of crystals:
Heroes:
- Sephinroth the Warlock - produces 1 unit of crystals per day
- Andal the Navigator - produces 1 unit of crystals per day
Creatures
- Crystal Dragon - produces 3 units of crystals per week
Artifacts:
- Everflowing Crystal Cloak - produces 1 unit of crystals per day
- Cornucopia - produces 5 units of crystals per day
Town Buildings:
- Marketplace, Freelancer's Guild, Artifact Merchants
- Mystic Pond +0/1-4 per week
Adventure map:
- Windmill +0/3-6 per week
- Campfire +0/4-6 once
- Wagon +0/2-5 once
- Lean To +0/1-5 once
- Cyclops Stockpile +4/6/8/10 once
- Dwarven Treasury +2/3/5/10 once
- Trading Post, Freelancer's Guild, Pandora's Box, Seer's Hut, Event
- Sea Barrel +0/3-6 once
- Warehouse of Crystal +6/week
- Mansion +2/3/4/5 once
- Junkman - by selling artifacts (except scrolls)
- Warlock's Lab - can be transmuted from , or
Gems
Pile of gems as seen on the adventure map. | |
Gems is one of the four magical resources. They are required to construct several buildings and to hire Giants, Titans, Angels and Archangels. In Shadow of Death expansion hiring Faerie Dragons from Magic Forests requires gems. The primary source of gems is the Gem pond, which produces 1 unit of gems per day for its owner. Additionally, visiting Mystical Garden has 50 % chance of producing 5 gems. It only works once per week.
In Tower towns, Resource Silos will produce 1 unit of gems per day.
Additional sources of gems:
Heroes:
- Saurug the Battle Mage - produces 1 unit of gems per day
Artifacts:
- Ring of Infinite Gems - produces 1 unit of gems per day
- Cornucopia - produces 5 units of gems per day
Town Buildings:
- Marketplace, Freelancer's Guild, Artifact Merchants
- Mystic Pond +0/1-4 per week
Adventure map:
- Mystical Garden +0/5 per week
- Windmill +0/3-6 per week
- Campfire +0/4-6 once
- Wagon +0/2-5 once
- Lean To +0/1-5 once
- Cyclops Stockpile +4/6/8/10 once
- Naga Bank +8/12/16/24 once (with HD mod or in Horn of the Abyss)
- Trading Post, Freelancer's Guild, Pandora's Box, Seer's Hut, Event
- Sea Barrel +0/3-6 once
- Warehouse of Gem +6/week
- Mansion +2/3/4/5 once
- Junkman - by selling artifacts (except scrolls)
- Warlock's Lab - can be transmuted from , or Template:Keywords