Template:Hs table row
Hero specialties table row
- specialty
- specialty class
- (varies based on parameter 2)
- Spell -> "percent"/"static"/"damage" for the common specialty text.
- Creature/War machine -> Value for every X levels the specialty improves
- (varies based on parameter 2)
- Creature -> Upgraded creature name
- effect=
- background= #bgcolor
- specimage=
- h= (heroes - use hero templates split by <br>)
- cr2= (used for adding an intermediate upgrade creature (e.g. Corsairs))
- cr1= (used for when the base creature name is different than the specialty (e.g. Golems))
{|... {{hs table row| Armadillos | Creature | 3 | Bellwether Armadillos | h={{H|Celestine|0=}}}} |}
Specialty | Specialty class |
Hero | Effect | |
---|---|---|---|---|
Air Shield | Spell | Dargem | Casts Air Shield with effect increased by 3% for every n hero levels, where n is the level of the targeted creature. | |
Animate Dead | Spell | Thant | Casts Animate Dead with effect increased by 3% for every n hero levels, where n is the level of the targeted creature. | |
Archers | Creature | Valeska | Increases Speed of any Archers or Marksmen by 1 and their Attack and Defense skills by 5% for every 2 levels (rounded up). | |
Archery | Secondary Skill | Orrin Murdoch |
Receives a 5% per level bonus to Archery skill. | |
Armadillos | Creature | Celestine | Increases Speed of any Armadillos or Bellwether Armadillos by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up). | |
Armorer | Secondary Skill | Tazar Neela Mephala Dury |
Receives a 5% per level bonus to Armorer skill. | |
Automatons | Creature | Frederick | Increases damage dealt by explosion of Automatons and Sentinel Automatons by 5% for every level (rounded up). | |
Automatons | Creature | Todd | Increases Speed of any Automatons or Sentinel Automatons by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up). | |
Ballista | War machine | Pyre Torosar Ranloo Morton Gurnisson Gerwulf Christian Arlach |
Increases the Attack and Defense skills of any Ballista by 5% for every 5 levels (rounded up). | |
Basilisks | Creature | Bron | Increases Speed of any Basilisks or Greater Basilisks by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up). | |
Behemoths | Creature | Kilgor | Behemoths or Ancient Behemoths receive +5 Attack, +5 Defense, and +10 Damage. | |
Beholders | Creature | Ajit | Increases Speed of any Beholders or Evil Eyes by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up). | |
Black Knights | Creature | Haart Lich | Black Knights or Dread Knights receive +5 Attack, +5 Defense, and +10 Damage. | |
Black Knights | Creature | Tamika | Increases Speed of any Black Knights or Dread Knights by 1 and their Attack and Defense skills by 5% for every 6 levels (rounded up). | |
Bless | Spell | Adela | Increases damage of units with Bless effect by 3% for every n hero levels, where n is the level of unit creature. | |
Bloodlust | Spell | Inteus Ash |
Casts Bloodlust with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures. | |
Cannon | War machine | Jeremy | Increases the Attack and Defense skills of any Cannon by 5% for every 6 levels (rounded up). | |
Cavaliers | Creature | Tyris | Increases Speed of any Cavaliers or Champions by 1 and their Attack and Defense skills by 5% for every 6 levels (rounded up). | |
Golems | Creature | Josephine | Increases Speed of any Stone Golems or Iron Golems by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up). | |
Pirates | Creature | Anabel | Increases Speed of any Pirates , Corsairs or Sea Dogs by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up). | |
Sharpshooters | Upgrade | Gelu | Can upgrade Archers or Marksmen and Wood Elves or Grand Elves to Sharpshooters . |