Courtyard (VCMI)
Overview
Courtyard is a VCMI town created by Trith, with special thanks to avatar, Kammer, Andruids, AmiDaDeer and Mod Design Team (MDT). Its architecture and theme is heavily influenced by the Baroque movement of the 17th and 18th centuries, with additional inspiration from alchemy and whimsical tales.
The Courtyard represents Larnia, a prison island designed to fit within the existing Heroes of Might and Magic III lore.
Creatures

Marble Cupid
Level 1
3
6
1–2
8
6
Move
Flying
Size
1
Growth
12
75
70
Cost
70

Granite Cupid
Level 1
3
10
1–3
11
9
Move
Flying
Size
1
Growth
12
110
110
Cost
95

Homunculus
Level 2
8
4
1–4
16
5
Move
Ground
Size
1
Growth
8
127
135
Cost
100
Regenerating (7 Health).

Gilded Homunculus
Level 2
9
6
3–4
20
5
Move
Ground
Size
1
Growth
8
205
182
Cost
155
Regenerating (10 Health). Increases hero spell damage by 15.

Shiny Salamander
Level 3
6
8
6
27
6
Move
Ground
Size
1
Growth
6
230
260
Cost
260
Immune to Fire Magic.

Arquebusier
Level 4
10
8
Shots
10
5–11
30
4
Move
Ground
Size
1
Growth
5
690
807
Cost
200
Shoots. Ignores 15% of enemy Defense skill.

Musketeer
Level 4
13
9
Shots
20
8–11
30
6
Move
Ground
Size
1
Growth
5
1001
990
Cost
200
Shoots. Ignores 30% of enemy Defense skill.

Dodo
Level 5
9
9
6–12
55
5
Move
Ground
Size
1
Growth
3
903
888
Cost
400

Battle Dodo
Level 5
9
17
6–12
70
5
Move
Ground
Size
1
Growth
3
1319
1171
Cost
750
Fearless. Permanent Slayer. Increases nearby units' chances to resist hostile magic by 20%. +5 Defense while defending. Physical Damage reduced by 25%.

Grand Dodo
Level 5
17
9
10–18
60
7
Move
Ground
Size
1
Growth
3
1319
1171
Cost
750

Mandrake
Level 6
20
8
10–30
70
5
Move
Ground
Size
1
Growth
2
1840
1654
Cost
850
Summons Tangle Vines at the start of combat equal to 200% of the Mandrakes in the stack.

Regal Mandrake
Level 6
22
9
12–35
77
6
Move
Ground
Size
1
Growth
2
2422
1852
Cost
1000
Summons Strangle Vines at the start of combat equal to 400% of the Regal Mandrakes in the stack. Spellcaster: Regrowth.

Jabberwock
Level 7
19
15
30–40
160
9
Move
Flying
Size
2
Growth
1
4419
3251
Cost
2000
Flies.

Monstrous Jabberwock
Level 7
27
25
35–45
245
13
Move
Flying
Size
2
Growth
1
8076
5830
Cost
4500
2
Flies. Fear. Destruction (25%).

Hackbutter (Commander)
5+
5+
Shots
0+
6–12+
40+
4+
Move
Ground
Size
1
Growth
N/A
130
140
Cost
1000
Commanders are In the Wake of Gods creatures that serve as a "troop leader" on the battlefield. VCMI supports this feature if the WoG's VCMI mod is enabled.

Tangle Vine
Level 1
2
1
1–2
2
4
Move
Burrowing
Size
1
Growth
25
22
30
Cost
20

Strangle Vine
Level 1
4
1
2–3
2
5
Move
Burrowing
Size
1
Growth
25
26
40
Cost
25

Ephemeral Apparition
Level 3
5
0
0
3
5
Move
Teleporting
Size
1
Growth
1
200
120
Cost
150
Undead. Teleports. Fear. Cannot be reanimated. Immune to Earth Magic. Damage from spells reduced by 98%. Physical Damage reduced by 95%.
War Machines

Potion Cart
Level 0
0
5
0
125
0
Move
Size
1
Growth
2500
2500
Cost
1500
War Machine. Provides potions to creatures.

Camera Obscura
Level 0
0
5
0
125
0
Move
Size
1
Growth
2500
2500
Cost
3000
War Machine. Ages enemies. Summons Ephemeral Apparitions.
Heroes
Aristocrats

Auk the Aristocrat
Male
Dodo
2
1
1
2
Governor Auk likes pies.
All types of Dodos gain +1 Speed. Doubles the efficiency of Battle Dodos' Magic Resistance Aura and they gain a 33% chance to resist hostile spells. Grand Dodos gain +2 Morale.
Basic
Basic
10–18 Marble Cupids (100%)
5–11 Homunculi (100%)
3–5 Salamanders (100%)

Caballe the Aristocrat
Female
2
1
1
2
In her slumbersome dreams, young lady Caballe often finds herself at a feast with beverages of fantastical properties. Although she never tasted any of them herself, she always wakes up with precise knowledge of how to create such drinks.
Good-aligned creatures gain +1 Morale when under the effect of potions. Neutral-aligned creatures gain +1 Luck when under the effect of potions.
Basic
Basic
10–18 Marble Cupids (100%)
1 Potion Cart (100%)
5–11 Homunculi (100%)

Kanim the Aristocrat
Male
2
1
1
2
Kanim once was a highwayman robbing elves on the contested lands of Harmondale, excusing himself with abhorrent humanist ideology. This changed when he was ambushed by Kreegans only to be saved by despised elves, an event that changed his outlook. Today many reformed fugitives from Jadame join his mercenary company.
Increases the Speed of allied Arquebusiers and Musketeers by 1, their Shots by 5, and their Attack and Defense skills by 5% for every 4 levels (rounded up).
Advanced
10–18 Marble Cupids (100%)
5–11 Homunculi (100%)
2–4 Arquebusiers (100%)

Lumiere the Aristocrat
Female
2
1
1
2
Lumiere had to abandon luxury of elven nobility and live among hunters of Tularean Forest to escape war. She quickly learned the art of guerilla warfare, impressing even experienced rangers with her elaborate traps. Despite mingling back into the high society when she left to Larnia, Lumiere still has no qualms using dirty tricks on the battlefield.
Arquebusiers and Musketeers randomly place Land Mines, Quicksand, or Force Fields upon the battlefield every few rounds.
Basic
Basic
10–18 Marble Cupids (100%)
5–11 Homunculi (100%)
2–4 Arquebusiers (100%)

Dizheel the Aristocrat
Female
2
1
1
2
The noblewoman known as Dizheel is a charismatic leader. Wherever she appears, it is not rare for common folk, mercenaries and even lesser lords to join her cause whatever it might be.
Receives a 1% per 4 levels bonus to Diplomacy skill percentage.
Basic
Basic
10–18 Marble Cupids (100%)
5–11 Homunculi (100%)
3–5 Salamanders (100%)

Raphus the Aristocrat
Male
2
1
1
2
Upon finding himself unsuccessful in The School of Sorcery in Bracada, Raphus abandoned his formal education. However the practical skill in golem enchanting and his creativity made him a renowned mage-artist in Larnia, popular for the expressive living statues he sculpts.
Increases the Speed of allied Marble and Granite Cupids by 1 and their Attack and Defense skills by 5% for every 2 levels (rounded up). Casts Expert Reconstruction.
Basic
Basic
10–18 Marble Cupids (100%)
10–18 Marble Cupids (100%)
5–11 Homunculi (100%)

Ophrys the Aristocrat
Female
Mandrake
2
1
1
2
Other mandrakes consider Ophrys' voice to be quiet and weak and they do not regard her highly. This however makes her voice bearable to human ears, allowing her to coordinate efforts between them and her capricious kin.
Increases the Health of Mandrakes and Regal Mandrakes by 5. Increases the Speed of Vines by 1 and grants them Preemptive Retaliation.
Basic
Basic
10–18 Marble Cupids (100%)
5–11 Homunculi (100%)
3–5 Salamanders (100%)

Teophrast the Aristocrat
Male
2
1
1
2
Unlike most of the dark elves of Jadame, Theophrast didn't arrive as a refugee or exile. This industrious man sees Larnia for what it is, growing settlements that need to be built and expanded, and he is the one who can provide the building materials cheap thanks to his trade contacts.
Increases kingdom's wood and ore production by 1 per day for every 7 levels.
Advanced
10–18 Marble Cupids (100%)
5–11 Homunculi (100%)
3–5 Salamanders (100%)
Philosophers

Audred the Philosopher
Male
1
0
1
3
This prodigy alchemist, while still too young to even attend magical university, turned to research in artifical creation of life prohibited in Bracada. After one horrible accident he blames on having to work in secrecy, he fled to Larnia to be quickly accepted as the lead Homunculi researcher.
Increases the Speed of Homunculi and Gilded Homunculi by 1 and their Attack and Defense skills by 5% for every 2 levels (rounded up).
Basic
Basic
10–18 Marble Cupids (100%)
5–11 Homunculi (100%)
5–11 Homunculi (100%)

Migdigravia the Philosopher
Female
1
0
1
3
Despite her gentle and warm personality, Migdigravia's past-time involves designing contraptions of horrid curses. When she was denied a Warlock title in Nighon, she simply left in disapproval of its culture. In Larnia she is admired for her carefree attitude, even if at the same time feared for her dreadful devices.
The Camera Obscura gains 3 additional spell casts and can revive dead units as Ephemeral Apparitions.
Basic
Basic
10–18 Marble Cupids (100%)
1 Camera Obscura (100%)
5–11 Homunculi (100%)

Vogundessi the Philosopher
Male
1
0
1
3
When alchemists were unsuccessful prying out secrets of Vogundessi's craft from him, they announced him a fraud to ruin his reputation and sentenced to shameful execution. He escaped this sordid fate supposedly by striking a deal with devils, but barely anyone believe these accusations in Larnia.
Increases kingdom's income by 50 gold per level per day.
Basic
Basic
10–18 Marble Cupids (100%)
5–11 Homunculi (100%)
3–5 Salamanders (100%)

Nefefareen the Philosopher
Female
1
0
1
3
Given her old age even for an efreet, it was surprising that Nefefareen travelled beyond the Plane of Fire, especially that she wasn't interested in wars waged by Devils. It is not known what is the purpose of her meddling in Larnia, but she's the one who popularized keeping Salamanders as pets and servants.
All types of Salamanders are susceptible to positive Fire spells. When under Fire Shield, they gain +2 Speed & Damage, +1 Morale, and a 33% chance to cast Immolation after attack.
Basic
Basic
10–18 Marble Cupids (100%)
3–5 Salamanders (100%)
3–5 Salamanders (100%)

Hanester the Philosopher
Female
1
0
1
3
Hanester initially was not interested in much beside researching philosopher stone in peace, until she realized how easily it can bring out the worst qualities of people. Seeing the increasing greed and madness over this precious mineral, this bright scientist decided to intervene.
Lowers the Power skill of the enemy hero by 15%, and by an additional 1% for every 2 levels.
Basic
Basic
12–25 Marble Cupids (100%)
5–11 Homunculi (100%)
3–5 Salamanders (100%)

Dictamnus the Philosopher
Male
Mandrake
1
0
1
3
When asked why plantfolk would use conjured flames, Dictamnus always asks in return if fire is any less deadly to humans and if it ever stopped them from wielding it. He had sworn to his clan to fight any invasive species threatening Larnia, especially floral ones. And for that, fire is especially useful.
Receives a 5% per level bonus to offensive Fire Magic spells.
Basic
Basic
10–18 Marble Cupids (100%)
5–11 Homunculi (100%)
3–5 Salamanders (100%)

Zana the Philosopher
Female
1
0
1
3
Nobody in their sane mind would believe Zana's improbable stories of travels to places like Vori or Fiery Moon, if not for a fact that she has uncanny habit of being found whimsically treading places most unexpected, and she has extensive knowledge of many secret areas. This granted her the position of Larnia's Royal Cartographer.
Always casts Dimension Door at expert level.
Basic
Basic
10–18 Marble Cupids (100%)
5–11 Homunculi (100%)
3–5 Salamanders (100%)

Zazzerpan the Philosopher
Male
1
0
1
3
The only thing more legendary than Zazzerpan's magic skill was his complacency. When he was defeated by a student in a magic duel, he revoked all his academic titles, and fled Bracada abruptly in shame. Among Larnians he still insists not to be called professor, as he has not yet recovered from his sense of failure.
Negates the natural spell immunities of all creatures in combat.
Basic
Basic
10–18 Marble Cupids (100%)
5–11 Homunculi (100%)
3–5 Salamanders (100%)
Gallery
-
Envelope containing invitation letters
-
Invitation letter #1
-
Invitation letter #2
-
Information on Cupids
-
Information on Homunculi
-
Information on Salamanders
-
Information on Arquebusiers
-
Information on Dodos
-
Information on Mandrakes
-
Information on Jabberwocks
-
Puzzle Map





















































