Alex-ander

From Heroes 3 wiki
Revision as of 03:41, 24 August 2025 by Imahero (talk | contribs)
Jump to navigation Jump to search

A Horn of the Abyss 2D and 3D artist.

Gallery

Sources:

Mouse over the images for links to relevant pages.

General

Released

Pre-Release

Cove

Released

Pre-Release

Factory

Bulwark (In Development)

Kronverk (Old Bulwark)

Cathedral (Cut Town)

Asylum (Abandoned Concept)

Forge (Abandoned Concept)

See Also:

Ayssid
11
8
6–10
30
11
Move
Flying
Size
2
Growth
645
478
Cost

325

Flies. Ferocity.
Cannon
Level 6
20
10
Shots
8
4–7*
250
0
Move
Size
2
Growth
825
900
Cost

3000

War Machine. Shoots. Attacks siege walls.
Corsair
10
8
Shots
4
3–7
15
7
Move
Ground
Size
1
Growth
7
407
311
Cost

275

Shoots. No melee penalty. No enemy retaliation.
Crew Mate
7
4
2–4
15
5
Move
Ground
Size
1
Growth
155
155
Cost

110

Crusader
12
12
7–10 (x2)
35
6
Move
Ground
Size
1
Growth
4
588
588
Cost

400

Genie
12
12
13–16
40
7
Move
Flying
Size
1
Growth
3
884
680
Cost

550

Flies. Hates Efreet.
Goblin
4
2
1–2
5
5
Move
Ground
Size
1
Growth
15 (+8)
60
60
Cost

40

Gog
6
4
Shots
12
2–4
13
4
Move
Ground
Size
1
Growth
8
159
145
Cost

125

Shoots.
Halberdier
6
5
2–3
10
5
Move
Ground
Size
1
Growth
14
115
115
Cost

75

Immune to jousting bonus.
Haspid
29
20
30–55
300
12
Move
Ground
Size
2
Growth
1
7220
5554
Cost

4000

2

Leprechaun
8
5
3–5
15
5
Move
Ground
Size
1
Growth
9
190
190
Cost

100

Doubles friendly units' Luck chance. Spellcaster: Fortune.
Mechanic
6
5
3–4
14
6
Move
Ground
Size
1
Growth
8
186
186
Cost

140

Breath attack. Repairs mechanical creatures (10 Health per Mechanic).
Mummy
7
7
3–5
30
5
Move
Ground
Size
1
Growth
7
270
270
Cost

300

Undead. Curses enemies.
Nix
13
16
18–22
80
6
Move
Ground
Size
1
Growth
2
1415
1415
Cost

1000

Ignores 30% of enemy Attack skill.
Nymph
5
2
1–2
4
6
Move
Teleporting
Size
1
Growth
16
57
52
Cost

35

Teleportation. Immune to Ice Bolt and Frost Ring.
Oceanid
6
2
1–3
4
8
Move
Teleporting
Size
1
Growth
16
75
60
Cost

45

Teleportation. Immune to Ice Bolt and Frost Ring.
Orc
8
4
Shots
12
2–5
15
4
Move
Ground
Size
1
Growth
7
192
175
Cost

150

Shoots.
Pikeman
4
5
1–3
10
4
Move
Ground
Size
1
Growth
14
80
100
Cost

60

Immune to jousting bonus.
Pirate
8
6
Shots
4
3–7
15
6
Move
Ground
Size
1
Growth
7
312
208
Cost

225

Shoots. No melee penalty.
Satyr
10
11
6–10
35
7
Move
Ground
Size
1
Growth
4
518
471
Cost

300

Sea Dog
12
11
Shots
8
3–7
15
8
Move
Ground
Size
1
Growth
7
602
376
Cost

375

Shoots. No melee penalty. No enemy retaliation. Accurate Shot.
Sea Serpent
22
16
30–55
180
9
Move
Ground
Size
2
Growth
1
3953
3162
Cost

2200

1

Sea Witch
12
7
Shots
12
10–14
35
6
Move
Ground
Size
1
Growth
3
790
608
Cost

515

Shoots. Spellcaster after shot (Basic): Weakness or Disrupting Ray.
Seaman
8
6
3–4
15
6
Move
Ground
Size
1
Growth
174
174
Cost

140

Steel Golem
10
11
6–8
45
6
Move
Ground
Size
1
Growth
6
597
597
Cost

400

Stormbird
10
8
6–9
30
9
Move
Flying
Size
2
Growth
502
386
Cost

275

Flies.
Nix
13
16
18–22
80
6
Move
Ground
Size
1
Growth
2
1415
1415
Cost

1000

Ignores 30% of enemy Attack skill.
Nix Warrior
14
17
18–22
90
7
Move
Ground
Size
1
Growth
2
2116
1763
Cost

1300

Ignores 60% of enemy Attack skill.
Orc
8
4
Shots
12
2–5
15
4
Move
Ground
Size
1
Growth
7
192
175
Cost

150

Shoots.
Orc Chieftain
8
4
Shots
24
2–5
20
5
Move
Ground
Size
1
Growth
7
240
200
Cost

165

Shoots.
Sea Witch
12
7
Shots
12
10–14
35
6
Move
Ground
Size
1
Growth
3
790
608
Cost

515

Shoots. Spellcaster after shot (Basic): Weakness or Disrupting Ray.
Sorceress
12
9
Shots
12
10–16
35
7
Move
Ground
Size
1
Growth
3
852
655
Cost

565

Shoots. Spellcaster after shot (Advanced): Weakness or Disrupting Ray.