Alex-ander
A Horn of the Abyss 2D and 3D artist.
Gallery
Sources:
Mouse over the images for links to relevant pages.
General
Released
Pre-Release
-
Pikeman design evolution
-
Orc design evolution
-
Leprechaun design evolution
-
-
-
-
-
Cove
Released
Pre-Release
-
Commander sprite
(unused WoG model) -
Stormbird design evolution
-
Nix design evolution
-
Old Sea Serpent evolution
-
Unnamed Neutral
(unused) -
Early Cove Concept
-
Early Cove with Flying Jadamean
(pre-release) -
Early Cove with Flying Jadamean
(pre-release) -
Early Cove
(pre-release) -
Early Cove
(pre-release) -
Early Cove
(pre-release) -
Early Cove
(pre-release) -
Early Cove
(pre-release) -
Early Cove
(pre-release) -
Early Cove
(pre-release) -
Early Cove
(pre-release) -
Early Cove
(pre-release) -
Early Cove
(pre-release)
Factory
Bulwark (In Development)
-
Bulwark Castle (model by Alex-ander and Balkron)
-
Town-screen render
-
Town-screen render
Kronverk (Old Bulwark)
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Argali Rider
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Axe Thrower
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Berserker
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Berserker
-
Berserker
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Berserker
-
Boars
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Boar Rider
-
Bombard (Siege unit)
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Manned Bombard striking a Goblin
-
Dwarf Bonecracker
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Dwarf Berserker
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Dwarf Shooter
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Dwarf Flamethrower
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Dwarf Cannoneer
-
Dwarf Miner
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Dwarf Shooter
-
Dwarf Shooter
-
Dwarf Soldier / Northern Dwarf
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Dwarf Veteran / Dwarf Shield Bearer
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Hirdman
-
Flame Warrior
-
Fire Giant
-
Frostling
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Frostling Ranger
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Highlander
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Pathfinder
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Mountain King
-
Ram
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Rhinoceros
-
Rune Priest
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Rune Priest
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Rune Priest
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Shield Master
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Snow Leopard
-
Tank
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Tank
Cathedral (Cut Town)
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Commander
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Militiaman
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Guard
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Patrolman
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Torturer
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Executioner
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Witch Hunter
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Undead Slayer
-
Chimera
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Fierce Chimera
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Adept
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Inquisitor
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Paladin
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Templar
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Templar striking a Crusader
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Punisher
-
Outcast
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Leper
-
Cathedral units standing against their Castle counterparts.
Asylum (Abandoned Concept)
-
Asylum Creatures:
Harlequin, Hand, Empath, Terror, Proteus
---
Phantasm -
Harlequin
-
Harlequin
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Screamer
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Predatory Hand
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Phantasm
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Upg. Phantasm
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Horror
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Empath
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Proteus
Forge (Abandoned Concept)
-
Grunt
-
Grunt
-
Pyromaniac
(pre-cursor of Mechanic)
See Also:

Cannon
Level 6
20
10
Shots
8
4–7*
250
0
Move
Size
2
Growth
825
900
Cost
3000
War Machine. Shoots. Attacks siege walls.

Corsair
10
8
Shots
4
3–7
15
7
Move
Ground
Size
1
Growth
7
407
311
Cost
275
Shoots. No melee penalty. No enemy retaliation.

Crusader
12
12
7–10 (x2)
35
6
Move
Ground
Size
1
Growth
4
588
588
Cost
400

Genie
12
12
13–16
40
7
Move
Flying
Size
1
Growth
3
884
680
Cost
550

Gog
6
4
Shots
12
2–4
13
4
Move
Ground
Size
1
Growth
8
159
145
Cost
125
Shoots.

Haspid
29
20
30–55
300
12
Move
Ground
Size
2
Growth
1
7220
5554
Cost
4000
2

Leprechaun
8
5
3–5
15
5
Move
Ground
Size
1
Growth
9
190
190
Cost
100

Mechanic
6
5
3–4
14
6
Move
Ground
Size
1
Growth
8
186
186
Cost
140

Mummy
7
7
3–5
30
5
Move
Ground
Size
1
Growth
7
270
270
Cost
300

Nix
13
16
18–22
80
6
Move
Ground
Size
1
Growth
2
1415
1415
Cost
1000
Ignores 30% of enemy Attack skill.

Nymph
5
2
1–2
4
6
Move
Teleporting
Size
1
Growth
16
57
52
Cost
35

Oceanid
6
2
1–3
4
8
Move
Teleporting
Size
1
Growth
16
75
60
Cost
45

Orc
8
4
Shots
12
2–5
15
4
Move
Ground
Size
1
Growth
7
192
175
Cost
150
Shoots.

Satyr
10
11
6–10
35
7
Move
Ground
Size
1
Growth
4
518
471
Cost
300

Sea Dog
12
11
Shots
8
3–7
15
8
Move
Ground
Size
1
Growth
7
602
376
Cost
375

Sea Serpent
22
16
30–55
180
9
Move
Ground
Size
2
Growth
1
3953
3162
Cost
2200
1

Sea Witch
12
7
Shots
12
10–14
35
6
Move
Ground
Size
1
Growth
3
790
608
Cost
515

Steel Golem
10
11
6–8
45
6
Move
Ground
Size
1
Growth
6
597
597
Cost
400
Golem. Damage from spells reduced by 80%.

Orc
8
4
Shots
12
2–5
15
4
Move
Ground
Size
1
Growth
7
192
175
Cost
150
Shoots.

Orc Chieftain
8
4
Shots
24
2–5
20
5
Move
Ground
Size
1
Growth
7
240
200
Cost
165
Shoots.

Sea Witch
12
7
Shots
12
10–14
35
6
Move
Ground
Size
1
Growth
3
790
608
Cost
515

Sorceress
12
9
Shots
12
10–16
35
7
Move
Ground
Size
1
Growth
3
852
655
Cost
565































































































































