Abandoned Town Concepts (HotA)
Several towns were conceptualised by the Horn of the Abyss team over the years. These towns varied in their levels of completion before being abandoned as concepts and were typically conceived as ideas in the early years of Horn of the Abyss' development.
Asylum[edit | hide | hide all]
On 20/JUN/2008, Agar proposed the concept of the Asylum, and on 21/FEB/09, a DF2 thread was started for the Asylum town. All information has been sourced from various threads in the DF2 topic.
The town's design had many inspirations, such as previous Might and Magic games, poetry written by Edgar Allen Poe, and the literary works of H. P. Lovecraft. It also incorporated broader concepts such as madness, torture, nightmares, body horror, and the circus of fear as general themes that show in many of the designs of the buildings and creatures.
"After the destruction of Escaton's crystal at the hands of the Elemental Lords, the Elemental Planes calmed and the gates between worlds closed... though, not exactly. In some places, portals between Enroth and the plane-between-planes began to appear, and strange creatures from unknown worlds stepped, hovered, and oozed their way through to the land of heroes. Led by unknown masters, they came in search of what gives them strength: the passionate, complex feelings of mortals, and what can provide the most intense and tumultuous string of emotions but war? Asylum cities are built right on fault lines, which gives them the appearance of perpetually hanging over an abyss." Adapted from DF2 thread
Creatures[edit | hide]
All creature descriptions adapted from the main DF2 thread.
- Level 1: Harlequins — Jesters that juggled what appears to be explosive mines/caltrops.
- "Have you been having strange visions and incomprehensible dreams lately? Do you feel the urge to do things that contradict your usual morality that your mind did not allow you to do before? This can only mean that wicked guests from another world have found you and latched onto you; beware, for they will warp your inner world with their illusions, manipulating your mind to see enemies everywhere you turn..."
- Level 2: Screamers — Shrieking visages that were either carried by clouds and smoke or floated around with many tendrils protruding from its face, depending on the artwork.
- "When your nightmares become your reality, when you begin to feel your consciousness and your body is changed against your will, all that remains is to scream. To scream and to shriek. To wail like a banshee until your throat gives out, until all shall suffer and share in your pain!"
- Level 3: Predatory Hands — Manacled floating hands with mouths filled with razor-sharp teeth in the center of their palms.
- "Predatory Hands are truly strange otherworldly creatures. No matter how many times these beings have been dissected, nobody has ever figured out where their brain lies."
- Level 4: Phantasms — Spider-/crab-like creatures that crawl about the battlefield.
- "Phantasms are similar in nature to Psychic Elementals, albeit marginally weaker. These creatures phase through dreams and defile the minds of mortals, capable of making the deepest fears of their victims become their unfortunate reality."
- Level 5: Horrors — Large oozing masses covered in eyes and mouths that see and devour all.
- "Horrors inhabit the plane-between-planes and love to live under children's beds, preying on the fear they induce in the terrified tots."
- Level 6: Empaths — Female humanoid mages inspired by the Asylum Mage of Might and Magic VIII: Echo of Destruction.
- "If you are an experienced magic wielder, you can attempt to merge your essence with one of these creatures. After "upgrading" your body, you will no longer need food, water, or sleep. Your only source of life will be the agony and pain that you afflict your slaves and victims with."
- Level 7: Proteuses — Alien masses of tentacles resembling distorted tree-like humanoid figures.
- "Proteuses are attracted to massive waves of fear, seeking out any way to sate their boundless hunger. These formless creatures are among the most powerful beings that broke through the barrier between worlds and found their way to Enroth, forever haunting and defiling this now-forsaken land."
Gallery[edit | hide]
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Asylum Creatures by Agar
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Harlequin by Agar
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Harlequin by Agar
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Harlequin by Agar
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Harlequins by nosferatu
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Harlequin by Alex-ander
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Harlequin by Alex-ander
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Screamer by Agar
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Screamer by Agar
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Screamers by nosferatu
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Screamer by Alex-ander
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Screamer by Feanor
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Predatory Hand by Agar
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Predatory Hand by Agar
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Predatory Hand by Alex-ander
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Phantasm by Agar
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Phantasm by Agar
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Phantasm by Agar
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Phantasm by nosferatu
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Phantasm by nosferatu
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Phantasm by Alex-ander
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Upg. Phantasm by Alex-ander
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Horror by Agar
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Horror by Agar
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Horror by Alex-ander
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Empath by Agar
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Empath by Agar
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Empath by Agar
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Empath by nosferatu
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Empath by Alex-ander
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Proteus by Agar
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Proteus by Agar
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Proteus by Agar
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Proteus by Alex-ander
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Cadaver by Agar
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Cadaver by Agar
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Martyr by Agar
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Town Screen by Don_ko
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Tavern by Don_ko
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Tavern by Don_ko
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Building concepts by Don_ko
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Harlequin Dwelling by Agar
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Screamer Dwelling by Agar
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The Guardian by Agar
Citadel[edit | hide]
On 05/SEP/2007, a forum user called "hippocamus" proposed the concept of a town based around "mythical creatures that live in the sky" via a DF2 thread. All information has been sourced from various threads in the DF2 topic.
The town's design was borne of a mixture of Greek, Roman, and Mesopotamian influences, with direct references to buildings, beings, and deities such as the Colosseum, Valkyrie, and Apkallu respectively. Its architecture was especially inspired by the Ancient Greeks and Romans, with the town featuring paved roads and buildings reflecting their real-world designs. Some versions of the town screen and other creatures are from other religions, cultures, and mythologies, including an Egyptian-style Pyramid and creatures like the Valakhilya from Hindu mythology.
Gallery[edit | hide]
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Amazon by Agar
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Amazon by Agar
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All-Seeing/Apkallu by Agar
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All-Seeing/Apkallu by Agar
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All-Seeing/Apkallu by Agar
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All-Seeing/Apkallu by Spartak
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Archon by Agar
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Astra/Sirrukh by Agar
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Solar Astra/Sirrukh by Agar
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Atlas by Agar
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Atlas by Agar
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Atlas by Agar
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Celestial Chariot by Agar
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Halfling by Agar
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Lamassu by Agar
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Maenad by Agar
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Maenad by Agar
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Sid by Agar
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Stymphalian Bird by Agar
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Valakhilya by Agar
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Valakhilya by Agar
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Celestial Chariot by Spartak
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Citadel creatures by Agar
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Pyramid by Agar
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Town screen by Agar
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Town screen by Agar
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Arena by Rusha
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Arena by Rusha
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Mage Guild by Rusha
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Initial town screen by Spartak
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Town Screen by Rusha
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Town Screen by Rusha
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Town Screen by Rusha
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Town Screen by Rusha
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Town Screen by Rusha
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Town Screen by Rusha
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Town Screen by Rusha
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Town Screen by Rusha
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Town Screen by Rusha
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Town Screen by Rusha
Crownwork (Kronverk)[edit | hide]
On 10/DEC/2007, a forum user called "d0s" proposed the concept of a Viking-themed town, and on 26/DEC/07, a DF2 thread was started for the Crownwork town. All information has been sourced from various threads in the DF2 topic and the Heroes Community thread. Commonly referred to as Kronverk as a transliteration of the Russian "Кронверк", the Crownwork has since become the Bulwark as of 31/DEC/2024.
The basis of the town's name and principal design philosophy is the real-world Crownwork, a type of ground fortification that can be seen in the Kronverk of the Peter and Paul Fortress in Saint Petersburg. The town's design was to be influenced by Norse mythology and Nordic cultures, though no town screen or buildings were ever shown. This design is reflected in its creatures, which also take influence from the mountainous and frozen regions of western East Asia, which are and were home to the Argali and Mammoths respectively. There were different ideas for creature lineups and statistics, and since the town's concept—at least in its old form—was never released, it is uncertain which lineups or statistics could be seen as "final" or otherwise intended to be that way upon its hypothetical release.
Creatures[edit | hide]
- Lineup #1
Note: The resources required for Level 7 & 8 creatures are unknown. Crystal is used as a stand-in.



























- Lineup #2


Gallery[edit | hide]
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Berserker by Agar
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Berserker by Agar
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Berserker by Agar
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Berserker by Agar
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Dwarf Warrior by Agar
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Dwarf and Bear by Agar
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Fenrir by Agar
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Pathfinder by Agar
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Ram by Agar
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Rune Priest by Agar
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Stonethrower by Agar
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Valkyrie by Agar
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Argali by Alex-ander
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Argali by Alex-ander
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Argali Rider by Alex-ander
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Axe Thrower by Alex-ander
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Berserker by Alex-ander
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Berserker by Alex-ander
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Berserker by Alex-ander
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Berserker by Alex-ander
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Boars by Alex-ander
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Boar Rider by Alex-ander
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Bombard (Siege unit) by Alex-ander
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Manned Bombard striking a Goblin by Alex-ander
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Dwarf Bonecracker by Alex-ander
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Dwarf Berserker by Alex-ander
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Dwarf Shooter by Alex-ander
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Dwarf Flamethrower by Alex-ander
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Dwarf Cannoneer by Alex-ander
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Dwarf Miner by Alex-ander
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Dwarf Shooter by Alex-ander
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Dwarf Shooter by Alex-ander
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Dwarf Soldier / Northern Dwarf by Alex-ander
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Dwarf Veteran / Dwarf Shield Bearer by Alex-ander
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Hirdman by Alex-ander
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Flame Warrior by Alex-ander
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Fire Giant by Alex-ander
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Frostling by Alex-ander
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Frostling Ranger by Alex-ander
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Highlander by Alex-ander
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Pathfinder by Alex-ander
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Mountain King by Alex-ander
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Ram by Alex-ander
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Rhinoceros by Alex-ander
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Rune Priest by Alex-ander
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Rune Priest by Alex-ander
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Rune Priest by Alex-ander
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Shaman by Alex-ander
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Shield Master by Alex-ander
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Snow Leopard by Alex-ander
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Tank by Alex-ander
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Tank by Alex-ander
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Yeti by Alex-ander
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Crownwork army facing Hell Steeds and Nightmares (alternative Inferno units).
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Crownwork army facing Cathedral units.
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Crownwork army facing a Stronghold army.
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Crownwork army facing a Necropolis army.
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Crownwork creature recruitment screen.
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Crownwork creature recruitment screen.
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Reconstructed Creature Background
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Older Town Screen Background
Factory (First Concept)[edit | hide]
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All information has been sourced from various threads in the DF2 topic.
This alternate concept of the Factory was a design that sat somewhere between New World Computing's Forge (with elements of Mod Design Team's Forge) and the released version of the Factory town. It was a hybrid that took elements from both sides of the aisle: the advanced technology of the futuristic Forge; the steampunk-esque aesthetic of the Factory; Shield Bearers akin to those of the MDT Forge; and walking Land Mines reminiscent of Victoria's specialty. This is reflected in the faction's description:
"After the events of Might and Magic VII: For Blood and Honor, Kastore was unable to obtain an oscillation amplifier for the Heavenly Forge, a nanoreplicator left by the Ancients. The Heavenly Forge was restored to an extent, through trial and error and a splash of magic. Metaphorically, the Forge now resembles a supercomputer with assorted programs loaded via inputs made through telegraph keys. After some tinkering, Kastore and his comrades gained access to individual elements of technology from the 19th to the 24th centuries: hydraulics, chemical weapons, electric motors, electrical dischargers, and blasters.
The faction's style is, overall, "medieval techno". A certain mixture of elements of steampunk, dieselpunk, cyberpunk in small quantities, revolutionary France, Middle Ages-style dark fantasy, and totalitarianism. There will be NO cyborgs (in the full sense of the word). There are pseudo-cyborgs - with artificial organs restored by magic, as well as technoliches and cyberliches - iron skeletons revived by necromancy (both types are found only among heroes). Among the units, only fighters in exoskeletons can be called cyborgs in a certain sense, the sensors of the servosystems of which are possibly connected to the body directly at several points." Adapted from DF2 thread
The Factory's battle tactics revolved around a blitzkrieg aimed to take out their opponents within the first few rounds of combat; if they took too long to annihilate their foes, they would suffer great irrecoverable losses. The faction may also have been weak to magical assaults, as "magic interferes with electronics and interacts poorly with complex mechanics." There was also the idea of "combat links", whereby various units would have been directly and/or indirectly designed to work in pairs, with one unit being strengthened at the expense of the other. For example, the Technomage (shooter/mage) misses a turn, but its counterpart, the Servitor (Level 2 tanky infantry) is significantly strengthened. Chemical weapons were also found in the Factory's arsenal: the siege unit had the ability to consume Mercury to spew a gas cloud (with an area the size of Inferno) that poisoned all living units inside it (except for upgraded Factory units), and one of the factions's units, the Glider, would attack enemies by throwing vessels containing a poisonous substance at them.
Gallery[edit | hide]
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Rookie
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Dragoon
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Infantryman
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Servitor
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Stormtrooper
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Stormtrooper Guard
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Stormtrooper Guard
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Motorized Infantry
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Glider
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Living Mine
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Mortar
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Technomage
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Technomage
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Technomage
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Technoknight
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Heroes:
Sofia, Matthias, Alberto -
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Heroes:
Guillaume, Tiberius
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Zelda -
Assorted buildings
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Shield Bearer dwelling
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Upg. Shield Bearer dwelling
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3rd Upg. Shield Bearer dwelling
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Town screen concept
Forge[edit | hide]
All information has been sourced from various threads in the DF2 topic.
The town's design was based on New World Computing's Forge that was shown at E3 between the 13th and 15th of May 1999. Some models were reused NWC assets and others were newly made by don_ko, though the lighting's tone shifted from cooler to warmer. New buildings such as the Electric Chair and Operating Room are directly inspired by real-world execution and torture methods, overtly emphasising the evil and experimental nature of the faction. The town's lineup of creatures would have directly referenced the intended lineup of creatures sourced from original New World Computing documentation and ideas. The Patrol Drone creature is also a direct reference to the Patrol Unit of Might and Magic VI: The Mandate of Heaven.
Due to the open-ended nature of New World Computing's Forge, many modders had differing ideas on what the Forge should truly be, hence the varying designs of the creature concepts. Some lean into the steampunk aesthetic, which the Factory has since embraced in part, while others are designed with the dieselpunk subgenre in mind, which are more akin to George Almond's original concept sketches of Forge creatures and buildings. Lore was heavily considered when it came to implementing heroes, with Kastore and Maximus intended to make their return to the main story, as well as a possible continuation or branch of Tarnum's legacy.
Certain assets were shared between fellow modders and forum users during the time of the town's then-development, though not all were shared with permission from their original authors. One such case was the sharing of the town's portraits, originally made by Morn, which had been pointed out by don_ko. These were then replaced with art produced by nosferatu in Feanor's Forge, an offshoot of the Forge that was being made for In the Wake of Gods by Feanor, another Horn of the Abyss team member.
Gallery[edit | hide]
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Annihilator by Agar
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Jump Trooper by Agar
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Mechanical Dragon by Agar
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Mechanical Dragon by Agar
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Mechanical Dragon by Agar
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Mechanical Hydra by Agar
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(pre-cursor of Olgoi-Khorkhoi?) by Agar
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Drone by Don_ko
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Drone by Don_ko
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Drone by Don_ko
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Drone by Don_ko
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Drone by Don_ko
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Drones by Don_ko
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Minotaur Zombie by nosferatu
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Jump Trooper by Agar
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Jump Trooper by Agar
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Jump Trooper by Don_ko
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Naga Tank by Axolotl
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Naga Tank by Axolotl
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Naga Tank by Don_ko
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Juggernaut by Agar
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Juggernaut by Don_ko
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Juggernaut by Don_ko
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Dreadnought and Juggernaut by Don_ko
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Juggernaut by nosferatu
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Mage Hero & Neutral Creature by Agar
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Heroes by Agar
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Heroes by Agar
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Heroes by Agar:
Gideon, Mordecai -
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Blasterman
(art by nosferatu) -
Commissioner
(art by nosferatu) -
Goblin
(art by nosferatu) -
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Knight
(art by nosferatu) -
Marine
(art by nosferatu) -
Mechanic
(art by nosferatu) -
Old Lady
(art by nosferatu) -
Punk
(art by nosferatu) -
Punk Girl
(art by nosferatu) -
Steampunk
(art by nosferatu) -
Steampunk Girl
(art by nosferatu) -
Texas
(art by nosferatu) -
Heroes on horseback by Agar
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Background Concept by Agar
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Buildings by Agar
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Village Hall by Don_ko
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Castle by Don_ko
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Tavern by Don_ko
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Tavern by Don_ko
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Mage Guild by Don_ko
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Blacksmith by Don_ko
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Marketplace by Don_ko
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Resource Silo by Don_ko
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Resource Silo by Don_ko
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Resource Silo by Don_ko
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Tesla Coil by Don_ko
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Tesla Coil by Don_ko
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Grunt Dwelling by Don_ko
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Juggernaut Dwelling by Don_ko
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Pyromaniac Dwelling by Don_ko
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Pyromaniac Horde by Don_ko
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Electric Chair by Don_ko
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Observatory and Locator by Don_ko
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Pressure Chamber by Don_ko
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Operating Room by Don_ko
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Operating Room by Agar
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Operating Room by Don_ko
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Depot by Don_ko
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Unnamed Building by Don_ko
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Unnamed Building by Don_ko
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Town Screen by Don_ko
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Town Screen by Don_ko
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Town Screen by Don_ko
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Town Screen by Don_ko
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Town Screen by Don_ko
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Town Screen by Don_ko
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Forge Siege Screen by Don_ko
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Forge Siege Screen by Don_ko