Cyra
Tower | |||||||||||
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Alchemists | |||||||||||
Piquedram | |||||||||||
Thane | |||||||||||
Josephine | |||||||||||
Neela | |||||||||||
Torosar | |||||||||||
Fafner | |||||||||||
Rissa | |||||||||||
Iona | |||||||||||
Wizards | |||||||||||
Astral | |||||||||||
Halon | |||||||||||
Serena | |||||||||||
Daremyth | |||||||||||
Theodorus | |||||||||||
Solmyr | |||||||||||
Aine | |||||||||||
Cyra | |||||||||||
Dracon | |||||||||||
Towns | |||||||||||
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Cyra the Wizard | |||||||||||
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Basic information: | |||||||||||
Class: | Wizard | ||||||||||
Gender: | Female | ||||||||||
Race: | Human | ||||||||||
Cyra originally sought to learn magic so that she could cast spells on men to make them love her. She gave up that dream, however, when she discovered that she had real mystical talents that could be put to better use. | |||||||||||
Specialty: Haste | |||||||||||
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Starting primary skills: | |||||||||||
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Starting secondary skills: | |||||||||||
Basic Wisdom | |||||||||||
Basic Diplomacy | |||||||||||
Starting troops: | |||||||||||
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Starting troops : | |||||||||||
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Starting spell: | |||||||||||
Haste | |||||||||||
Starting movement points: | |||||||||||
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Cyra the Wizard is a Tower hero. Cyra starts with a spell book and the spell Haste.
Specialty
Cyra's specialty gives in addition to normal Haste speed bonuses
+3 to creatures on level 1–2
+2 to creatures on level 3–4
+1 to creatures on level 5–6
No additional bonus for creatures on level 7.
Although the description of the specialty states, "based on hero level compared to the level of the target unit", the hero's level has no effect on the specialty.
This specialty is especially useful in early game. With Expert Haste, Cyra's Master Gremlins will be faster than any creature below level 7 (and be tied with the Dragon Fly and Efreet Sultan). This means at least two shots without distance penalty which can reduce losses significantly.
Speed of Tower creatures with normal Haste and Cyra's Haste:
Name | Level | Speed | Basic Haste | Adv./Expert Haste | Cyra Basic Haste | Cyra Adv./Expert Haste |
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Titan | 7+ | 11 | 14 | 16 | 14 | 16 |
Master Genie | 5+ | 11 | 14 | 16 | 15 | 17 |
Obsidian Gargoyle | 2+ | 9 | 12 | 14 | 15 | 17 |
Naga Queen | 6+ | 7 | 10 | 12 | 11 | 13 |
Arch Mage | 4+ | 7 | 10 | 12 | 12 | 14 |
Giant | 7 | 7 | 10 | 12 | 10 | 12 |
Genie | 5 | 7 | 10 | 12 | 11 | 13 |
Stone Gargoyle | 2 | 6 | 9 | 11 | 12 | 14 |
Naga | 6 | 5 | 8 | 10 | 9 | 11 |
Iron Golem | 3+ | 5 | 8 | 10 | 10 | 12 |
Master Gremlin | 1+ | 5 | 8 | 10 | 11 | 13 |
Mage | 4 | 5 | 8 | 10 | 10 | 12 |
Gremlin | 1 | 4 | 7 | 9 | 10 | 12 |
Stone Golem | 3 | 3 | 6 | 8 | 8 | 10 |
Changed turn order for Cyra:
- Instead of Titans going first, Obsidian Gargoyles and Master Genies go first. This is not great, the Titans cannot weaken a stack for the melee attackers anymore.
- Arch Mages now go before the Naga Queens. This is good so they can weaken a stack before the Naga Queens attack.
- Master Gremlins are now faster than the Iron Golems. This is a welcome change, the Master Gremlins can now weaken a stack for the Iron Golems.
User commentary
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As Haste is one of the most useful spells, starting with it along with the ability to boost low-level creatures (which tend to have lower speed) further, makes her a powerful starting hero. |