Hero specialty: Difference between revisions

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'''Hero specialty''' is a characteristic of every hero that typically improves their performance in [[combat]]. Specialties can be categorized into four types: [[spell]]s, [[creature]]s, [[secondary skill]]s and [[Hero_specialty#Production_specialties|production]]. Production specialties do not have an effect in combat, but instead generate certain [[resources]] (except [[wood]] and [[ore]]) for the kingdom. Most of the specialties are unique, but there are also specialties common to several heroes. For example, [[secondary skill]] [[Offense]] is a specialty of [[Crag Hack]] and [[Gundula]] (and also [[Corkes]] in {{hota}}), and the spell [[Resurrection]] is a specialty of [[Alamar]] and [[Jeddite]].
'''Hero specialty''' is a characteristic of every hero that typically improves their performance in [[combat]]. Specialties can be categorized into five primary types (i.e. [[secondary skill]]s, [[spell]]s, [[creature]]s, [[war machine]] and [[Hero_specialty#Production_specialties|production]]).


Additonally, {{ab}} and {{sod}} expansions introduced [[Adrienne]], [[Dracon]], [[Gelu]] and [[Sir Mullich]], who have specialties that cannot be categorized into any of the four above mentioned. Adrienne's specialty is secondary skill [[Fire Magic]], which however does not work similarly to other secondary skill specialties, as it only allows her to start with expert Fire Magic. Dracon has [[Enchanter]]s and Gelu has [[Sharpshooter]]s as a specialty. The exception for these two is that Dracon can upgrade [[Mage and arch mage|Magi and Arch Magi]] as well as [[Monk and zealot|Monks and Zealots]] into Enchanters, and Gelu can upgrade [[Archer and Marksman|Archers and Marksmen]] as well as [[Wood and Grand Elf|Wood Elves and Grand Elves]] into Sharpshooters. Sir Mullich has speed as a specialty, which increases combat [[speed]] for all creatures under his command by +2 (Sir Mullich is disabled in {{hota}} by default).
== Secondary skill specialties ==


== Secondary skill specialties ==
=== Common Secondary skill specialties ===
Basically all secondary skill specialties (e.g. [[Kyrre]] with [[Logistics]], [[Crag Hack]] with [[Offense]] or [[Neela]] with [[Armorer]]) work in a similar way. They all increase the secondary skill by 5% per level. The formula for the calculation is as follows:
Common secondary skill specialties increase the secondary skill by 5% per level. The formula for the calculation is as follows:
<!--
<!--
<code><big> A &times; (0.05 &times; B + 1)</big></code>
<code><big> A &times; (0.05 &times; B + 1)</big></code>
Line 20: Line 20:
           30% x (1 + 1)        = 60%</pre>
           30% x (1 + 1)        = 60%</pre>
|} From the example above we can see, that a level 20 hero who has 30% ability due their secondary skill (e.g. [[Crag Hack]] with expert [[Offense]]) would actually gain +60% in total.
|} From the example above we can see, that a level 20 hero who has 30% ability due their secondary skill (e.g. [[Crag Hack]] with expert [[Offense]]) would actually gain +60% in total.
<span class="mw-customtoggle-ComSecSkHeroes" style="color:blue">'''<big>List of Common Secondary skill specialty Heroes</big>'''</span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ComSecSkHeroes">
{| border cellpadding="4" style="border:1 solid; text-align:left; background-color:#{{Green 4}}; margin-right:20px; float:left;"
|- style="background-color:#{{Green 1}}; color: white;"
! Hero
! Skill
|-
| {{Hn|Orrin|0=}}<br>{{Hn|Murdoch|0=}} {{withmapedhota}}
| {{Ss|Archery}}
|-
| {{Hn|Mephala|0=}}<br>{{Hn|Neela|0=}}<br>{{Hn|Tazar|0=}}<br>{{Hn|Dury|0=}}{{-wh}}
| {{Ss|Armorer}}
|-
| {{Hn|Geon|0=}}<br>{{Hn|Malcom|0=}}<br>{{Hn|Nimbus|0=}}<br>{{Hn|Oris|0=}}<br>{{Hn|Sanya|0=}}<br>{{Hn|Serena|0=}}<br>{{Hn|Tiva|0=}}
| {{Ss|Eagle Eye}}
|-
| {{Hn|Lord Haart|0=}}
| {{Ss|Estates}}
|-
| {{Hn|Gem|0=}}<br>{{Hn|Rion|0=}}<br>{{Hn|Verdish|0=}}<br>{{Hn|Floribert|0=}}{{-wh}}
| {{Ss|First Aid}}
|-
| {{Hn|Andra|0=}}<br>{{Hn|Ayden|0=}}<br>{{Hn|Elleshar|0=}}
| {{Ss|Intelligence}}
|-
| {{Hn|Giselle|0=}}{{-wh}}
| {{Ss|Interference}}{{-wh}}
|-
| {{Hn|Dessa|0=}}<br>{{Hn|Gunnar|0=}}<br>{{Hn|Kyrre|0=}}
| {{Ss|Logistics}}
|-
| {{Hn|Axsis|0=}}<br>{{Hn|Halon|0=}}<br>{{Hn|Jaegar|0=}}<br>{{Hn|Rosic|0=}}
| {{Ss|Mysticism}}
|-
| {{Hn|Sylvia|0=}}<br>{{Hn|Voy|0=}}<br>{{Hn|Elmore|0=}}{{-wh}}
| {{Ss|Navigation}}
|-
| {{Hn|Isra|0=}}<br>{{Hn|Vidomina|0=}}
| {{Ss|Necromancy}}
|-
| {{Hn|Crag Hack|0=}}<br>{{Hn|Gundula|0=}}<br>{{Hn|Corkes|0=}}{{-wh}}<br>{{Hn|Tavin|0=}} {{withmapedhota}}
| {{Ss|Offense}}
|-
| {{Hn|Thorgrim|0=}}
| {{Ss|Resistance}}
|-
| {{Hn|Gird|0=}}<br>{{Hn|Malekith|0=}}<br>{{Hn|Sandro|0=}}<br>{{Hn|Styg|0=}}<br>{{Hn|Zydar|0=}}<br>{{Hn|Spint|0=}}{{-wh}}
| {{Ss|Sorcery}}
|}
{{clear|left}}
</div>
=== Unique Secondary Skill specialities ===
The secondary skill specialty of some heroes doesn't apply a 5% bonus per level.
<span class="mw-customtoggle-UnqSecSkHeroesSpec" style="color:blue">'''<big>List of Unique Secondary skill specialty Heroes</big>'''</span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-UnqSecSkHeroesSpec">
{| border cellpadding="4" style="border:1 solid; text-align:left; background-color:#{{Green 4}}; margin-right:20px; float:left;"
|- style="background-color:#{{Green 1}}; color: white;"
! Hero
! Skill
! Effect
|-
| {{Hn|Beatrice|0=}}{{-wh}}<br>{{Hn|Miriam|0=}}{{-wh}}<br>{{Hn|Wynona|0=}}{{-wh}}
| {{Ss|Scouting}}
| Increases the scouting radius by 1 every 6 levels.
|-
| {{Hn|Kinkeria|0=}}{{-wh}}
| {{Ss|Learning}}
| Bonus experience points for [[Learning]] are doubled.
|-
| {{Hn|Adrienne|0=}} {{withmaped}}
| {{Ss|Fire Magic}}
| Starts with [[Expert Fire Magic]].
|-
| {{Hn|Melchior|0=}}{{-wh}}
| {{Ss|Diplomacy}}
| Receives a 5% per level bonus to Diplomacy skill percentage '''only when surrendering'''.
|}
{{clear|left}}
</div>


== Spell specialties ==  
== Spell specialties ==  
=== Bless & Ice Bolt ===
All heroes who specialize in a spell start with it.
Bless is the specialty of [[Adela]]. It causes [[bless]] to be cast with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). Adela's bless specialty increases the damage of a unit using the following equation:
 
=== Common spell specialty ===
The normal/common spell specialty increases the efficiency of the spell (after spell power and base spell effect is calculated) by 3% per level, divided by target creature's level. It can be visualised with the following formula: C*(1+0.03 * ''L'' / ''n'') , where ''n'' is the creature's level, ''L'' is the hero's level and C is the base effect of the spell (including spell power and the appropriate magic skill's effects).  
 
<span class="mw-customtoggle-StdSpHeroes" style="color:blue">'''<big>List of Common spell specialty Heroes</big>'''</span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-StdSpHeroes">
{| border cellpadding="4" style="border:1 solid; text-align:left; background-color:#{{Green 4}}; margin-right:20px; float:left;"
|- style="background-color:#{{Green 1}}; color: white;"
! Hero
! Spell
 
|-
| {{Hn|Ziph|0=}}{{-wh}}
| {{Sn|Lightning Bolt}}
 
|-
| {{Hn|Dargem|0=}}{{-wh}}
| {{Sn|Air Shield}}
 
|-
| {{Hn|Astral|0=}}
| {{Sn|Hypnotize}}
 
|-
| {{Hn|Solmyr|0=}}
| {{Sn|Chain Lightning}}
 
|-
| {{Hn|Septienna|0=}}
| {{Sn|Death Ripple}}
 
|-
| {{Hn|Thant|0=}}
| {{Sn|Animate Dead}}
 
|-
| {{Hn|Aislinn|0=}}<br>{{Hn|Deemer|0=}}
| {{Sn|Meteor Shower}}
 
|-
| {{Hn|Alamar|0=}}<br>{{Hn|Jeddite|0=}}
| {{Sn|Resurrection}}
 
|-
| {{Hn|Xarfax|0=}}<br>{{Hn|Manfred|0=}}{{-wh}}
| {{Sn|Fireball}}
 
|-
| {{Hn|Victoria|0=}}{{-wh}}
| {{Sn|Land Mine}}
 
|-
| {{Hn|Wrathmont|0=}}{{-wh}}
| {{Sn|Frenzy}}
 
|-
| {{Hn|Xyron|0=}}
| {{Sn|Inferno}}
 
|-
| {{Hn|Uland|0=}}<br>{{Hn|Astra|0=}}{{-wh}}
| {{Sn|Cure}}
 
|-
| {{Hn|Alagar|0=}}
| {{Sn|Ice Bolt}}
 
|-
| {{Hn|Adelaide|0=}}
| {{Sn|Frost Ring}}
 
|}
{{clear|left}}
</div>
 
=== Unique spell specialty ===
The spell specialty of some heroes changes the base spell in a unique way.
 
<span class="mw-customtoggle-UnqSpHeroes" style="color:blue">'''<big>List of Unique spell specialty Heroes</big>'''</span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-UnqSpHeroes">
{| border cellpadding="4" style="border:1 solid; text-align:left; background-color:#{{Green 4}}; margin-right:20px; float:left;"
|- style="background-color:#{{Green 1}}; color: white;"
! Hero
! Spell
! Effect
 
|-
| {{Hn|Adela|0=}}
| {{Sn|Bless}}
| In addition to the normal effect, the spell also increases damage of the target unit based on the following equation:
* base damage * 0.03 * hero level / unit level
* base damage * 0.03 * hero level / unit level
This extra damage is in addition to the bless spell. For example, at level 18 Adela will provide a 54% damage bonus to [[halberdier]]s, 27% to [[marksman|marksmen]], 18% to [[royal griffin]]s, 13.5% to [[crusader]]s, 10.8% to [[zealot]]s, 9% to [[champion]]s, and 7.1% to [[archangel]]s.
Example: At level 18 [[Adela]] will provide a 54% damage bonus to [[halberdier]]s, 27% to [[marksman|marksmen]],<br>
18% to [[royal griffin]]s, 13.5% to [[crusader]]s, 10.8% to [[zealot]]s, 9% to [[champion]]s, and 7.1% to [[archangel]]s.
 
|-
| {{Hn|Cyra|0=}}<br>{{Hn|Terek|0=}}<br>{{Hn|Brissa|0=}}
| {{Sn|Haste}}
| rowspan=6 | Regardless of hero level, increases the effect of the spell:
* +3 points to the effect for level 1-2 creatures
* +2 points to the effect for level 3-4 creatures
* +1 point to the effect for level 5-6 creatures
 
|-
| {{Hn|Loynis|0=}}
| {{Sn|Prayer}}
 
|-
| {{Hn|Zubin|0=}}
| {{Sn|Precision}}
 
|-
| {{Hn|Xsi|0=}}<br>{{Hn|Darkstorn|0=}}<br>{{Hn|Merist|0=}}<br>{{Hn|Labetha|0=}}
| {{Sn|Stone Skin}}
 
|-
| {{Hn|Ash|0=}}<br>{{Hn|Inteus|0=}}
| {{Sn|Bloodlust}}
 
|-
| {{Hn|Cuthbert|0=}}<br>{{Hn|Olema|0=}}<br>{{Hn|Mirlanda|0=}}<br>{{Hn|Eanswythe|0=}}{{-wh}}
| {{Sn|Weakness}}
 
|-
| {{Hn|Daremyth|0=}}<br>{{Hn|Melodia|0=}}
| {{Sn|Fortune}}
| Always give +3 luck, regardless of the Air Magic expertise or hero level.
 
|-
| {{Hn|Ciele|0=}}
| {{Sn|Magic Arrow}}
| Increases the damage of the spell by 50%, regardless of hero level.
 
|-
| {{Hn|Luna|0=}}
| {{Sn|Fire Wall}}
| Increases the damage of the spell by 100% (25%{{-wh}}), regardless of hero level.
 
|-
| {{Hn|Aenain|0=}}
| {{Sn|Disrupting Ray}}
| +2 points to the effect, regardless of hero level.


Ice Bolt follows the same algorithm.
|-
| {{Hn|Eovacius|0=}}{{-wh}}
| {{Sn|Clone}}
| The first time it is cast in a given battle, an extra clone appears.  


=== Other spells ===
|-
Spell specialties work differently for the spells [[Haste]], [[Prayer]], [[Slayer]], [[Precision]], [[Stone Skin]], [[Bloodlust]] and [[Weakness]].  For those spells, the specialty adds a flat amount to the effect of the spell, based on the level of creature it's being cast on (higher bonus for lower level creatures).
| {{Hn|Coronius|0=}}
| {{Sn|Slayer}}
| Regardless of hero level, increases the effect of the spell:
* +4 points to the effect for level 1 creatures
* +3 points to the effect for level 2 creatures
* +2 points to the effect for level 3 creatures
* +1 point to the effect for level 4 creatures


Specialty in the [[Fortune]] spell makes it always give +3 luck, regardless of Air Magic expertise.
|-
| {{Hn|Zilare|0=}}{{-wh}}
| {{Sn|Forgetfulness}}
| Spell duration is doubled.


[[Ciele]]'s [[Magic Arrow]] specialty increases the damage of the spell by 50%, and [[Luna]]'s [[Fire Wall]] specialty doubles the damage of the spell.
|}
{{clear|left}}
</div>


== Creature specialties ==
== Creature specialties ==
Every creature from level 1 to 6 in every town, except Gremlins, Centaurs, Pikemen, Pixies, Air Elementals and Medusas, has a hero who specializes in them (Note: [[Galthran]], the only specialist in Skeletons, was removed in {{hota}}). A creature specialty applies to both the upgraded and non-upgraded version of a creature. No heroes specialize in any of the [[neutral creature]]s, except [[Gelu]] and [[Dracon]], who specialize in [[Sharpshooter]]s and [[Enchanter]]s, respectively, although their specialties do not work in the same way as other creature specialties.
There are five types of creature specialties: Fixed stat creature specialties, creature upgrade specialties, Dragons specialty, standard creature specialties and creature ability specialties{{-wh}}.
 
Heroes who specialize in level 1-2 creatures (as well as {{Hn|Gelu|0=}}, {{Hn|Dracon|0=}}, {{Hn|Tark|0=}}{{-wh}} and {{Hn|Frederick|0=}}{{-wh}}) have their entire starting army consisting of 3 stacks of the creatures they specialize in.
 
Heroes who specialize in level 3 creatures (as well as {{Hn|Bron|0=}}, {{Hn|Illor|0=}}{{-wh}} and {{Hn|Todd|0=}}{{-wh}}) have their specialized creature stack in their starting army instead of 2nd level creatures.
 
Creature specialties apply to both upgraded and unupgraded units. The only exception to this is {{Hn|Catherine|0=}} (in {{sod}}{{-ws}}), who only specializes in {{Cn|Crusader}}s and not {{Cn|Swordsman|Swordsmen}} ''(fixed in {{hota}}{{-wh}})''.
 
=== Fixed stat creature specialties ===
These specialties are only present in banned-by-default campaign heroes and [[Planeswalker]]s. Fixed stat creature specialties provide a fixed bonus to attack, defense, damage, and/or speed, regardless of hero level.
 
<span class="mw-customtoggle-FxdCrHeroes" style="color:blue">'''<big>List of Fixed stat creature specialty Heroes</big>'''</span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-FxdCrHeroes">
{| border cellpadding="4" style="border:1 solid; text-align:left; background-color:#{{Green 4}}; margin-right:20px; float:left;"
|- style="background-color:#{{Green 1}}; color: white;"
! Hero
! Creature
! Attack
! Defense
! Damage
! Speed
 
|-
| {{Hn|Xeron|0=}} {{withmaped}}
| {{Cnu|Devil|Arch Devil}}
| +4
| +2
|
| +1
 
|-
| {{swh|noicon=|{{H|Haart Lich|Death Knight}} {{withmapedhota}}|{{H|Lord Haart|hero_link=Haart Lich|image=Haart Lich|Death Knight}}{{-wa}}{{-ws}}}}
| {{Cnu|Black Knight|Dread Knight}}
| +5
| +5
| +10
|
 
|-
| {{Hn|Kilgor|0=}} {{withmaped}}
| {{Cnu|Behemoth|Ancient Behemoth}}
| +5
| +5
| +10
|
 
|-
| {{Hn|Lacus|0=}}<br>{{Hn|Kalt|0=}}
| {{Cnu|Water Elemental|Ice Elemental}}
| +2
|
|
|
 
|-
| {{Hn|Ignissa|0=}}<br>{{Hn|Fiur|0=}}
| {{Cnu|Fire Elemental|Energy Elemental}}
| +1
| +2
| +2
|
 
|-
| {{Hn|Thunar|0=}}<br>{{Hn|Erdamon|0=}}
| {{Cnu|Earth Elemental|Magma Elemental}}
| +2
| +1
| +5
|
 
|-
| {{Hn|Pasis|0=}}<br>{{Hn|Monere|0=}}
| {{Cnu|Psychic Elemental|Magic Elemental}}
| +3
| +3
|
|
 
|}
{{clear|left}}
</div>
 
=== Creature-upgrade specialties ===
These specialties are only present in banned-by-default campaign heroes. Creature-upgrade specialties allow the hero to upgrade specific creatures into the creature they specialize in, as long as they are placed in their army. The cost is equal to the difference in costs between the owned creature and the "upgrade".
 
<span class="mw-customtoggle-CrUpgHeroes" style="color:blue">'''<big>List of Creature-upgrade specialty Heroes</big>'''</span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-CrUpgHeroes">
{| border cellpadding="4" style="border:1 solid; text-align:left; background-color:#{{Green 4}}; margin-right:20px; float:left;"
|- style="background-color:#{{Green 1}}; color: white;"
! Hero
! Base Creature(s)
! Upgrade Creature
 
|-
| {{Hn|Gelu|0=}} {{withmaped}}
| {{Cnu|Archer|Marksman}}<br>{{Cnu|Wood Elf|Grand Elf}}
| {{Cn|Sharpshooter}}
 
|-
| {{Hn|Dracon|0=}} {{withmaped}}
| {{Cnu|Monk|Zealot}}<br>{{Cnu|Mage|Arch Mage}}
| {{Cn|Enchanter}}
 
|-
| {{Hn|Bidley|0=}} {{withmapedhota}}
| {{Cnu|Pirate|Corsair}}
| {{Cn|Sea Dog}}
 
|}
{{clear|left}}
</div>
=== Dragons specialty ===
This specialty is only present in the banned-by-default campaign heroes: {{Hn|Mutare|0=}} {{withmaped}} and {{Hn|Mutare Drake|0=}} {{withmaped}}. It provides 5 Attack and 5 Defense to all [[Dragon]]s, including both their upgraded and unupgraded forms.
 
=== Standard creature specialties ===
Standard creature specialties, regardless of hero level, provide +1 speed to the creatures they specialize in. This bonus applies outside of combat and can therefore increase hero's [[Movement]]. They also apply +5% Attack and +5% Defense bonuses every ''n'' levels obtained after ''n''th level, where ''n'' is the level of the creature they specialize in. Thus heroes who specialize in level 1 creatures double their Attack and Defense at level 21; heroes who specialize in level 2 creature at level 42, those who specialize in level 3 creatures at level 63, etc.
 
<span class="mw-customtoggle-CrHeroesTable" style="color:blue">'''<big>List of Standard/Fixed stat/Dragon creature specialty Heroes</big>'''</span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-CrHeroesTable">
'''NOTE:''' Orange cells mean the specialty is only available to banned-by-default heroes.
 
'''NOTE<sup>1</sup>:''' Hero has a Dragon creature specialty.
 
'''NOTE<sup>2</sup>:''' Hero has a fixed stat creature specialty.
{| border cellpadding="4" style="border:1 solid; text-align:left; background-color:#{{Green 3}}; margin-right:20px; float:left;"
|- style="background-color:#{{Green 1}}; color: white; text-align:center;"
! rowspan=2 | Town
! colspan=7 | Creature Level


A hero's creature specialty affects a creature in three distinct ways.
|- style="background-color:#{{Green 1}}; color: white; text-align:center;"
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7


First, regardless of their level, heroes bestow +1 speed on the creatures they specialize in for as long as these creatures are part of the hero's army. The speed bonus is applied both in combat and on the adventure map.
|- style="text-align:center;"
| rowspan=2 | {{town|Castle}}
| {{Cnu|Pikeman|Halberdier|image=Pikeman (HotA)|image2=Halberdier (HotA)|noname=}}
| {{Cnu|Archer|Marksman|noname=}}
| {{Cnu|Griffin|Royal Griffin|noname=}}
| {{Cnu|Swordsman|Crusader|noname=}}
| {{Cnu|Monk|Zealot|noname=}}
| {{Cnu|Cavalier|Champion|noname=}}
| {{Cnu|Angel|Archangel|noname=}}


Second, heroes specializing in low-level creatures can carry deviating starting armies when recruited from taverns. Normally, heroes bring some level 1 creatures, and possibly some level 2 and level 3 creatures, but heroes that specialize in level 1 and level 2 creatures bring only the creatures they specialize in with them. Thus, [[Shakti]] may be hired with up to three groups of 30 to 40 [[Troglodyte]]s, and [[Valeska]] with up to three groups of 4 to 7 [[Archer]]s. Heroes specializing in a level 3 creature carry, as usual, level 1 creatures and possibly some level 3 creatures, but will also carry level 3 creatures instead of any level 2 creatures. Heroes specializing in a level 4 creature have a default starting army, except for [[Bron]], who may bring 4 to 7 basilisks with him, along with the usual 10 to 20 gnolls. Especially, Dracon and Gelu bring only enchanters and sharpshooters, respectively.
|- style="background-color:#{{Green 4}};"
| style="text-align:center; background-color:#{{Red 4}};" | (none)
| {{Hn|Valeska|0=}}
| {{Hn|Edric|0=}}
| {{Hn|Sorsha|0=}}<br>{{Hn|Catherine|0=}} {{withmaped}}<br>{{Hn|Roland|0=}} {{withmaped}}
| {{Hn|Ingham|0=}}
| {{Hn|Tyris|0=}}
| style="text-align:center; background-color:#{{Red 4}};" | (none)


Third, a creature specialty affects a creature's attack and defense skill. If heroes specialize in a level 1 creature, the base attack and defense skills of this creature will double gradually over the first 20 hero levels, starting with gains of +1 at level 1. Level 2 creature's attack and defense skill doubles gradually over 40 levels, starting with +1 gains at level 2; level 3 creatures over 60 levels starting at level 3, etc. Thus, when Lorelei reaches level 2, her harpy hags will receive a +1 bonus attack and defense, and their attack and defense will have risen from their initial 6 to 12 by the time she reaches level 41. At level 42 they gain another +1, for 13 attack and defense.  Of course, Lorelei's own attack and defense bonuses will also be added as usual.
|- style="text-align:center;"
| rowspan=2 | {{town|Rampart}}
| {{Cnu|Centaur|Centaur Captain|noname=}}
| {{Cnu|Dwarf|Battle Dwarf|noname=}}
| {{Cnu|Wood Elf|Grand Elf|noname=}}
| {{Cnu|Pegasus|Silver Pegasus|noname=}}
| {{Cnu|Dendroid Guard|Dendroid Soldier (HotA)|noname=}}
| {{Cnu|Unicorn|War Unicorn|noname=}}
| {{Cnu|Green Dragon|Gold Dragon|noname=}}


Formula: (Att|Def)Bonus = RoundUp(RoundDown(HeroLevel/CreatureLevel)*CreatureBase(Att|Def)/20)
|- style="background-color:#{{Green 4}};"
| style="text-align:center; background-color:#{{Red 4}};" | (none)
| {{Hn|Ufretin|0=}}
| {{Hn|Ivor|0=}}
| {{Hn|Aeris|0=}}
| {{Hn|Ryland|0=}}
| {{Hn|Clancy|0=}}
| style="background-color:#{{Orange 3}};" | {{Hn|Mutare|0=}}<sup>1</sup> {{withmaped}}<br>{{Hn|Mutare Drake|0=}}<sup>1</sup> {{withmaped}}


The creature specialty from some campaign heroes, such as [[Mutare]] and [[Kilgor]], works differently in that they provide a fixed bonus — independent of their hero level — to the creature they specialize in. Moreover, unlike regular heroes, these two heroes specialize in creatures above level 6 (i.e., dragons and behemoths, respectively).
|- style="text-align:center;"
| rowspan=2 | {{town|Tower}}
| {{Cnu|Gremlin|Master Gremlin|noname=}}
| {{Cnu|Stone Gargoyle|Obsidian Gargoyle|noname=}}
| {{Cnu|Stone Golem|Iron Golem|noname=}}
| {{Cnu|Mage|Arch Mage|noname=}}
| {{Cnu|Genie|Master Genie|noname=}}
| {{Cnu|Naga|Naga Queen|noname=}}
| {{Cnu|Giant|Titan|noname=}}
 
|- style="background-color:#{{Green 4}};"
| style="text-align:center; background-color:#{{Red 4}};" | (none)
| {{Hn|Piquedram|0=}}
| {{Hn|Josephine|0=}}
| {{Hn|Theodorus|0=}}
| {{Hn|Iona|0=}}<br>{{Hn|Thane|0=}}
| {{Hn|Fafner|0=}}
| style="text-align:center; background-color:#{{Red 4}};" | (none)
 
|- style="text-align:center;"
| rowspan=2 | {{town|Inferno}}
| {{Cnu|Imp|Familiar|noname=}}
| {{Cnu|Gog|Magog|noname=}}
| {{Cnu|Hell Hound|Cerberus|noname=}}
| {{Cnu|Demon|Horned Demon|noname=}}
| {{Cnu|Pit Fiend|Pit Lord|noname=}}
| {{Cnu|Efreet|Efreet Sultan|noname=}}
| {{Cnu|Devil|Arch Devil|noname=}}
 
|- style="background-color:#{{Green 4}};"
| {{Hn|Ignatius|0=}}
| {{Hn|Calh|0=}}
| {{Hn|Fiona|0=}}
| {{Hn|Marius|0=}}
| {{Hn|Nymus|0=}}
| {{Hn|Rashka|0=}}
| style="background-color:#{{Orange 3}};" | {{Hn|Xeron|0=}}<sup>2</sup> {{withmaped}}
 
|- style="text-align:center;"
| rowspan=2 | {{town|Necropolis}}
| {{Cnu|Skeleton|Skeleton Warrior|noname=}}
| {{Cnu|Walking Dead|Zombie|noname=}}
| {{Cnu|Wight|Wraith|noname=}}
| {{Cnu|Vampire|Vampire Lord|noname=}}
| {{Cnu|Lich|Power Lich|noname=}}
| {{Cnu|Black Knight|Dread Knight|noname=}}
| {{Cnu|Bone Dragon|Ghost Dragon|noname=}}
 
|- style="background-color:#{{Green 4}};"
| {{Hn|Galthran|0=}} <div style="background-color:#{{Orange 3}};">{{withmapedhota}}</div>
| {{Hn|Straker|0=}}
| {{Hn|Charna|0=}}
| {{Hn|Vokial|0=}}
| {{Hn|Moandor|0=}}
| {{Hn|Tamika|0=}}<br>{{swh|noicon=|{{H|Haart Lich|0=}}<sup>2</sup> {{withmapedhota}}|{{H|Lord Haart|hero_link=Haart Lich|image=Haart Lich|0=}}<sup>2</sup>{{-wa}}{{-ws}}}}
| style="background-color:#{{Orange 3}};" | {{Hn|Mutare|0=}}<sup>1</sup> {{withmaped}}<br>{{Hn|Mutare Drake|0=}}<sup>1</sup> {{withmaped}}
 
|- style="text-align:center;"
| rowspan=2 | {{town|Dungeon}}
| {{Cnu|Troglodyte|Infernal Troglodyte|noname=}}
| {{Cnu|Harpy|Harpy Hag|noname=}}
| {{Cnu|Beholder|Evil Eye|noname=}}
| {{Cnu|Medusa|Medusa Queen|noname=}}
| {{Cnu|Minotaur|Minotaur King|noname=}}
| {{Cnu|Manticore|Scorpicore|noname=}}
| {{Cnu|Red Dragon|Black Dragon|noname=}}
 
|- style="background-color:#{{Green 4}};"
| {{Hn|Shakti|0=}}
| {{Hn|Lorelei|0=}}
| {{Hn|Ajit|0=}}
| style="text-align:center; background-color:#{{Red 4}};" | (none)
| {{Hn|Dace|0=}}
| {{Hn|Synca|0=}}
| style="background-color:#{{Orange 3}};" | {{Hn|Mutare|0=}}<sup>1</sup> {{withmaped}}<br>{{Hn|Mutare Drake|0=}}<sup>1</sup> {{withmaped}}
 
|- style="text-align:center;"
| rowspan=2 | {{town|Stronghold}}
| {{Cnu|Goblin|Hobgoblin|noname=}}
| {{Cnu|Wolf Rider|Wolf Raider|noname=}}
| {{Cnu|Orc (HotA)|Orc Chieftain (HotA)|noname=}}
| {{Cnu|Ogre|Ogre Mage|noname=}}
| {{Cnu|Roc|Thunderbird|noname=}}
| {{Cnu|Cyclops|Cyclops King|noname=}}
| {{Cnu|Behemoth|Ancient Behemoth|noname=}}
 
|- style="background-color:#{{Green 4}};"
| {{Hn|Gretchin|0=}}
| {{Hn|Tyraxor|0=}}
| {{Hn|Jabarkas|0=}}
| {{Hn|Vey|0=}}<br>{{Hn|Krellion|0=}}<br>{{Hn|Boragus|0=}} {{withmaped}}
| {{Hn|Shiva|0=}}
| {{Hn|Yog|0=}}
| style="background-color:#{{Orange 3}};" | {{Hn|Kilgor|0=}}<sup>2</sup> {{withmaped}}
 
|- style="text-align:center;"
| rowspan=2 | {{town|Fortress}}
| {{Cnu|Gnoll|Gnoll Marauder|noname=}}
| {{Cnu|Lizardman|Lizard Warrior|noname=}}
| {{Cnu|Serpent Fly|Dragon Fly|noname=}}
| {{Cnu|Basilisk|Greater Basilisk|noname=}}
| {{Cnu|Gorgon|Mighty Gorgon|noname=}}
| {{Cnu|Wyvern|Wyvern Monarch|noname=}}
| {{Cnu|Hydra|Chaos Hydra|noname=}}
 
|- style="background-color:#{{Green 4}};"
| {{Hn|Drakon|0=}}
| {{Hn|Wystan|0=}}
| {{Hn|Korbac|0=}}
| {{Hn|Bron|0=}}
| {{Hn|Alkin|0=}}
| {{Hn|Broghild|0=}}
| style="text-align:center; background-color:#{{Red 4}};" | (none)
 
|- style="text-align:center;"
| rowspan=2 | {{town|Conflux}}
| {{Cnu|Pixie|Sprite|noname=}}
| {{Cnu|Air Elemental|Storm Elemental|noname=}}
| {{Cnu|Water Elemental|Ice Elemental|noname=}}
| {{Cnu|Fire Elemental (HotA)|Energy Elemental|noname=}}
| {{Cnu|Earth Elemental|Magma Elemental|noname=}}
| {{Cnu|Psychic Elemental|Magic Elemental|noname=}}
| {{Cnu|Firebird|Phoenix|noname=}}
 
|- style="background-color:#{{Green 4}};"
| style="text-align:center; background-color:#{{Red 4}};" | (none)
| style="text-align:center; background-color:#{{Red 4}};" | (none)
| {{Hn|Lacus|0=}}<sup>2</sup><br>{{Hn|Kalt|0=}}<sup>2</sup>
| {{Hn|Ignissa|0=}}<sup>2</sup><br>{{Hn|Fiur|0=}}<sup>2</sup>
| {{Hn|Thunar|0=}}<sup>2</sup><br>{{Hn|Erdamon|0=}}<sup>2</sup>
| {{Hn|Pasis|0=}}<sup>2</sup><br>{{Hn|Monere|0=}}<sup>2</sup>
| style="text-align:center; background-color:#{{Red 4}};" | (none)
 
|- style="text-align:center;"
| rowspan=2 | {{town|Cove}}{{-wh}}
| {{Cnu|Nymph|Oceanid|noname=}}
| {{Cnu|Crew Mate|Seaman|noname=}}
| {{Cnu|Pirate|Corsair|third=Sea Dog|Pirate, Corsair, and Sea Dog|noname=}}
| {{Cnu|Stormbird|Ayssid|noname=}}
| {{Cnu|Sea Witch|Sorceress|noname=}}
| {{Cnu|Nix|Nix Warrior|noname=}}
| {{Cnu|Sea Serpent|Haspid|noname=}}
 
|- style="background-color:#{{Green 4}};"
| {{Hn|Cassiopeia|0=}}
| {{Hn|Derek|0=}}
| {{Hn|Anabel|0=}}
| {{Hn|Illor|0=}}
| {{Hn|Casmetra|0=}}
| style="background-color:#{{Orange 3}};" | {{Hn|Tark|0=}} {{withmapedhota}}
| style="text-align:center; background-color:#{{Red 4}};" | (none)
 
|- style="text-align:center;"
| rowspan=2 | {{town|Factory}}{{-wh}}
| {{Cnu|Halfling (Factory)|Halfling Grenadier|noname=}}
| {{Cnu|Mechanic|Engineer|noname=}}
| {{Cnu|Armadillo|Bellwether Armadillo|noname=}}
| {{Cnu|Automaton|Sentinel Automaton|noname=}}
| {{Cnu|Sandworm|Olgoi-Khorkhoi|noname=}}
| {{Cnu|Gunslinger|Bounty Hunter|noname=}}
| {{Cnu|Couatl|Crimson Couatl|noname=}}<br>
{{Cnu|Dreadnought|Juggernaut|noname=}}
 
|- style="background-color:#{{Green 4}};"
| {{Hn|Henrietta|0=}}
| {{Hn|Sam|0=}}
| {{Hn|Celestine|0=}}
| {{Hn|Todd|0=}}
| {{Hn|Agar|0=}}
| {{Hn|Tancred|0=}}
| style="text-align:center; background-color:#{{Red 4}};" | (none)
 
|}
{{clear|left}}
</div>
 
=== Unique Creature specialties ===
These specialties are only present in banned-by-default heroes in {{hota}}.
 
<span class="mw-customtoggle-UnqCrHeroes" style="color:blue">'''<big>List of Unique Creature specialty Heroes</big>'''</span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-UnqCrHeroes">
{| border cellpadding="4" style="border:1 solid; text-align:left; background-color:#{{Green 4}}; margin-right:20px; float:left;"
|- style="background-color:#{{Green 1}}; color: white;"
! Hero
! Creature
! Effect
 
|-
| {{Hn|Sir Mullich|0=|image=Sir Mullich (HotA)}}
| All
| Increases combat speed of all creatures under his command by 2.
 
|-
| {{Hn|Frederick|0=}} {{withmapedhota}}
| {{Cnu|Automaton|Sentinel Automaton}}
| Increases the damage dealt by the [[Automaton#Special Ability: Detonation|detonation at death]] ability by 5% per level.
|}
{{clear|left}}
</div>
 
== War Machine specialties ==
These specialties increase the effectiveness of specific [[war machine]]s.
 
<span class="mw-customtoggle-WMHeroes" style="color:blue">'''<big>List of War Machine specialty Heroes</big>'''</span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-WMHeroes">
{| border cellpadding="4" style="border:1 solid; text-align:left; background-color:#{{Green 4}}; margin-right:20px; float:left;"
|- style="background-color:#{{Green 1}}; color: white;"
! Hero
! War Machine
! Effect
 
|-
| {{Hn|Torosar|0=}}<br>{{Hn|Arlach|0=}}<br>{{Hn|Christian|0=}}<br>{{Hn|Gerwulf|0=}}<br>{{Hn|Gurnisson|0=}}<br>{{Hn|Pyre|0=}}<br>{{Hn|Ranloo|0=}}{{-wh}}<br>{{Hn|Morton|0=}}{{-wh}}
| {{Cn|Ballista}}
| Increases the Attack and Defense skills of any Ballista by 5% for every 5 levels (rounded up).
 
|-
| {{Hn|Jeremy|0=}}{{-wh}}
| {{Cn|Cannon}}
| Increases the Attack and Defense skills of any Cannon by 5% for every 6 levels (rounded up).
|}
{{clear|left}}
</div>


== Production specialties ==
== Production specialties ==
Some heroes' specialties increase a kingdom's daily income of gold or [[Magical Resource|magical resources]]. No hero produces the resource needed to recruit the level 7 creature of their native town. These specialties do not improve with the hero's level, and thus their usefulness may decrease over the course of the game as the impact of other specialties becomes greater.
This effect remains in place even when the hero in question is garrisoned in a town and no longer counts towards the limit of 8 adventuring heroes. As hiring a hero only costs 2500 gold, this way of collecting magical resources may, depending on the situation, be preferable to building [[resource silo|resource silos]] for the cost of 5000 gold and 5 ore.
<span class="mw-customtoggle-ProductionHeroes" style="color:blue">'''<big>List of Production specialty Heroes</big>'''</span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ProductionHeroes">
{| border cellpadding="4" style="border:1 solid; text-align:left; background-color:#{{Green 4}}; margin-right:20px; float:left;"
|- style="background-color:#{{Green 1}}; color: white;"
! Hero
! Bonus


Some heroes' specialties increase a kingdom's daily income. Production of one point of a [[Magical Resource|magical resource]] per day is unique to one hero per resource ({{Hn|Rissa|0=}} creates +1 {{M}}, {{Hn|Calid|0=}} creates +1 {{S}}, {{Hn|Sephinroth|0=}}/{{Hn|Andal||0=}}{{-wh}} creates +1 {{C}}, and {{Hn|Saurug|0=}} creates +1 {{Gem}}). None of the heroes produces the resource needed to recruit the level 7 creature of its native town.
|-
| {{Hn|Rissa|0=}}
| +1 {{M}}


Multiple heroes increase daily gold income by +350 ({{Hn|Aine|0=}}, {{Hn|Caitlin|0=}}, {{Hn|Clavius|0=}}, {{Hn|Damacon|0=}}, {{Hn|Gelare|0=}}, {{Hn|Grindan|0=}}, {{Hn|Jenova|0=}}, {{Hn|Nagash|0=}}, {{Hn|Octavia|0=}}, {{Hn|Bertram|0=}}{{-wh}} and {{Hn|Leena|0=}}{{-wh}}).
|-
| {{Hn|Calid|0=}}
| +1 {{S}}


These specialties do not improve with the hero's level, and thus their usefulness may decrease over the course of the game as the impact of other specialties becomes greater. As a direct comparison, a level 1 {{Hn|Lord Haart|0=}} will only generate a total (excluding any artifacts he may have) income of (1.00 + 1 *  0.05) * 125 = 1.05 * 125 = 131 (rounded) gold per day (for basic [[Estates]]), while at level 20 and with expert Estates, he will generate a total (again, excluding artifacts) of (1.00 + 20 * 0.05) * 500 = 2.00 * 500 = 1000 gold. Note: In {{hota}} the income from Estates is doubled.
|-
| {{Hn|Sephinroth|0=}}<br>{{Hn|Andal||0=}}{{-wh}}
| +1 {{C}}


This effect remains in place even when the hero in question is garrisoned in a town and no longer counts towards the limit of 8 adventuring heroes. As hiring a hero only costs 2500 gold, this way of collecting magical resources may, depending on the situation, be preferable to building [[resource silo|resource silos]] for the cost of 5000 gold and 5 ore.
|-
| {{Hn|Saurug|0=}}
| +1 {{Gem}}
 
|-
| {{Hn|Aine|0=}}<br>{{Hn|Caitlin|0=}}<br>{{Hn|Clavius|0=}}<br>{{Hn|Damacon|0=}}<br>{{Hn|Gelare|0=}}<br>{{Hn|Grindan|0=}}<br>{{Hn|Jenova|0=}}<br>{{Hn|Nagash|0=}}<br>{{Hn|Octavia|0=}}<br>{{Hn|Bertram|0=}}{{-wh}}<br>{{Hn|Leena|0=}}{{-wh}}
| +350 {{G}}
|}
{{clear|left}}
'''NOTE:''' For a comparison between {{Hn|Lord Haart|0=}}'s [[Estates]] specialty and the +350 {{G}} specialty, see [[Lord Haart#Specialty]].
</div>


== See also ==
== See also ==
* [[List of hero specialties]]
* [[List of hero specialties]]
* [[List of hero specialties (HotA)]]


[[Category:Heroes]]
[[Category:Heroes]]

Latest revision as of 14:28, 2 November 2024

Hero specialty is a characteristic of every hero that typically improves their performance in combat. Specialties can be categorized into five primary types (i.e. secondary skills, spells, creatures, war machine and production).

Secondary skill specialties[edit | hide | hide all]

Common Secondary skill specialties[edit | hide]

Common secondary skill specialties increase the secondary skill by 5% per level. The formula for the calculation is as follows:

FORMULA:  A x (0,05 x B + 1) = BONUS 

  where   A = Secondary skill's effect percentage
          B = Level of the hero

EXAMPLE:  A = 30%
          B = 20
          
          30% x (0,05 x 20 + 1) =
          30% x (1 + 1)         = 60%

From the example above we can see, that a level 20 hero who has 30% ability due their secondary skill (e.g. Crag Hack with expert Offense) would actually gain +60% in total.

List of Common Secondary skill specialty Heroes

Unique Secondary Skill specialities[edit | hide]

The secondary skill specialty of some heroes doesn't apply a 5% bonus per level.

List of Unique Secondary skill specialty Heroes

Hero Skill Effect
BeatriceBeatrice Beatrice Horn of the Abyss
MiriamMiriam Miriam Horn of the Abyss
WynonaWynona Wynona Horn of the Abyss
Scouting Scouting Increases the scouting radius by 1 every 6 levels.
KinkeriaKinkeria Kinkeria Horn of the Abyss Learning Learning Bonus experience points for Learning are doubled.
AdrienneAdrienne Adrienne Map Editor Fire Magic Fire Magic Starts with Expert Fire Magic.
MelchiorMelchior Melchior Horn of the Abyss Diplomacy Diplomacy Receives a 5% per level bonus to Diplomacy skill percentage only when surrendering.

Spell specialties[edit | hide]

All heroes who specialize in a spell start with it.

Common spell specialty[edit | hide]

The normal/common spell specialty increases the efficiency of the spell (after spell power and base spell effect is calculated) by 3% per level, divided by target creature's level. It can be visualised with the following formula: C*(1+0.03 * L / n) , where n is the creature's level, L is the hero's level and C is the base effect of the spell (including spell power and the appropriate magic skill's effects).

List of Common spell specialty Heroes

Unique spell specialty[edit | hide]

The spell specialty of some heroes changes the base spell in a unique way.

List of Unique spell specialty Heroes

Hero Spell Effect
AdelaAdela Adela  Bless In addition to the normal effect, the spell also increases damage of the target unit based on the following equation:
  • base damage * 0.03 * hero level / unit level

Example: At level 18 Adela will provide a 54% damage bonus to halberdiers, 27% to marksmen,
18% to royal griffins, 13.5% to crusaders, 10.8% to zealots, 9% to champions, and 7.1% to archangels.

CyraCyra Cyra
TerekTerek Terek
BrissaBrissa Brissa
 Haste Regardless of hero level, increases the effect of the spell:
  • +3 points to the effect for level 1-2 creatures
  • +2 points to the effect for level 3-4 creatures
  • +1 point to the effect for level 5-6 creatures
LoynisLoynis Loynis  Prayer
ZubinZubin Zubin  Precision
XsiXsi Xsi
DarkstornDarkstorn Darkstorn
MeristMerist Merist
LabethaLabetha Labetha
 Stone Skin
AshAsh Ash
InteusInteus Inteus
 Bloodlust
CuthbertCuthbert Cuthbert
OlemaOlema Olema
MirlandaMirlanda Mirlanda
EanswytheEanswythe Eanswythe Horn of the Abyss
 Weakness
DaremythDaremyth Daremyth
MelodiaMelodia Melodia
 Fortune Always give +3 luck, regardless of the Air Magic expertise or hero level.
CieleCiele Ciele  Magic Arrow Increases the damage of the spell by 50%, regardless of hero level.
LunaLuna Luna  Fire Wall Increases the damage of the spell by 100% (25% Horn of the Abyss), regardless of hero level.
AenainAenain Aenain  Disrupting Ray +2 points to the effect, regardless of hero level.
EovaciusEovacius Eovacius Horn of the Abyss  Clone The first time it is cast in a given battle, an extra clone appears.
CoroniusCoronius Coronius  Slayer Regardless of hero level, increases the effect of the spell:
  • +4 points to the effect for level 1 creatures
  • +3 points to the effect for level 2 creatures
  • +2 points to the effect for level 3 creatures
  • +1 point to the effect for level 4 creatures
ZilareZilare Zilare Horn of the Abyss  Forgetfulness Spell duration is doubled.

Creature specialties[edit | hide]

There are five types of creature specialties: Fixed stat creature specialties, creature upgrade specialties, Dragons specialty, standard creature specialties and creature ability specialties Horn of the Abyss.

Heroes who specialize in level 1-2 creatures (as well as GeluGelu Gelu, DraconDracon Dracon, TarkTark Tark Horn of the Abyss and FrederickFrederick Frederick Horn of the Abyss) have their entire starting army consisting of 3 stacks of the creatures they specialize in.

Heroes who specialize in level 3 creatures (as well as BronBron Bron, IllorIllor Illor Horn of the Abyss and ToddTodd Todd Horn of the Abyss) have their specialized creature stack in their starting army instead of 2nd level creatures.

Creature specialties apply to both upgraded and unupgraded units. The only exception to this is CatherineCatherine Catherine (in Shadow of Death Shadow of Death), who only specializes in Crusader Crusaders and not Swordsman Swordsman (fixed in Horn of the Abyss Horn of the Abyss).

Fixed stat creature specialties[edit | hide]

These specialties are only present in banned-by-default campaign heroes and Planeswalkers. Fixed stat creature specialties provide a fixed bonus to attack, defense, damage, and/or speed, regardless of hero level.

List of Fixed stat creature specialty Heroes

Creature-upgrade specialties[edit | hide]

These specialties are only present in banned-by-default campaign heroes. Creature-upgrade specialties allow the hero to upgrade specific creatures into the creature they specialize in, as long as they are placed in their army. The cost is equal to the difference in costs between the owned creature and the "upgrade".

List of Creature-upgrade specialty Heroes

Dragons specialty[edit | hide]

This specialty is only present in the banned-by-default campaign heroes: MutareMutare Mutare Map Editor and Mutare DrakeMutare Drake Mutare Drake Map Editor. It provides 5 Attack and 5 Defense to all Dragons, including both their upgraded and unupgraded forms.

Standard creature specialties[edit | hide]

Standard creature specialties, regardless of hero level, provide +1 speed to the creatures they specialize in. This bonus applies outside of combat and can therefore increase hero's Movement. They also apply +5% Attack and +5% Defense bonuses every n levels obtained after nth level, where n is the level of the creature they specialize in. Thus heroes who specialize in level 1 creatures double their Attack and Defense at level 21; heroes who specialize in level 2 creature at level 42, those who specialize in level 3 creatures at level 63, etc.

List of Standard/Fixed stat/Dragon creature specialty Heroes

NOTE: Orange cells mean the specialty is only available to banned-by-default heroes.

NOTE1: Hero has a Dragon creature specialty.

NOTE2: Hero has a fixed stat creature specialty.

Town Creature Level
1 2 3 4 5 6 7
Castle Pikeman Halberdier  Archer Marksman  Griffin Royal Griffin  Swordsman Crusader  Monk Zealot  Cavalier Champion  Angel Archangel 
(none) ValeskaValeska Valeska EdricEdric Edric SorshaSorsha Sorsha
CatherineCatherine Catherine Map Editor
RolandRoland Roland Map Editor
InghamIngham Ingham TyrisTyris Tyris (none)
Rampart Centaur Centaur Captain  Dwarf Battle Dwarf  Wood Elf Grand Elf  Pegasus Silver Pegasus  Dendroid Guard Dendroid Soldier (HotA)  Unicorn War Unicorn  Green Dragon Gold Dragon 
(none) UfretinUfretin Ufretin IvorIvor Ivor AerisAeris Aeris RylandRyland Ryland ClancyClancy Clancy MutareMutare Mutare1 Map Editor
Mutare DrakeMutare Drake Mutare Drake1 Map Editor
Tower Gremlin Master Gremlin  Stone Gargoyle Obsidian Gargoyle  Stone Golem Iron Golem  Mage Arch Mage  Genie Master Genie  Naga Naga Queen  Giant Titan 
(none) PiquedramPiquedram Piquedram JosephineJosephine Josephine TheodorusTheodorus Theodorus IonaIona Iona
ThaneThane Thane
FafnerFafner Fafner (none)
Inferno Imp Familiar  Gog Magog  Hell Hound Cerberus  Demon Horned Demon  Pit Fiend Pit Lord  Efreet Efreet Sultan  Devil Arch Devil 
IgnatiusIgnatius Ignatius CalhCalh Calh FionaFiona Fiona MariusMarius Marius NymusNymus Nymus RashkaRashka Rashka XeronXeron Xeron2 Map Editor
Necropolis Skeleton Skeleton Warrior  Walking Dead Zombie  Wight Wraith  Vampire Vampire Lord  Lich Power Lich  Black Knight Dread Knight  Bone Dragon Ghost Dragon 
GalthranGalthran Galthran
Horn of the Abyss (Campaign/Custom)
StrakerStraker Straker CharnaCharna Charna VokialVokial Vokial MoandorMoandor Moandor TamikaTamika Tamika
Haart LichHaart Lich Haart Lich2 Horn of the Abyss (Campaign/Custom)Lord HaartLord Haart Lord Haart2 Armageddon's Blade Shadow of Death
MutareMutare Mutare1 Map Editor
Mutare DrakeMutare Drake Mutare Drake1 Map Editor
Dungeon Troglodyte Infernal Troglodyte  Harpy Harpy Hag  Beholder Evil Eye  Medusa Medusa Queen  Minotaur Minotaur King  Manticore Scorpicore  Red Dragon Black Dragon 
ShaktiShakti Shakti LoreleiLorelei Lorelei AjitAjit Ajit (none) DaceDace Dace SyncaSynca Synca MutareMutare Mutare1 Map Editor
Mutare DrakeMutare Drake Mutare Drake1 Map Editor
Stronghold Goblin Hobgoblin  Wolf Rider Wolf Raider  Orc (HotA) Orc Chieftain (HotA)  Ogre Ogre Mage  Roc Thunderbird  Cyclops Cyclops King  Behemoth Ancient Behemoth 
GretchinGretchin Gretchin TyraxorTyraxor Tyraxor JabarkasJabarkas Jabarkas VeyVey Vey
KrellionKrellion Krellion
BoragusBoragus Boragus Map Editor
ShivaShiva Shiva YogYog Yog KilgorKilgor Kilgor2 Map Editor
Fortress Gnoll Gnoll Marauder  Lizardman Lizard Warrior  Serpent Fly Dragon Fly  Basilisk Greater Basilisk  Gorgon Mighty Gorgon  Wyvern Wyvern Monarch  Hydra Chaos Hydra 
DrakonDrakon Drakon WystanWystan Wystan KorbacKorbac Korbac BronBron Bron AlkinAlkin Alkin BroghildBroghild Broghild (none)
Conflux Pixie Sprite  Air Elemental Storm Elemental  Water Elemental Ice Elemental  Fire Elemental (HotA) Energy Elemental  Earth Elemental Magma Elemental  Psychic Elemental Magic Elemental  Firebird Phoenix 
(none) (none) LacusLacus Lacus2
KaltKalt Kalt2
IgnissaIgnissa Ignissa2
FiurFiur Fiur2
ThunarThunar Thunar2
ErdamonErdamon Erdamon2
PasisPasis Pasis2
MonereMonere Monere2
(none)
Cove Horn of the Abyss Nymph Oceanid  Crew Mate Seaman  Pirate Corsair Pirate, Corsair, and Sea Dog  Stormbird Ayssid  Sea Witch Sorceress  Nix Nix Warrior  Sea Serpent Haspid 
CassiopeiaCassiopeia Cassiopeia DerekDerek Derek AnabelAnabel Anabel IllorIllor Illor CasmetraCasmetra Casmetra TarkTark Tark Horn of the Abyss (Campaign/Custom) (none)
Factory Horn of the Abyss Halfling (Factory) Halfling Grenadier  Mechanic Engineer  Armadillo Bellwether Armadillo  Automaton Sentinel Automaton  Sandworm Olgoi-Khorkhoi  Gunslinger Bounty Hunter  Couatl Crimson Couatl 

Dreadnought Juggernaut 

HenriettaHenrietta Henrietta SamSam Sam CelestineCelestine Celestine ToddTodd Todd AgarAgar Agar TancredTancred Tancred (none)

Unique Creature specialties[edit | hide]

These specialties are only present in banned-by-default heroes in Horn of the Abyss.

List of Unique Creature specialty Heroes

Hero Creature Effect
Sir MullichSir Mullich Sir Mullich All Increases combat speed of all creatures under his command by 2.
FrederickFrederick Frederick Horn of the Abyss (Campaign/Custom) Automaton Sentinel Automaton Automaton and Sentinel Automaton Increases the damage dealt by the detonation at death ability by 5% per level.

War Machine specialties[edit | hide]

These specialties increase the effectiveness of specific war machines.

List of War Machine specialty Heroes

Hero War Machine Effect
TorosarTorosar Torosar
ArlachArlach Arlach
ChristianChristian Christian
GerwulfGerwulf Gerwulf
GurnissonGurnisson Gurnisson
PyrePyre Pyre
RanlooRanloo Ranloo Horn of the Abyss
MortonMorton Morton Horn of the Abyss
Ballista Ballista Increases the Attack and Defense skills of any Ballista by 5% for every 5 levels (rounded up).
JeremyJeremy Jeremy Horn of the Abyss Cannon Cannon Increases the Attack and Defense skills of any Cannon by 5% for every 6 levels (rounded up).

Production specialties[edit | hide]

Some heroes' specialties increase a kingdom's daily income of gold or magical resources. No hero produces the resource needed to recruit the level 7 creature of their native town. These specialties do not improve with the hero's level, and thus their usefulness may decrease over the course of the game as the impact of other specialties becomes greater.

This effect remains in place even when the hero in question is garrisoned in a town and no longer counts towards the limit of 8 adventuring heroes. As hiring a hero only costs 2500 gold, this way of collecting magical resources may, depending on the situation, be preferable to building resource silos for the cost of 5000 gold and 5 ore.

List of Production specialty Heroes

Hero Bonus
RissaRissa Rissa +1 Mercury
CalidCalid Calid +1 Sulfur
SephinrothSephinroth Sephinroth
AndalAndal Andal Horn of the Abyss
+1 Crystal
SaurugSaurug Saurug +1 Gem
AineAine Aine
CaitlinCaitlin Caitlin
ClaviusClavius Clavius
DamaconDamacon Damacon
GelareGelare Gelare
GrindanGrindan Grindan
JenovaJenova Jenova
NagashNagash Nagash
OctaviaOctavia Octavia
BertramBertram Bertram Horn of the Abyss
LeenaLeena Leena Horn of the Abyss
+350 Gold

NOTE: For a comparison between Lord HaartLord Haart Lord Haart's Estates specialty and the +350 Gold specialty, see Lord Haart#Specialty.

See also[edit | hide]