Merist
Fortress | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Beastmasters | |||||||||||
Bron | |||||||||||
Drakon | |||||||||||
Wystan | |||||||||||
Tazar | |||||||||||
Alkin | |||||||||||
Korbac | |||||||||||
Gerwulf | |||||||||||
Broghild | |||||||||||
Witches | |||||||||||
Mirlanda | |||||||||||
Rosic | |||||||||||
Voy | |||||||||||
Kinkeria | |||||||||||
Verdish | |||||||||||
Merist | |||||||||||
Styg | |||||||||||
Andra | |||||||||||
Tiva | |||||||||||
Adrienne | |||||||||||
Towns | |||||||||||
|
Merist the Witch | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Basic information: | |||||||||||
Class: | Witch | ||||||||||
Gender: | Female | ||||||||||
Race: | Gnoll | ||||||||||
Merist was supposed to have been the healer of her village, but when it was discovered that her magical powers were far greater than what would be required as a village healer, she was quickly pressed into the service of Tatalia. | |||||||||||
Specialty: Stone Skin | |||||||||||
| |||||||||||
Starting primary skills: | |||||||||||
| |||||||||||
Starting secondary skills: | |||||||||||
Basic Wisdom | |||||||||||
Basic Learning | |||||||||||
Starting troops: | |||||||||||
| |||||||||||
Starting troops : | |||||||||||
| |||||||||||
Starting spell: | |||||||||||
Stone Skin | |||||||||||
Starting movement points: | |||||||||||
|
Merist the Witch is a Fortress hero. Merist starts with a spell book and the spell Stone Skin.
Story[edit | hide | hide all]
Merist does not appear in the story text of any campaign levels.
Appearances[edit | hide]
- Masters of the Elements
- Don't Drink the Water as an enemy.
Specialty[edit | hide]
Merist's specialty gives in addition to the normal Stone Skin defense bonus:
+3 to creatures on level 1–2
+2 to creatures on level 3–4
+1 to creatures on level 5–6
No additional bonus for creatures on level 7.
Although the in-game description of the specialty states, "based on hero level compared to the level of the target unit", the hero's level has no effect on the specialty.