Visions
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School:
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all schools
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Level:
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2nd
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Cost:
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4/2
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Duration:
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1 day
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Basic effect
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Displays number of monsters in a wandering monster troop and whether or not the troop will offer to join the casting hero's army. Range is equal to power or three, whichever is greater.
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Advanced effect
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Same as basic effect, except an enemy hero's primary skill stats, and the composition and quantity of the hero's army can be viewed. Range is (power x 2) or three, whichever is greater.
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Expert effect
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Same as advanced effect, except an enemy town's statistics and garrison composition and quantity may be viewed. Range is (power x 3) or three, whichever is greater.
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Probability of occurrence (%):
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Visions is a 2nd level spell. Alongside Magic Arrow, it is the only spell that belongs to all schools of magic. Visions is one of the adventure spells.
A hero with at least one Rogue in the army will act as if the expert level Visions spell has been cast. The effect is constant, but the ability is lost if Rogues are lost or moved to another hero.