Bone Dragon and Ghost Dragon

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Necropolis creatures
Level 1
Skeleton Skeleton
Skeleton Warrior Skeleton Warrior
Level 2
Walking Dead Walking Dead
Zombie Zombie
Level 3
Wight Wight
Wraith Wraith
Level 4
Vampire Vampire
Vampire Lord Vampire Lord
Level 5
Lich Lich
Power Lich Power Lich
Level 6
Black Knight Black Knight
Dread Knight Dread Knight
Level 7
Bone Dragon Bone Dragon
Ghost Dragon Ghost Dragon
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral
Statistics
Bone Dragon
 Cost per troop 

1800
Attack 17
Defense 15
Damage 25–50
Health 150
Speed 9
Movement Flying
Size 2
Growth 1
AI Value 3388
 Special abilities:
Undead
• Decreases enemy morale by -1
Dragon
Ghost Dragon
 Cost per troop 

3000

1
Attack 19
Defense 17
Damage 25–50
Health 200
Speed 14
Movement Flying
Size 2
Growth 1
AI Value 4696
 Special abilities:
Undead
• Decreases enemy morale by -1
Dragon
Aging 20%
Portraits
Shadow of Death   Horn of the Abyss
Dragon Vault  

Bone and ghost dragons are the level 7 creatures of Necropolis. They are recruited from the Dragon Vault.

"Bone and ghost dragons are raised from dragon corpses. Both of these creatures have a ferocious biting attack and lower the morale of enemy units by one when they appear on the battlefield. Ghost dragon attacks have a 20% chance of aging their targets. Aged troops have the hit points of all their members halved." RoE manual

Unlike the majority of dragons, Bone Dragons and Ghost Dragons don't have breath attack, i.e. they damage only the troops directly attacked by them. Placing hydras, sea serpents Horn of the Abyss, or any living dragons into the skeleton transformer will produce bone dragons instead of regular skeletons. Bone and ghost dragons themselves will be turned into skeletons.

Aging special ability

Ghost dragons have the special ability aging, which has a 20% chance to occur after they have attacked a creature stack and before the stack has a chance to retaliate. It lowers the maximum health of every creature in the target stack down to 50% (rounded up). The effect lasts for 3 combat rounds, and can only be removed with cure or dispel. Additionally, non-living creatures are immune to aging.

When ghost dragons successfully age a stack, any health lost before being aged remains lost. However, the aging cannot reduce health to 0. For example, a ghost dragon attacks one angel and deals 60 points melee damage before the aging occurs. The angel will have 40 health left, which is the result of the calculation

200÷2-60 = 40

If the ghost dragon had dealt 130 damage, the angel would have had 1 health left, which would have been the result of two calculations:

First: 200-130 = 70

Second: Max(70- (200- 100),1) = 1

200 is the previous maximum health and 100 is the maximum health after aging. 70 health remains after the first calculation (the usual damage calculation).

If cure with a power to heal of 30 is used, the angel would have had 131 health left. The following calculation shows the ensuing result:

First: 1+30 = 31

Second: Min(200,31 + (200- 100)) = 131

200 is the previous maximum health and 100 is the maximum health after being aged. Also, 31 health remains after the first calculation (the usual damage calculation).

Aging has a multiplicative effect with the wyvern monarchs' poisonous ability. This means that a creature's health could potentially be reduced to a fourth of its maximum.

Even though Peasants are not immune to aging, it has no effect on them unless health-boosting artifact is equipped. They have 1 HP, which means that after being decreased to 0.5 and rounded up, it remains 1 HP.

Creatures immune to aging:

Elementals:

Air Elemental Storm Elemental Air and Storm Elementals
Water Elemental Ice Elemental Water and Ice Elementals
Fire Elemental Energy Elemental Fire and Energy Elementals
Earth Elemental Magma Elemental Earth and Magma Elementals
Psychic Elemental Magic Elemental Psychic and Magic Elementals

Undead:

Skeleton Skeleton Warrior Skeletons and Skeleton Warriors
Walking Dead Zombie Walking Dead and Zombies
Wight Wraith Wights and Wraiths
Vampire Vampire Lord Vampires and Vampire Lords
Lich Power Lich Liches and Power Liches
Black Knight Dread Knight Black and Dread Knights
Bone Dragon Ghost Dragon Bone and Ghost Dragons
Mummy Mummies

Gargoyles:

Stone Gargoyle Obsidian Gargoyle Stone and Obsidian Gargoyles

Golems:

Stone Golem Iron Golem Stone and Iron Golems
Gold Golem Gold Golems
Diamond Golem Diamond Golems

Steel Golem Steel Golems Horn of the Abyss


Mechanicals:
Automaton Sentinel Automaton Automatons and Sentinel Automatons Horn of the Abyss
Dreadnought Juggernaut Dreadnoughts and Juggernauts Horn of the Abyss


User commentary

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Some may find the information in this section subjective or irrelevant.

Bone Dragons are the only type of dragon that doesn't require any magical resources to recruit.

Bone Dragons and Ghost Dragons are often considered to be among the weakest level 7 creatures. They are not as powerful as dragons of Rampart and Dungeon, and do not share their breath attack and magic immunity (on the other hand, they can be boosted by some spells, unlike e.g. Black Dragons, and cannot damage their own troops). While Aging can effectively cripple an enemy stack, it is quite unreliable and may be controversial in some cases, as a stack suffered from aging will be resurrected faster.

They are fast, but have below average attack stat and the lowest defense of any level 7 unit. Use them defensively to clean up troop stacks in the first few rounds of combat and try to keep them from being overwhelmed as they will falter when they get teamed up on. They also deal the lowest minimal damage for a tier 7 unit, sharing this stat with the Hydras and Chaos Hydras.

They are also one of the three flying Necropolis units, the others being the Vampires and Wights/Wraiths, making them good for sieges, especially since the Wights and Wraiths have low stats.

Bone and Ghost Dragons are very useful if the enemy has units from at least two factions, as they will have negative morale (unless there are things increasing it). Also they are effective against wandering monsters since the latter don't have positive morale, which often causes unexpected and unnecessary losses in the hero's army.


See also:

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