Score: Difference between revisions
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{|class="wikitable" | Each time a scenario or a campaign is won, the player's score is calculated and added to the High Score table, provided it is greater than the lowest-value entry in said table. | ||
The score is calculated using the following equation ({{wr}}{{-wa}}{{-ws}}): | |||
: (200 - (<span style="color:red">D</span>+10) / (<span style="color:green">T</span>+5) + <span style="color:blue">Gr</span> + <span style="color:gold">Gen</span>) * <span style="color:pink">Difficulty</span> | |||
* <span style="color:red">D</span> is the number of days at the end of the game | |||
* <span style="color:green">T</span> is the final number of castles and towns owned | |||
* <span style="color:blue">Gr</span> is the Grail bonus of 25 points if the player installed the Grail in any town | |||
* <span style="color:gold">Gen</span> is the Genocide bonus of 25 points if all other players have been defeated. | |||
* <span style="color:pink">Difficulty</span> is the difficulty multiplier (0.8 for Easy, 1.0 for Normal, 1.3 for Hard, 1.6 for Very Hard and 2.0 for Impossible). | |||
Each score is accompanied by a creature according to the following table: | |||
{|class="wikitable" | |||
! High Score {{ws}} | |||
|- | |||
| | |||
{|class="wikitable" | |||
! Min !! Max !! Unit | ! Min !! Max !! Unit | ||
|- | |- | ||
| None || None||{{Cn|Peasant}} | | None || None||{{Cn|Peasant}} | ||
|- | |- | ||
| | | 1 || 4 ||{{Cn|Imp}} | ||
|- | |- | ||
| 5 || 8 ||{{Cn|Gremlin}} | | 5 || 8 ||{{Cn|Gremlin}} | ||
Line 240: | Line 257: | ||
| 398 || 400 ||{{Cn|Archangel}} | | 398 || 400 ||{{Cn|Archangel}} | ||
|} | |} | ||
|} | |||
[[Category: Terms]] |
Latest revision as of 17:42, 25 October 2024
Each time a scenario or a campaign is won, the player's score is calculated and added to the High Score table, provided it is greater than the lowest-value entry in said table.
The score is calculated using the following equation ( ):
- (200 - (D+10) / (T+5) + Gr + Gen) * Difficulty
- D is the number of days at the end of the game
- T is the final number of castles and towns owned
- Gr is the Grail bonus of 25 points if the player installed the Grail in any town
- Gen is the Genocide bonus of 25 points if all other players have been defeated.
- Difficulty is the difficulty multiplier (0.8 for Easy, 1.0 for Normal, 1.3 for Hard, 1.6 for Very Hard and 2.0 for Impossible).
Each score is accompanied by a creature according to the following table: