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{{Castle heroes}}{{ | {{Castle heroes}}{{HeroNew | ||
| town = Castle | | town = Castle | ||
| class = Cleric | | class = Cleric | ||
| gender = Female | | gender = Female | ||
| race = Human | | race = Human | ||
| biography = Adela originally contributed her skills only prior to battles. If she could not convince her commander to avoid a fight, she would at least prepare a blessing for the troops as they entered combat. She was given command of the Whitestone garrison. | | biography = Adela originally contributed her skills only prior to battles. If she could not convince her commander to avoid a fight, she would at least prepare a blessing for the troops as they entered combat. She was given command of the {{gl|Whitestone}} garrison. | ||
| specialty = Bless | | specialty = Bless | ||
| s_text = Increases the | | s_text = Increases the {{gl|Damage}} of units affected by Bless by {{swh|10%|3%}} for every N hero levels, where N is the level of the target creature. | ||
| skill_1 = Basic Wisdom | | skill_1 = Basic Wisdom | ||
| skill_2 = Basic Diplomacy | | skill_2 = Basic Diplomacy |
Revision as of 02:51, 5 January 2025
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Adela the Cleric
Female
Human
1
0
2
2
Adela originally contributed her skills only prior to battles. If she could not convince her commander to avoid a fight, she would at least prepare a blessing for the troops as they entered combat. She was given command of the Whitestone garrison.
Increases the Damage of units affected by Bless by 10%
for every N hero levels, where N is the level of the target creature.

Basic
Basic
10–20 Pikeman (100%)
4–7 Archer (100%
)

2–3 Griffin (100%
)

1560
Story
Adela does not appear in the story text of any campaign levels.
Appearances
- Revolt of the Beastmasters
- The First Law as an enemy.
Specialty
Adela's specialization increases the damage of a creature under bless for 10% per each Adela's level in ratio with creature level by following formulas:
If Attack of blessed creature is more than Defense of attacked creature for Advanced/Expert School of Water Magic:
final_damage = (max_creature_damage + 1) * (1 + 0.05 * (Attack - Defense) + 0.10* Adela_lvl / creature_lvl)
If Attack of blessed creature is less than Defense of attacked creature for Advanced/Expert School of Water Magic:
final_damage = (max_creature_damage + 1) * (1 - 0.025 * (Defense - Attack)) * (1 + 0.10* Adela_lvl / creature_lvl)
Subtract the unit from the first parentheses for each of the formulas for None / Basic School of Water Magic.
If you want to take into account more circumstances like a Luck or an Offense and etc. which affect final damage read the article Damage.
User Commentary
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