Monk and Zealot: Difference between revisions
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{{ | {{CastleCreaturesNew}}{{CreatureNew | ||
| name = Monk | |||
| faction = Castle | |||
| attack = 12 | |||
| defense = 7 | |||
| shots = 12 | |||
| damage = 10–12 | |||
| health = 30 | |||
| speed = 5 | |||
| move = Ground | |||
| size = 1 | |||
| growth = 3 | |||
| aivalue = {{swh|582|485}} | |||
| fightvalue = 485 | |||
| goldcost = 400 | |||
| resource = | |||
| rescost = | |||
| abilities = Shoots. | |||
}}{{CreatureNew | |||
| name = Zealot | |||
| faction = Castle | |||
| attack = 12 | |||
| defense = {{gt|10}} | |||
| shots = {{gt|24}} | |||
| damage = 10–12 | |||
| health = 30 | |||
| speed = {{gt|7}} | |||
| move = Ground | |||
| size = 1 | |||
| growth = 3 | |||
| aivalue = 750 | |||
| fightvalue = 500 | |||
| goldcost = 450 | |||
| resource = | |||
| rescost = | |||
| abilities = Shoots. No {{gl|melee penalty}}. | |||
}} | }} | ||
'''Monks''' and '''Zealots''' are the level 5 creatures of [[Castle]]. They can be recruited from the [[Castle creature dwellings|Monastery]]. According to an in-game [[rumor]], Zealots are beings of pure energy. | '''Monks''' and '''Zealots''' are the level 5 creatures of [[Castle]]. They can be recruited from the [[Castle creature dwellings|Monastery]]. According to an in-game [[rumor]], Zealots are beings of pure energy. | ||
''"Monks and zealots train themselves to control and project their personal energistic forces, which they deliver as ranged blasts. While monks suffer the normal penalty for ranged unit hand-to-hand attack damage (50%), the better trained zealots do not."{{-}}<sup>[[Restoration of Erathia Manual Page 86|RoE manual]]''</sup> | ''"Monks and zealots train themselves to control and project their personal energistic forces, which they deliver as ranged blasts. While monks suffer the normal penalty for ranged unit hand-to-hand attack damage (50%), the better trained zealots do not."{{-}}<sup>[[Restoration of Erathia Manual Page 86|RoE manual]]''</sup> | ||
{{clear|left}} | {{clear|left}} | ||
== Heroes with a specialty == | == Dwellings & Portraits == | ||
*{{H|Ingham|Cleric}} has monks as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any monks or zealots for each level attained after 5th level and gives them a [[speed]] bonus of 1. | {{DwellingPortrait | ||
| dwelling = Monastery | |||
| creature1 = Monk | |||
| creature2 = Zealot | |||
}} | |||
{{clear|left}} | |||
== Heroes with a [[Specialty#Creature_specialties|specialty]] == | |||
* {{H|Ingham|Cleric}} has monks as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any monks or zealots for each level attained after 5th level and gives them a [[speed]] bonus of 1. | |||
* {{H|Dracon|Wizard}} {{withmaped}} can upgrade Monks and Zealots (also [[Mage and Arch Mage|Magi and Arch Magi]]) into [[Enchanter]]s. | * {{H|Dracon|Wizard}} {{withmaped}} can upgrade Monks and Zealots (also [[Mage and Arch Mage|Magi and Arch Magi]]) into [[Enchanter]]s. | ||
=={{hota}}== | =={{hota}}== | ||
[[File:Ranged attack.png]]{{-}}[[File:Melee attack.png]] In {{hota}}{{-wh}}, ranged units can now select whether to use a ranged or melee attack. | |||
== Appearance == | == Appearance == | ||
Line 65: | Line 85: | ||
===={{hota}}==== | ===={{hota}}==== | ||
The | The Horn of the Abyss expansion changes the situation of Zealot, as it adds a button that allows you to change the attack mode. At 7 speed, Zealots move faster than most low-level units, which allows you to wait for the opponent to come within range, and choose whether you want to strike in close combat without penalty or shoot from a distance. Skillful control of the Zealot allows you to avoid the enemy's retaliation. This works especially well when fighting against wandering creatures on the adventure map, as the AI often divides its army into many stacks. | ||
Ingham, the Monk specialist is a [[cleric]] that starts with the [[mysticism]] skill, which allows him to regenerate mana faster. Playing as this hero, if you develop magic skills, you can cast powerful spells such as: [[slow]], [[forgetfulness]], [[resurrection]], [[prayer]], and [[fly]], all on expert level. Smart usage of these spells, and the attack mode switch, allow you to win a game against the AI with only Zealots. | |||
}}<!-- end of fan opinion --> | }}<!-- end of fan opinion --> | ||
Latest revision as of 20:22, 25 February 2025

Monk

12
7
Shots
12
10–12
30
5
Move
Ground
Size
1
Growth
3
485
Cost

400
Shoots.

Zealot

12
10
Shots
24
10–12
30
7
Move
Ground
Size
1
Growth
3
750
500
Cost

450
Shoots. No melee penalty.
Monks and Zealots are the level 5 creatures of Castle. They can be recruited from the Monastery. According to an in-game rumor, Zealots are beings of pure energy.
"Monks and zealots train themselves to control and project their personal energistic forces, which they deliver as ranged blasts. While monks suffer the normal penalty for ranged unit hand-to-hand attack damage (50%), the better trained zealots do not." RoE manual
Dwellings & Portraits[edit | hide | hide all]
Heroes with a specialty[edit | hide]
Ingham the Cleric has monks as a specialty, which increases the attack and defense skills of any monks or zealots for each level attained after 5th level and gives them a speed bonus of 1.
Dracon the Wizard
can upgrade Monks and Zealots (also Magi and Arch Magi) into Enchanters.
Horn of the Abyss[edit | hide]
In Horn of the Abyss
, ranged units can now select whether to use a ranged or melee attack.
Appearance[edit | hide]
A Zealot appears at the beginning of the Safe Passage scenario from the Song for the Father campaign in Restoration of Erathia.
Official Renders[edit | hide]
User Commentary
Show User Commentary