Monk and Zealot: Difference between revisions

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{{Castle creatures}}{{Creature
{{CastleCreaturesNew}}{{CreatureNew
| AI_Value  = 485</br>''(582)''{{-wh}}
| name          = Monk
| Name      = Monk
| faction        = Castle
| Attack    = 12
| attack        = 12
| Defense  = 7
| defense        = 7
| Speed    = 5
| shots          = 12
| Growth    = 3
| damage        = 10–12
| Damage    = 10–12
| health        = 30
| Health    = 30
| speed          = 5
| Shots     = 12
| move          = Ground
| Cost      = 400
| size          = 1
| Special  = • [[Ranged attack]]
| growth        = 3
| U_AI_Value= 750
| aivalue        = {{swh|582|485}}
| U_name    = Zealot
| fightvalue     = 485
| U_defense = '''10'''
| goldcost      = 400
| U_speed  = '''7'''
| resource      =
| U_shots  = '''24'''
| rescost        =  
| U_cost    = 450
| abilities      = Shoots.
| U_special = • [[Ranged attack]]<br>• '''No [[melee penalty]]'''
}}{{CreatureNew
| name          = Zealot
| faction        = Castle
| attack        = 12
| defense        = {{gt|10}}
| shots          = {{gt|24}}
| damage        = 10–12
| health        = 30
| speed          = {{gt|7}}
| move          = Ground
| size          = 1
| growth        = 3
| aivalue        = 750
| fightvalue    = 500
| goldcost      = 450
| resource      =
| rescost        =
| abilities      = Shoots. No {{gl|melee penalty}}.
}}
}}


{{Cram|Monastery|Monk|Zealot|no_dwelling=|pad=3px 10px 3px 7px}}
'''Monks''' and '''Zealots''' are the level 5 creatures of [[Castle]]. They can be recruited from the [[Castle creature dwellings|Monastery]]. According to an in-game [[rumor]], Zealots are beings of pure energy.
'''Monks''' and '''Zealots''' are the level 5 creatures of [[Castle]]. They can be recruited from the [[Castle creature dwellings|Monastery]]. According to an in-game [[rumor]], Zealots are beings of pure energy.


''"Monks and zealots train themselves to control and project their personal energistic forces, which they deliver as ranged blasts. While monks suffer the normal penalty for ranged unit hand-to-hand attack damage (50%), the better trained zealots do not."{{-}}<sup>[[Restoration of Erathia Manual Page 86|RoE manual]]''</sup>
''"Monks and zealots train themselves to control and project their personal energistic forces, which they deliver as ranged blasts. While monks suffer the normal penalty for ranged unit hand-to-hand attack damage (50%), the better trained zealots do not."{{-}}<sup>[[Restoration of Erathia Manual Page 86|RoE manual]]''</sup>
{{clear|left}}
{{clear|left}}
== Heroes with a specialty ==
== Dwellings & Portraits ==
*{{H|Ingham|Cleric}} has monks as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any monks or zealots for each level attained after 5th  level and gives them a [[speed]] bonus of 1.
{{DwellingPortrait
| dwelling      = Monastery
| creature1      = Monk
| creature2      = Zealot
}}
{{clear|left}}
== Heroes with a [[Specialty#Creature_specialties|specialty]] ==
* {{H|Ingham|Cleric}} has monks as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any monks or zealots for each level attained after 5th  level and gives them a [[speed]] bonus of 1.
* {{H|Dracon|Wizard}} {{withmaped}} can upgrade Monks and Zealots (also [[Mage and Arch Mage|Magi and Arch Magi]]) into [[Enchanter]]s.
* {{H|Dracon|Wizard}} {{withmaped}} can upgrade Monks and Zealots (also [[Mage and Arch Mage|Magi and Arch Magi]]) into [[Enchanter]]s.


=={{hota}}==
=={{hota}}==
* In Hota, [[AI Value]] of Monks was increased to 582.
[[File:Ranged attack.png]]{{-}}[[File:Melee attack.png]] In {{hota}}{{-wh}}, ranged units can now select whether to use a ranged or melee attack.
* Shadows of Monks and Zealots' adventure map view were fixed: [[File:Monk (HotA) (adventure map).gif]] [[File:Zealot (HotA) (adventure map).gif]]
* [[File:Ranged attack.png]]{{-}}[[File:Melee attack.png]] In {{hota}}{{-wh}}, ranged units can now select whether to use a ranged or melee attack.


== Appearance ==
== Appearance ==
Line 65: Line 85:
===={{hota}}====
===={{hota}}====


The addition to the game Horn of the Abyss changes the situation of Zealot, which adds a button that allows you to change the attack mode. At 7 speeds, your Zealot move faster than most low-level units, which allows you, depending on the situation, to wait for the opponent to come within range and choose whether you want to strike in close combat without penalty or shoot from a distance. Skillful control of Zealot allows you to avoid the enemy's retaliation, even if it seems that Zealot have less damage. This especially works when you are fighting wandering creatures on the adventure map, as the AI ​​often divides the army into many weaker units.  
The Horn of the Abyss expansion changes the situation of Zealot, as it adds a button that allows you to change the attack mode. At 7 speed, Zealots move faster than most low-level units, which allows you to wait for the opponent to come within range, and choose whether you want to strike in close combat without penalty or shoot from a distance. Skillful control of the Zealot allows you to avoid the enemy's retaliation. This works especially well when fighting against wandering creatures on the adventure map, as the AI ​​often divides its army into many stacks.  


Additionally, Ingham, the hero with the Monk specialty, which gives combat bonuses, is a mage and has the mysticism ability at the start of the game, which allows him to regenerate magic mana faster. Playing as this hero, if you develop magic talents, you can easily cast spells that paralyze the enemy: slow on level expert, forgetfulness on level expert, sorrow on level expert, resurrection on level expert, prayer on level expert, blind on level expert, fly on level expert. All these example spells, with a well-thought-out strategy and the use of the attack mode switch, allow you to win the map against the AI with only a Zealot.
Ingham, the Monk specialist is a [[cleric]] that starts with the [[mysticism]] skill, which allows him to regenerate mana faster. Playing as this hero, if you develop magic skills, you can cast powerful spells such as: [[slow]], [[forgetfulness]], [[resurrection]], [[prayer]], and [[fly]], all on expert level. Smart usage of these spells, and the attack mode switch, allow you to win a game against the AI with only Zealots.
}}<!-- end of fan opinion -->
}}<!-- end of fan opinion -->



Latest revision as of 20:22, 25 February 2025

Castle Creatures
Level

1

Level

2

Level

3

Level

4

Level

5

Level

6

Level

7

Castle Creatures
Rampart Creatures
Tower Creatures
Inferno Creatures
Necropolis Creatures
Dungeon Creatures
Stronghold Creatures
Fortress Creatures
Conflux Creatures
Cove Creatures
Factory Creatures
Bulwark Creatures
Palace Creatures
Grotto Creatures
Forge Creatures
Neutral Creatures
Monk
12
7
Shots
12
10–12
30
5
Move
Ground
Size
1
Growth
3
582 Horn of the Abyss
485
Cost

400

Shoots.
Zealot
12
10
Shots
24
10–12
30
7
Move
Ground
Size
1
Growth
3
750
500
Cost

450

Shoots. No melee penalty.

Monks and Zealots are the level 5 creatures of Castle. They can be recruited from the Monastery. According to an in-game rumor, Zealots are beings of pure energy.

"Monks and zealots train themselves to control and project their personal energistic forces, which they deliver as ranged blasts. While monks suffer the normal penalty for ranged unit hand-to-hand attack damage (50%), the better trained zealots do not." RoE manual

Dwellings & Portraits[edit | hide | hide all]

Monastery

Heroes with a specialty[edit | hide]

Horn of the Abyss[edit | hide]

  In Horn of the Abyss Horn of the Abyss, ranged units can now select whether to use a ranged or melee attack.

Appearance[edit | hide]

A Zealot appears at the beginning of the Safe Passage scenario from the Song for the Father campaign in Restoration of Erathia.

0:44

Official Renders[edit | hide]

User Commentary

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See Also:[edit | hide]