Skeleton and Skeleton Warrior: Difference between revisions

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(Expanded on user commentary. Perhaps I'm giving Water Magic too little credit?)
 
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{{Necropolis creatures}}{{Creature
{{NecropolisCreaturesNew}}{{CreatureNew
| AI_Value  = 60
| name          = Skeleton
| Name      = Skeleton
| faction        = Necropolis
| Attack    = 5
| attack        = 5
| Defense  = 4
| defense        = 4
| Speed    = 4
| shots          =
| Growth    = 12 [[Unearthed Graves|(+6)]]
| damage        = 1–3
| Damage    = 1–3
| health        = 6
| Health    = 6
| speed          = 4
| Cost      = 60
| move          = Ground
| Special  = • [[Undead]]
| size          = 1
| U_AI_Value= 85
| growth        = 12 {{gl|Unearthed Graves|(+6)}}
| U_name    = Skeleton Warrior
| aivalue        = 60
| U_attack  = '''6'''
| fightvalue    = 75
| U_defense = '''6'''
| goldcost      = 60
| U_speed  = '''5'''
| resource      =
| U_cost    = 70
| rescost        =  
| No_shots  =  
| abilities      = {{gl|Undead}}.
| No_ushots =  
}}{{CreatureNew
}}  
| name          = Skeleton Warrior
| faction        = Necropolis
| attack        = {{gt|6}}
| defense        = {{gt|6}}
| shots          =
| damage        = 1–3
| health        = 6
| speed          = {{gt|5}}
| move          = Ground
| size          = 1
| growth        = 12 {{gl|Unearthed Graves|(+6)}}
| aivalue        = 85
| fightvalue    = 85
| goldcost      = 70
| resource      =  
| rescost        =  
| abilities      = {{gl|Undead}}.
}}


{{Cram|Cursed Temple|Skeleton|Skeleton Warrior|no_dwelling=}}
'''Skeletons and Skeleton Warriors''' are the level 1 creatures of [[Necropolis]]. They are recruited from the [[Cursed Temple]]. They can also be generated by [[Necromancy]]. Building the [[Unearthed Graves]] increases skeletons' growth by 6 per week.
'''Skeletons and skeleton warriors''' are level 1 [[necropolis]] creatures. They are recruited from the [[Cursed Temple]].


''"While skeletons and skeleton warriors are average foot soldiers individually, it is possible to build massively populated troops of them. They are numerously produced, are the main creature produced by the [[Necromancy]] [[secondary skill]], and other creature types can be converted into them at Necropolis [[Skeleton Transformer]]s."{{-}}<sup>[[Restoration of Erathia Manual Page 101|RoE manual]]''</sup>
''"While skeletons and skeleton warriors are average foot soldiers individually, it is possible to build massively populated troops of them. They are numerously produced, are the main creature produced by the [[Necromancy]] [[secondary skill]], and other creature types can be converted into them at Necropolis [[Skeleton Transformer]]s."{{-}}<sup>[[Restoration of Erathia Manual Page 101|RoE manual]]''</sup>


Building the [[Unearthed Graves]] increases skeletons' growth by 6 per week.
''Note: See [[Necromancy#How it works|Necromancy]] for more information.''
{{clear|left}}
== Dwellings & Portraits ==
{{DwellingPortrait
| dwelling      = Cursed Temple
| creature1      = Skeleton
| creature2      = Skeleton Warrior
}}
{{clear|left}}
== Heroes with a [[Specialty#Creature_specialties|specialty]] ==
*{{H|Galthran|Death Knight}} (''banned by default in {{hota}}{{-wh}}'')


If all slots are occupied and you only have Skeleton Warriors in your army, then Necromancy will raise only 2/3 of the numbers of regular skeletons as Skeleton Warriors.
{{user commentary|
Because of the Necromancy secondary skill and Skeleton Transformer, heroes can often accumulate way more Skeletons compared to other level 1 troops, especially on larger maps full of [[wandering creature]] stacks. Note that if the hero has skeleton warriors and no empty slots, the necromancy will produce skeleton warriors to the hero's army, instead of normal skeletons, but only at 2/3rds the rate. Normally, it is more convenient to have regular skeletons and then upgrade them, since almost 50% more skeletons (2 skeleton warriors → 3 regular skeletons) is worth more than the cost/convenience differential. A small downside of this is that regular skeletons slow your hero more due to lower movement speed unless you also have Walking Dead or Zombies.
 
5/6 attack and 4/6 defence is the highest of the level 1 troops. 6 health is average, and 1-3 damage is above average. 4/5 speed is their weakness as this is slowest of the level 1 troops. 60/70 gold is also rather expensive for a level 1 unit.
 
For the Necropolis army these will often end up being the primary damage dealers due to their numbers and above average damage potential. Direct damage spells will be a considerable threat to them since 6 health makes them not very resilient against magic damage.


== Heroes with a specialty ==
In terms of spells, [[Haste]] removes their only downside making them far more threatening, while [[Slow]] will cause problems especially with ranged attackers. [[Bloodlust]] improves their damage output, and if the skeletons aren't taking too many casualties [[Counterstrike]] can help with engaging other melee units. Much like [[Resurrection]] for living creatures, [[Animate Dead]] is arguably the best spell for Skeletons since that allows you to not only bring back any skeletons lost in battle, but combined with Necromancy can allow your Skeleton stack to grow even faster.
*{{H|Galthran|Death Knight}} has skeletons as a [[Specialty#Creature_specialties|specialty]], which increases the Attack and Defense skills of any Skeletons or Skeleton Warriors for each level attained after 1st level and gives them a [[speed]] bonus of 1.


{{user commentary|
For secondary skills, [[Offense]] and [[Armorer]] will always be a good choice. [[Tactics]] can be quite helpful since that allows the Skeletons to reach the front lines easier. [[Luck]] can be helpful as they often deal high amounts of damage already, so a lucky strike can be devastating for your enemy. [[Resistance]] can also come in handy as it can potentially save your Skeletons from being slowed, or hit with a damaging spell such as [[Destroy Undead]] or [[Implosion]]. [[Air Magic|Air]], [[Earth Magic|Earth]], and [[Fire Magic]] are all helpful thanks to improving spells like the aforementioned Haste, Bloodlust, or Animate Dead. [[Water Magic]] is arguably the least useful as Skeletons cannot be Blessed, and while potent, [[Prayer]] cannot show up in Necropolis' Mage Guild.
With the necromancy secondary skill it is possible to "harvest" skeletons by attacking [[wandering creature]] stacks. If the hero has skeleton warriors and no empty slots, the necromancy will produce skeleton warriors to the hero's army, instead of normal skeletons.
}}{{end of user commentary}}
}}{{end of user commentary}}


{{creature 'see also'}}
{{creature 'see also'}}
* [[Comparison of Level 1 Creatures]]


[[Category: Creatures]]
[[Category: Creatures]]
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Latest revision as of 16:42, 12 March 2025

Necropolis Creatures
Level

1

Level

2

Level

3

Level

4

Level

5

Level

6

Level

7

Castle Creatures
Rampart Creatures
Tower Creatures
Inferno Creatures
Necropolis Creatures
Dungeon Creatures
Stronghold Creatures
Fortress Creatures
Conflux Creatures
Cove Creatures
Factory Creatures
Bulwark Creatures
Palace Creatures
Grotto Creatures
Forge Creatures
Neutral Creatures
Skeleton
5
4
1–3
6
4
Move
Ground
Size
1
Growth
12 (+6)
60
75
Cost Per Troop

60

Skeleton Warrior
6
6
1–3
6
5
Move
Ground
Size
1
Growth
12 (+6)
85
85
Cost Per Troop

70

Skeletons and Skeleton Warriors are the level 1 creatures of Necropolis. They are recruited from the Cursed Temple. They can also be generated by Necromancy. Building the Unearthed Graves increases skeletons' growth by 6 per week.

"While skeletons and skeleton warriors are average foot soldiers individually, it is possible to build massively populated troops of them. They are numerously produced, are the main creature produced by the Necromancy secondary skill, and other creature types can be converted into them at Necropolis Skeleton Transformers." RoE manual

Note: See Necromancy for more information.

Dwellings & Portraits[edit | hide | hide all]

Cursed Temple

Heroes with a specialty[edit | hide]

User Commentary

Show User Commentary

See Also:[edit | hide]