Template:Hs table row: Difference between revisions
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<includeonly>|- style="background-color:{{{background|}}};" | <includeonly>|- class='{{sourceToggle|{{{source}}}|{{{only}}}}}' style="background-color:{{{background|}}};" | ||
| style="text-align:left; |[[File:Specialty {{{1}}} small. | | style="border-top: 1px solid #{{Green 1b}}; padding-right:5px; text-align:left; |{{swh|noicon=|{{exist|File:Specialty {{{specimage|{{{1}}}}}} (HotA) small.png|[[File:Specialty {{{specimage|{{{1}}}}}} (HotA) small.png|Specialty: {{{1}}}|link=Hero specialty]]|[[File:Specialty {{{specimage|{{{1}}}}}} small.png|Specialty: {{{1}}}|link=Hero specialty]]}}|[[File:Specialty {{{specimage|{{{1}}}}}} small.png|Specialty: {{{1}}}|link=Hero specialty]]}} | ||
| style=" | | style="border-top: 1px solid #{{Green 1b}}; padding-right:5px; text-align:left;" |'''{{{1}}}''' {{#switch: {{{only|}}}| hota={{wh}}|}} | ||
| style=" | | style="border-top: 1px solid #{{Green 1b}}; padding-right:5px;" |{{{2}}} | ||
| style="text-align:left; padding-right:5px;"| | | style="border-top: 1px solid #{{Green 1b}}; padding-right:5px; text-align:left;" |{{{h}}} | ||
| | | style="border-top: 1px solid #{{Green 1b}}; padding-right:5px;" | <small>{{{effect|{{#switch: {{{2}}} | ||
|[[ | | Spell = {{#switch: {{{3}}} | ||
| | | percent = Casts [[{{{1}}}]] with effect increased by 3% for every n hero levels, where n is the level of the targeted creature. | ||
| static = Casts [[{{{1}}}]] with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures. | |||
| damage = Casts [[{{{1}}}]] with damage increased by 3% for every n hero levels, where n is the level of the targeted creature.}} | |||
| Creature = Increases Speed of any [[{{{cr1|{{{1}}}}}}]]{{{cr2|}}} or [[{{{4}}}]] by 1 and their Attack and Defense skills by 5% for every {{{3}}} levels (rounded up). | |||
| War machine = Increases the Attack and Defense skills of any [[{{{1}}}]] by 5% for every {{{3}}} levels (rounded up). | |||
| Upgrade = Can upgrade {{{3}}} to [[{{{1}}}]]. | |||
| Secondary Skill = Receives a 5% per level bonus to [[{{{1}}}]] skill. | |||
| Resource = Increases kingdom's [[{{{1}}}]] production by 1 per day. | |||
| Speed = All creatures receive +2 speed. | |||
| ERROR!!!}}}}}</small></includeonly><noinclude> | |||
=== Hero specialties table row === | |||
# specialty | |||
# specialty class | |||
# (varies based on parameter 2) | |||
#* Spell -> "percent"/"static"/"damage" for the common specialty text. | |||
#* Creature/War machine -> Value for every X levels the specialty improves | |||
# (varies based on parameter 2) | |||
#* Creature -> Upgraded creature name | |||
* effect= | |||
* background= #bgcolor | |||
* specimage= | |||
* h= (heroes - use hero templates split by <nowiki><br></nowiki>) | |||
* cr2= (used for adding an intermediate upgrade creature (e.g. Corsairs)) | |||
* cr1= (used for when the base creature name is different than the specialty (e.g. Golems)) | |||
<nowiki>{{ | <nowiki>{|... | ||
{{hs table row| Armadillos | Creature | 3 | Bellwether Armadillos | h={{H|Celestine|0=}}}} | |||
|}</nowiki> | |||
{| | {{hs table header}} | ||
| | {{hs table row| Air Shield | Spell | percent | h={{H|Dargem|0=}} |only=hota}} | ||
{{hs table row| Animate Dead | Spell | percent | h={{H|Thant|0=}}}} | |||
{{hs table row| Archers | Creature | 2 | Marksmen | h={{H|Valeska|image=Valeska (HotA)|0=}}}} | |||
{{hs table row| Archery | Secondary Skill | Archery | h={{H|Orrin|0=}}<br>{{H|Murdoch|0=}}}} | |||
{{hs table row| Armadillos | Creature | 3 | Bellwether Armadillos | h={{H|Celestine|0=}}}} | |||
{{hs table row| Armorer | Secondary Skill | Armorer | h={{H|Tazar|image=Tazar (HotA)|0=}}<br>{{H|Neela|image=Neela (HotA)|0=}}<br>{{H|Mephala|0=}}<br>{{H|Dury|0=}}}} | |||
| | {{hs table row| Automatons | Creature | h={{H|Frederick|0=}} | effect=Increases damage dealt by explosion of [[Automaton]]s and [[Sentinel Automaton]]s by 5% for every level (rounded up).}} | ||
{{ | {{hs table row| Automatons | Creature | 4 | Sentinel Automatons | h={{H|Todd|0=}}}} | ||
{{hs table row| Ballista | War machine | 5 | | h={{H|Pyre|0=}}<br>{{H|Torosar|0=}}<br>{{H|Ranloo|0=}}<br>{{H|Morton|0=}}<br>{{H|Gurnisson|image=Gurnisson (HotA)|0=}}<br>{{H|Gerwulf|0=}}<br>{{H|Christian|0=}}<br>{{H|Arlach|0=}}}} | |||
{{hs table row| Basilisks | Creature | 4 | Greater Basilisks | h={{H|Bron|image=Bron (HotA)|0=}}}} | |||
{{hs table row| Behemoths | Creature | h={{H|Kilgor|0=}} | effect=[[Behemoth]]s or [[Ancient Behemoth]]s receive +5 Attack, +5 Defense, and +10 Damage.}} | |||
{{hs table row| Beholders | Creature | 3 | Evil Eyes | h={{H|Ajit|image=Ajit (HotA)|0=}}}} | |||
{{hs table row| Black Knights | Creature | h={{H|Haart Lich|0=}} | effect=[[Black Knight]]s or [[Dread Knight]]s receive +5 Attack, +5 Defense, and +10 Damage.}} | |||
{{hs table row| Black Knights | Creature | 6 | Dread Knights | h={{H|Tamika|0=}}}} | |||
{{hs table row| Bless | Spell | h={{H|Adela|0=}} | effect=Increases damage of units with [[Bless]] effect by 3% for every n hero levels, where n is the level of unit creature.}} | |||
{{hs table row| Bloodlust | Spell | static | h={{H|Inteus|image=Inteus (HotA)|0=}}<br>{{H|Ash|0=}}}} | |||
{{hs table row| Cannon | War machine | 6 | | h={{H|Jeremy|0=}}}} | |||
{{hs table row| Cavaliers | Creature | 6 | Champions | h={{H|Tyris|0=}}}} | |||
{{hs table row| Dragons | Creature | h={{H|Mutare|Overlord|0=}}<br>{{H|Mutare Drake|Overlord|0=}} | effect=All [[dragons]] receive +5 Attack, and +5 Defense.}} | |||
{{hs table row| Golems | Creature | 3 | Iron Golems |cr1=Stone Golems| h={{H|Josephine|0=}}}} | |||
{{hs table row| Pirates | Creature | 3 | Sea Dogs| cr2=, [[Corsairs]]| h={{H|Anabel|0=}}}} | |||
{{hs table row| Sharpshooters | Upgrade | [[Archer]]s or [[Marksmen]] and [[Wood Elves]] or [[Grand Elves]] | h={{H|Gelu|0=}}}} | |||
|} | |} | ||
[[Category:Table templates]] | |||
</noinclude> | |||
Latest revision as of 15:23, 10 April 2025
Hero specialties table row[edit | hide | hide all]
- specialty
- specialty class
- (varies based on parameter 2)
- Spell -> "percent"/"static"/"damage" for the common specialty text.
- Creature/War machine -> Value for every X levels the specialty improves
- (varies based on parameter 2)
- Creature -> Upgraded creature name
- effect=
- background= #bgcolor
- specimage=
- h= (heroes - use hero templates split by <br>)
- cr2= (used for adding an intermediate upgrade creature (e.g. Corsairs))
- cr1= (used for when the base creature name is different than the specialty (e.g. Golems))
{|...
{{hs table row| Armadillos | Creature | 3 | Bellwether Armadillos | h={{H|Celestine|0=}}}}
|}
| Specialty | Specialty class |
Hero | Effect | |
|---|---|---|---|---|
| Air Shield |
Spell | Casts Air Shield with effect increased by 3% for every n hero levels, where n is the level of the targeted creature. | ||
| Animate Dead | Spell | Casts Animate Dead with effect increased by 3% for every n hero levels, where n is the level of the targeted creature. | ||
| Archers | Creature | Increases Speed of any Archers or Marksmen by 1 and their Attack and Defense skills by 5% for every 2 levels (rounded up). | ||
| Archery | Secondary Skill | Receives a 5% per level bonus to Archery skill. | ||
| Armadillos | Creature | Increases Speed of any Armadillos or Bellwether Armadillos by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up). | ||
| Armorer | Secondary Skill | Receives a 5% per level bonus to Armorer skill. | ||
| Automatons | Creature | Increases damage dealt by explosion of Automatons and Sentinel Automatons by 5% for every level (rounded up). | ||
| Automatons | Creature | Increases Speed of any Automatons or Sentinel Automatons by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up). | ||
| Ballista | War machine | Increases the Attack and Defense skills of any Ballista by 5% for every 5 levels (rounded up). | ||
| Basilisks | Creature | Increases Speed of any Basilisks or Greater Basilisks by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up). | ||
| Behemoths | Creature | Behemoths or Ancient Behemoths receive +5 Attack, +5 Defense, and +10 Damage. | ||
| Beholders | Creature | Increases Speed of any Beholders or Evil Eyes by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up). | ||
| Black Knights | Creature | Black Knights or Dread Knights receive +5 Attack, +5 Defense, and +10 Damage. | ||
| Black Knights | Creature | Increases Speed of any Black Knights or Dread Knights by 1 and their Attack and Defense skills by 5% for every 6 levels (rounded up). | ||
| Bless | Spell | Increases damage of units with Bless effect by 3% for every n hero levels, where n is the level of unit creature. | ||
| Bloodlust | Spell | Casts Bloodlust with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures. | ||
| Cannon | War machine | Increases the Attack and Defense skills of any Cannon by 5% for every 6 levels (rounded up). | ||
| Cavaliers | Creature | Increases Speed of any Cavaliers or Champions by 1 and their Attack and Defense skills by 5% for every 6 levels (rounded up). | ||
| Dragons | Creature | All dragons receive +5 Attack, and +5 Defense. | ||
| Golems | Creature | Increases Speed of any Stone Golems or Iron Golems by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up). | ||
| Pirates | Creature | Increases Speed of any Pirates , Corsairs or Sea Dogs by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up). | ||
| Sharpshooters | Upgrade | Can upgrade Archers or Marksmen and Wood Elves or Grand Elves to Sharpshooters . | ||