School of Fire Magic: Difference between revisions

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{{About|is about the characteristics of the fire school [[spell]]s. For the [[secondary skill]], see [[fire magic]].}}
{{Fire spells||margin = 1em}}
{{Fire spells}}


'''School of Fire Magic''' is one of the four schools of magic. Others are [[School of Air Magic]], [[School of Earth Magic]] and [[School of Water Magic]]. School of Fire Magic is related to the [[secondary skill]] [[Fire Magic]], which allows heroes' to cast Fire School spells more effectively and at reduced cost. The cost reduction is the same regardless of whether a hero holds the skill at basic, advanced, or expert level.
'''School of Fire Magic''' is one of the four schools of magic. Others are [[School of Air Magic]], [[School of Earth Magic]] and [[School of Water Magic]]. School of Fire Magic is related to the [[secondary skill]] [[Fire Magic]], which allows heroes to cast Fire School spells more effectively and at reduced cost. The cost reduction is the same regardless of whether a hero holds the skill at basic, advanced, or expert level.


== Comments & Debate ==
{{user commentary|
Fire Magic is somewhat odd: it offers some really great spells, like [[Curse]], [[Blind]], [[Armageddon]] and [[Berserk]], but several are quite effective even if you haven't any levels of Fire Magic, and its [[Direct damage spells|damage spells]] are all quite weak. The best spell of the lot is probably Berserk, which can make you triumph over seemingly impossible odds. Incidentally, Berserk is also the spell that gains the most in power with increasing expertise in Fire Magic. Fire Magic also gains from having the Armageddon spell, a necessary part of the [[Dracageddon]] tactic. This all means that, unless you know that you will be able to learn Berserk, you should only pick Fire Magic if leading the forces of the [[Inferno]], [[Dungeon]] or [[Conflux]] and are hoping to do the Dracageddon.
The most powerfull spell in the School of Fire Magic is [[Berserk]], which combined with expert [[Fire Magic]] can be cast on an area of three hex radius. It causes all affected creatures to use their attack on the nearest possible target, potentially forcing the enemy troops to kill each other. Additionally, [[Armageddon]] is a devastating spell, that can be used in a tactic called [[Dragogeddon]].
Expertise at Fire Magic cannot be learned by any rampart hero, whether it may be by leveling-up or using academies.
=== DiFool's Ratings (1-5) ===


* [[Direct damage spells|Direct damage]]   4
Other useful spells are [[Curse]] and [[Blind]]. Curse becomes a [[List of mass spells|mass spell]] at expert level of Fire Magic, and can significantly reduce enemy damage, saving the lives of your troops. Blind is an all-around spell that is beneficial in almost any situation. It works perfectly with [[Resurrection]] or [[Animate Dead]], as you can blind the only surviving enemy stack and raise your slain warriors. [[Bloodlust]] is also decent in fierce battles, making the majority of your troops (besides the ones who attack at distance) more effective.
* Benefit own army            2
* Weaken enemy army 4
* [[Adventure spell|Travel]]               1
* [[Informational spells|Informational]]   1
* Specialty helps?                      3


[[Category: Secondary skills]]
Generally, the School of Fire Magic has only a few top-tier spells. However, [[Fire Wall]] is very good against overwhelming wandering troops, [[Fireball]] and [[Inferno_(spell)|Inferno]] are sometimes the mass damage spells you need, and [[Frenzy]] helps to wipe out strong stacks faster (altough you should use it very carefully, not allowing a strong enemy to attack your stack when it has [[Defense]] 0).
}}{{end of user commentary}}


== Related articles ==
* [[School of Air Magic]]
* [[School of Earth Magic]]
* [[School of Water Magic]]


[[Category: Spells]]
[[Category: Spells|*]]
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Latest revision as of 23:32, 7 December 2023

School of Fire Magic
School of Earth Magic
Level 1
 Bloodlust
 Curse
 Magic Arrow *
 Protection from Fire
Level 2
 Blind
 Fire Wall
 Visions *
Level 3
 Fireball
 Land Mine
 Misfortune
Level 4
 Armageddon
 Berserk
 Fire Shield
 Frenzy
 Inferno
 Slayer
Level 5
 Sacrifice
 Summon Fire Elemental
School of Air Magic
School of Earth Magic
School of Water Magic

School of Fire Magic is one of the four schools of magic. Others are School of Air Magic, School of Earth Magic and School of Water Magic. School of Fire Magic is related to the secondary skill Fire Magic, which allows heroes to cast Fire School spells more effectively and at reduced cost. The cost reduction is the same regardless of whether a hero holds the skill at basic, advanced, or expert level.

User commentary

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Some may find the information in this section subjective or irrelevant.

The most powerfull spell in the School of Fire Magic is Berserk, which combined with expert Fire Magic can be cast on an area of three hex radius. It causes all affected creatures to use their attack on the nearest possible target, potentially forcing the enemy troops to kill each other. Additionally, Armageddon is a devastating spell, that can be used in a tactic called Dragogeddon.

Other useful spells are Curse and Blind. Curse becomes a mass spell at expert level of Fire Magic, and can significantly reduce enemy damage, saving the lives of your troops. Blind is an all-around spell that is beneficial in almost any situation. It works perfectly with Resurrection or Animate Dead, as you can blind the only surviving enemy stack and raise your slain warriors. Bloodlust is also decent in fierce battles, making the majority of your troops (besides the ones who attack at distance) more effective.

Generally, the School of Fire Magic has only a few top-tier spells. However, Fire Wall is very good against overwhelming wandering troops, Fireball and Inferno are sometimes the mass damage spells you need, and Frenzy helps to wipe out strong stacks faster (altough you should use it very carefully, not allowing a strong enemy to attack your stack when it has Defense 0).


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