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'''Spellcaster''' is a [[special ability]] of some creatures, which enables them to cast a [[spell]] during combat. Creatures can cast the spell on their own turn during combat, and typically they use their chance to act to do so.
'''Spellcaster''' is a [[special ability]] of some creatures, which enables them to cast a [[spell]] during combat. Creatures can cast the spell on their own turn during combat, and typically they use their chance to act to do so.
Exceptions:
Exceptions:
* [[Enchanter]]s only cast mass spells and they do it in the beginning of their turn and do not lose their chance to attack in the process.
* [[Enchanter|Enchanters]] only cast mass spells and they do it in the beginning of their turn and do not lose their chance to attack in the process.
* Several creatures cast after an attack.
* Several creatures cast after an attack.


Perhaps the most renowed spellcasters in {{roe}} version, are the [[Genie and master genie|Master Genies]], who can cast several different spells. The expansion {{ab}} introduced [[Faerie Dragon]]s and [[Enchanter]]s, who also can cast several different spells, as well as [[Air Elemental and Storm Elemental|Storm]], [[Water Elemental and Ice Elemental|Ice]], [[Fire Elemental and Energy Elemental|Energy]] and [[Earth Elemental and Magma Elemental|Magma elementals]], who can each cast protection from their own school of magic.
Perhaps the most renowed spellcasters in {{roe}} version, are the [[Master Genie]]s, who can cast several different spells. The expansion {{ab}} introduced [[Faerie Dragon]]s and [[Enchanter]]s, who also can cast several different spells, as well as [[Air Elemental and Storm Elemental|Storm]], [[Water Elemental and Ice Elemental|Ice]], [[Fire Elemental and Energy Elemental|Energy]] and [[Earth Elemental and Magma Elemental|Magma elementals]], who can each cast protection from their own school of magic.


'''Can cast instead of normal action:'''
'''Can cast instead of normal action:'''
* {{Cn|Storm Elemental}} – can cast {{Sn|Protection from Air}}
* {{Cn|Archangel}} – can cast {{Sn|Resurrection}} once, 100 Health per Archangel in the stack<sup>''*Technically archangels do not cast Resurrection. See [[Angel and Archangel]] for more information.''</sup>
* {{Cn|Ice Elemental}} – can cast {{Sn|Protection from Water}}
* {{Cn|Master Genie}} – can cast several different spells at advanced level at 6 power, 3 times, see [[Master Genie]] for more information
* {{Cn|Energy Elemental}} – can cast {{Sn|Protection from Fire}}
* {{Cn|Ogre Mage}} – can cast {{Sn|Bloodlust}} at advanced level at 6 power, 3 times
* {{Cn|Ogre Mage}} – can cast {{Sn|Bloodlust}} at advanced level
* {{Cn|Storm Elemental}}{{-wa}} – can cast {{Sn|Protection from Air}} at advanced level at 6 power, 3 times
* {{Cn|Magma Elemental}} – can cast {{Sn|Protection from Earth}}
* {{Cn|Ice Elemental}}{{-wa}} – can cast {{Sn|Protection from Water}} at advanced level at 6 power, 3 times
* {{Cn|Master Genie}} – can cast several different spells
* {{Cn|Energy Elemental}}{{-wa}} – can cast {{Sn|Protection from Fire}} at advanced level at 6 power, 3 times
* {{Cn|Archangel}} – can cast {{Sn|Resurrection}}<sup>''*Technically archangels do not cast Resurrection. See [[Angel and Archangel]] for more information.''</sup>  
* {{Cn|Magma Elemental}}{{-wa}} – can cast {{Sn|Protection from Earth}} at advanced level at 6 power, 3 times
* {{Cn|Faerie Dragon|image=Faerie Dragon (HotA)}} – can cast several different spells
<ul class="onlyhota"><li>{{Cn|Leprechaun}}{{-wh}} – can cast {{Sn|Fortune}} at advanced level at 6 power, 3 times</li></ul>
* {{Cn|Leprechaun}}{{-}}{{withhota}} – can cast {{Sn|Fortune}}
<ul class="onlyhota"><li>{{Cn|Satyr}}{{-wh}} – can cast {{Sn|Mirth}} at advanced level at 6 power, 3 times</li></ul>
* {{Cn|Satyr}}{{-}}{{withhota}} – can cast {{Sn|Mirth}}
* {{Cn|Faerie Dragon}}{{-wa}} – can cast several different spells at advanced level at 5 * N power, which N is the the number of Faerie Dragons in the stack, 5 times, see [[Faerie Dragon]] for more information
 
'''Casts before normal action:'''
'''Casts before normal action:'''
* {{Cn|Enchanter}} – can cast several different spells
* {{Cn|Enchanter}}{{-wa}} – can cast several different spells at expert level every 3 rounds at 3 power, see [[Enchanter]] for more information
 
'''Casts after attack:'''
'''Casts after attack:'''
* {{Cn|Mummy}} - 25% chance to cast {{Sn|Curse}}
* {{Cnu|Unicorn|War Unicorn}} - 20% chance to cast {{Sn|Blind}} at advanced level at 3 power
* {{Cn|Serpent Fly}} - casts {{Sn|Dispel}}
* {{Cnu|Black Knight|Dread Knight}} - 25% chance to cast {{Sn|Curse}} at advanced level at 3 power
* {{Cn|Dragon Fly}} - casts {{Sn|Dispel}} and {{Sn|Weakness}}
* {{Cn|Thunderbird}} - 20% chance to cast {{Sn|Lightning Bolt}}, causing 10 * N Damage, which N is the the number of Thunderbirds in the stack<sup>''*Technically Thunderbirds do not cast Lightning Bolt. See [[Roc and Thunderbird]] for more information.''</sup>
* {{Cn|Thunderbird}} - 20% chance to cast {{Sn|Lightning Bolt}}<sup>''*Technically Thunderbirds do not cast Lightning Bolt. See [[Roc and Thunderbird]] for more information.''</sup>  
* {{Cn|Serpent Fly}} - casts {{Sn|Dispel}} at advanced level <sup>''*Note: Only dispel beneficial spells ''</sup>
* {{Cn|Black Knight|noname=}}{{Cn|Dread Knight|name=Black Knight and Dread Knight}} - 25% chance to cast {{Sn|Curse}}
* {{Cn|Dragon Fly}} - casts {{Sn|Dispel}} and {{Sn|Weakness}} at advanced level at 3 power <sup>''*Note: Only dispel beneficial spells ''</sup>
* {{Cn|Unicorn|noname=}}{{Cn|War Unicorn|name=Unicorn and War Unicorn}} - 20% chance to cast {{Sn|Blind}}
<ul class="onlyhota"><li>{{Cnu|Sea Witch|Sorceress}}{{-wh}} – casts {{Sn|Weakness}} at 3 power or {{Sn|Disrupting Ray}} at basic/advanced level</li></ul>
* {{Cn|Sea Witch|noname=}}{{Cn|Sorceress|name=Sea Witch and Sorceress}}{{-}}{{withhota}} – casts {{Sn|Weakness}} or {{Sn|Disrupting Ray}} at basic/advanced level
* {{Cn|Mummy}}{{-wa}} - 25% chance to cast {{Sn|Curse}} at advanced level at 3 power
* {{Cn|Fangarm}}{{-}}{{withhota}} - casts {{Sn|Hypnotize}} at advanced level
<ul class="onlyhota"><li>{{Cn|Fangarm}}{{-wh}} - casts {{Sn|Hypnotize}} at advanced level for 3 rounds, see [[Fangarm]] for more information</li></ul>


[[Category: Creature specialties]]
[[Category: Creature specialties]]
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Latest revision as of 15:18, 18 December 2025

Spellcaster is a special ability of some creatures, which enables them to cast a spell during combat. Creatures can cast the spell on their own turn during combat, and typically they use their chance to act to do so. Exceptions:

  • Enchanters only cast mass spells and they do it in the beginning of their turn and do not lose their chance to attack in the process.
  • Several creatures cast after an attack.

Perhaps the most renowed spellcasters in Restoration of Erathia version, are the Master Genies, who can cast several different spells. The expansion Armageddon's Blade introduced Faerie Dragons and Enchanters, who also can cast several different spells, as well as Storm, Ice, Energy and Magma elementals, who can each cast protection from their own school of magic.

Can cast instead of normal action:

  • SatyrSatyr Satyr Horn of the Abyss – can cast  Mirth at advanced level at 6 power, 3 times
  • Faerie DragonFaerie Dragon Faerie Dragon Armageddon's Blade – can cast several different spells at advanced level at 5 * N power, which N is the the number of Faerie Dragons in the stack, 5 times, see Faerie Dragon for more information

Casts before normal action:

  • EnchanterEnchanter Enchanter Armageddon's Blade – can cast several different spells at expert level every 3 rounds at 3 power, see Enchanter for more information

Casts after attack:

  • MummyMummy Mummy Armageddon's Blade - 25% chance to cast  Curse at advanced level at 3 power