Knight: Difference between revisions
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{{Hero classes}}{{Hero class|3|5|5|5|8|4|2|2|6|1|2|1|10|4|5|3|2|8|0|7|4|5|1|4|1|7|4|3 | {{Hero classes}}{{Hero class|3|5|5|5|8|4|2|2|6|1|2|1|10|4|5|3|2|8|0|7|4|5|1|4|1|7|4|3|41=5 | ||
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|35|45|10|10|30|30|20|20|fhc=[[File: Female {{PAGENAME}} on battlefield (HotA).gif|Female {{PAGENAME}}]]|frc=[[File: Female Cleric on battlefield.gif|Female {{PAGENAME}}]]}} | |||
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'''Knights''' are might heroes of [[Castle]] | '''Knights''' are the might heroes of [[Castle]]. | ||
''"Knights are brave and noble warriors dedicated to good and righteousness. While they can learn magic skills, they are by far more dedicated to the pursuit of martial knowledge."{{-}}<sup>[[Restoration of Erathia Manual Page 24|RoE manual]]''</sup> | |||
{{sacrifice|good}} | |||
All Knights start with the [[Secondary Skills|secondary skill]] [[Leadership]]. They cannot learn [[Necromancy]], which means they can only acquire it from [[Witch Hut]]s (if allowed), [[Scholar (Adventure Map)|Scholar]]s, [[Seer's Hut]]s, [[Pandora's Box]]es or [[Event]]s. | |||
{| cellspacing=0 | |||
! style="padding-left:5px; padding-right:5px" | Most likely to learn: | |||
! style="padding-left:5px; padding-right:5px" | Unlikely to learn: | |||
! style="padding-left:5px; padding-right:5px" | Cannot learn: | |||
|- valign=top | |||
| | |||
* {{ss|Leadership}} | |||
* {{ss|Ballistics}} | |||
* {{ss|Navigation}} | |||
| | |||
* {{ss|Fire Magic}} | |||
* {{ss|Intelligence}} | |||
* {{ss|Scholar}} | |||
* {{ss|Sorcery}} | |||
| | |||
* {{ss|Necromancy}} | |||
|} | |||
---- | |||
{{Hero table}} | {{Hero table}} | ||
{{Knight table}} | {{Knight hero table}} | ||
|} | |} | ||
{{hero class 'see also'}} | |||
[[Category: Knights|*]] | [[Category: Knights|*]] | ||
__NOTOC__ | __NOTOC__ |
Latest revision as of 13:40, 4 October 2024
Hero classes |
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Castle |
Knight |
Cleric |
Rampart |
Ranger |
Druid |
Tower |
Alchemist |
Wizard |
Inferno |
Demoniac |
Heretic |
Necropolis |
Death Knight |
Necromancer |
Dungeon |
Overlord |
Warlock |
Stronghold |
Barbarian |
Battle Mage |
Fortress |
Beastmaster |
Witch |
Conflux |
Planeswalker |
Elementalist |
Cove |
Captain |
Navigator |
Factory |
Mercenary |
Artificer |
Knight | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Chances of secondary skills | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Knights are the might heroes of Castle.
"Knights are brave and noble warriors dedicated to good and righteousness. While they can learn magic skills, they are by far more dedicated to the pursuit of martial knowledge." RoE manual
As they are heroes of a good town, they can get experience by sacrificing only artifacts on Altar of Sacrifice and in Grotto .
All Knights start with the secondary skill Leadership. They cannot learn Necromancy, which means they can only acquire it from Witch Huts (if allowed), Scholars, Seer's Huts, Pandora's Boxes or Events.
Most likely to learn: | Unlikely to learn: | Cannot learn: |
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