User:Phasma/Pumpkin Patch/Spell Changes: Difference between revisions

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== Combat Spells ==
== Combat Spells ==
== Level 1 ==
== Level 1 ==
* {{Sn|Slow}}: Mana cost 6/5 -> {{rt|10}}/{{rt|9}}; AI value: 5/5/15/15 -> {{gt|8}}/{{gt|8}}/{{gt|16}}/{{gt|24}}
* {{Sn|Slow}}: Mana cost 6/5 -> {{rt|8}}/{{rt|7}}; AI value: 5/5/15/15 -> {{gt|8}}/{{gt|8}}/{{gt|16}}/{{gt|24}}
* {{Sn|Haste}}: Mana cost 6/5 -> {{rt|7}}/{{rt|6}}
* {{Sn|Haste}}: Mana cost 6/5 -> {{rt|7}}/{{rt|6}}
* {{Sn|Cure}}: Healing: 10/10/20/30 + 5 x SP -> 10/10/20/{{gt|50}} + 5 x SP.  
* {{Sn|Cure}}: Healing: 10/10/20/30 + 5 x SP -> 10/10/20/{{gt|50}} + 5 x SP.  
** No longer removes Hypnosis, and no longer affects War Machines.  
** No longer removes Hypnosis (''since it was bugged anyway''), and no longer affects War Machines (''It neither fits thematically, nor makes sense gameplay-wise for Jeremy to be able to Cure his Cannon all the way up while the damage per turn limit applies)''.  
* {{Sn|Protection from Water}}: Mana cost 5/4 -> {{gt|4}}/{{gt|3}}
* {{Sn|Protection from Water}}: Mana cost 5/4 -> {{gt|4}}/{{gt|3}}
* {{Sn|Protection from Fire}}: Mana cost 5/4 -> {{rt|7}}/{{rt|6}}
* {{Sn|Protection from Fire}}: Mana cost 5/4 -> {{rt|7}}/{{rt|6}}
** ''Meant to make Arma strats more costly in terms of mana for armies not immune to fire.''


== Level 2 ==
== Level 2 ==
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* {{Sn|Fireball}}: Damage 10/10/20/50 + 10 x SP -> {{gt|20}}/{{gt|20}}/{{gt|40}}/{{gt|80}} + {{gt|15}} x Power
* {{Sn|Fireball}}: Damage 10/10/20/50 + 10 x SP -> {{gt|20}}/{{gt|20}}/{{gt|40}}/{{gt|80}} + {{gt|15}} x Power
* {{Sn|Misfortune}}: Mana cost 12/9 -> {{gt|6}}/{{gt|3}}; Luck reduction: 1/1/2/2 -> {{gt|2}}/{{gt|2}}/{{gt|3}}/{{gt|3}}
* {{Sn|Misfortune}}: Mana cost 12/9 -> {{gt|6}}/{{gt|3}}; Luck reduction: 1/1/2/2 -> {{gt|2}}/{{gt|2}}/{{gt|3}}/{{gt|3}}
* {{Sn|Land Mine}}: Number of hexes affected: 4/4/6/8 -> {{gt|6}}/{{gt|6}}/{{gt|7}}/{{gt|8}}; Damage: 25/25/50/100 + 10 x SP -> 25/25/50/100 + {{gt|15}} x SP.  
* {{Sn|Land Mine}}: Number of hexes affected: 4/4/6/8 -> {{gt|6}}/{{gt|6}}/{{gt|7}}/8; Damage: 25/25/50/100 + 10 x SP -> 25/25/50/100 + {{gt|15}} x SP.  
* {{Sn|Frost Ring}}: Damage 15/15/30/60 + 10 x SP -> {{gt|25}}/{{gt|25}}/{{gt|50}}/{{gt|100}} + 10 x Power.  
* {{Sn|Frost Ring}}: Damage 15/15/30/60 + 10 x SP -> {{gt|25}}/{{gt|25}}/{{gt|50}}/{{gt|100}} + 10 x Power.  
** AI value: 12 -> {{gt|15}}
** AI value: 12 -> {{gt|15}}
* {{Sn|Anti-Magic}}: No longer removes negative effects from the target.  
* {{Sn|Anti-Magic}}: No longer removes negative effects from the target.  
* {{Sn|Counterstrike}}: Tier 4 spell -> Tier {{rt|3}} spell
* {{Sn|Counterstrike}}: Tier 4 spell -> Tier {{rt|3}} spell
** Mana cost 16/12 -> {{gt|9}}/{{gt|6}}; Number of counterattacks: 1/1/2/2 -> 1/1/3/3; AI value: 20/20/30/30 -> {{rt|10}}/{{rt|10}}/{{rt|15}}/{{rt|15}}
** Mana cost 16/12 -> {{gt|9}}/{{gt|6}}; Number of counterattacks: 1/1/2/2 -> 1/1/{{gt|3}}/{{gt|3}}; AI value: 20/20/30/30 -> {{rt|10}}/{{rt|10}}/{{rt|15}}/{{rt|15}}
** Fortress can now learn Counterstrike (5%) and so can Stronghold (10%).  
** Fortress can now learn Counterstrike (5%) and so can Stronghold (10%).  
* {{Sn|Sorrow}}: Tier 4 spell -> Tier {{rt|3}} spell
* {{Sn|Sorrow}}: Tier 4 spell -> Tier {{rt|3}} spell
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** Neutral towns can now learn sacrifice, with 5% chance for each.  
** Neutral towns can now learn sacrifice, with 5% chance for each.  
** Resurrects (SP + 3/3/6/10 + HP) x #Creatures -> (SP + {{rt|2}}/{{rt|2}}/{{rt|4}}/{{rt|8}} + HP) x #Creatures
** Resurrects (SP + 3/3/6/10 + HP) x #Creatures -> (SP + {{rt|2}}/{{rt|2}}/{{rt|4}}/{{rt|8}} + HP) x #Creatures
*** ''Outside of very specific scenarios, this spell was cast very rarely, and was poisoning the T5 spell pool for Evil towns. Moreover, with Sacrifice available earlier, more players might skip Earth Magic for its resurrection and use Sacrifice instead; which, albeit, at a greater price, always resurrects units permanently.''


==Level 5==
==Level 5==
* {{Sn|Implosion}}: Mana cost 30/25 -> {{rt|35}}/{{rt|30}}
* {{Sn|Implosion}}: Mana cost 30/25 -> {{rt|35}}/{{rt|30}}
* {{Sn|Magic Mirror}} Chance to block incoming spells: 20%/20%/30%/40% -> {{gt|50%}}/{{gt|50%}}/{{gt|75%}}/{{gt|75%}}; Effect on expert: single target -> {{gt|mass target}}
** ''Overused spell becoming more expensive to limit spamming it so much.''
* {{Sn|Magic Mirror}} Chance to block incoming spells: 20%/20%/30%/40% -> {{gt|33%}}/{{gt|33%}}/{{gt|67%}}/{{gt|67%}}; Effect on expert: single target -> {{gt|mass target}}
* {{Sn|Fly}}: Mana cost 20/15 -> {{gt|15}}/{{gt|10}}
* {{Sn|Fly}}: Mana cost 20/15 -> {{gt|15}}/{{gt|10}}



Latest revision as of 18:09, 26 January 2026

Combat Spells[edit | hide | hide all]

Level 1[edit | hide]

  •  Slow: Mana cost 6/5 -> 8/7; AI value: 5/5/15/15 -> 8/8/16/24
  •  Haste: Mana cost 6/5 -> 7/6
  •  Cure: Healing: 10/10/20/30 + 5 x SP -> 10/10/20/50 + 5 x SP.
    • No longer removes Hypnosis (since it was bugged anyway), and no longer affects War Machines (It neither fits thematically, nor makes sense gameplay-wise for Jeremy to be able to Cure his Cannon all the way up while the damage per turn limit applies).
  •  Protection from Water: Mana cost 5/4 -> 4/3
  •  Protection from Fire: Mana cost 5/4 -> 7/6
    • Meant to make Arma strats more costly in terms of mana for armies not immune to fire.

Level 2[edit | hide]

  •  Quicksand: Number of hexes affected: 4/4/6/8 -> 6/6/7/8
  •  Protection from Air: Mana cost 7/5 -> 11/9
  •  Fortune: Mana cost 7/5 -> 4/2; Luck increase: 1/1/2/2 -> 2/2/3/3
  •  Remove Obstacle: Mana cost 7/5 -> 3/1
  •  Blind: Mana cost 10/8 -> 16/14
  •  Ice Bolt: Damage 10/10/20/50 + 20 x SP -> 20/20/40/80 + 20 x SP
  •  Weakness: Mana cost 8/6 -> 6/4; Effect 3//3/6/6 -> 4/4/8/8
  •  Fire Wall: Mana cost 8/6 -> 10/8; Damage 10/10/20/50 + 15 x SP -> 10/10/20/30 + 20 x SP
  •  Mirth: Tier 3 spell -> Tier 2 spell
    • Mana cost 12/9 -> 6/3; Morale increase: 1/1/2/2 -> 2/2/3/3

Level 3[edit | hide]

  •  Animate Dead: Raised HP 30/30/60/160 -> 30/30/60/120
  •  Hypnotize: HP of the hypnotized unit 10/10/20/50 + 25 x SP -> 10/10/20/50 + 40 x SP
    • Duration: Equal to hero's Spell Power -> Always 3 turns (Nerf)
    • AI value: 25/25/50/100-> 50/50/75/100
  •  Fireball: Damage 10/10/20/50 + 10 x SP -> 20/20/40/80 + 15 x Power
  •  Misfortune: Mana cost 12/9 -> 6/3; Luck reduction: 1/1/2/2 -> 2/2/3/3
  •  Land Mine: Number of hexes affected: 4/4/6/8 -> 6/6/7/8; Damage: 25/25/50/100 + 10 x SP -> 25/25/50/100 + 15 x SP.
  •  Frost Ring: Damage 15/15/30/60 + 10 x SP -> 25/25/50/100 + 10 x Power.
    • AI value: 12 -> 15
  •  Anti-Magic: No longer removes negative effects from the target.
  •  Counterstrike: Tier 4 spell -> Tier 3 spell
    • Mana cost 16/12 -> 9/6; Number of counterattacks: 1/1/2/2 -> 1/1/3/3; AI value: 20/20/30/30 -> 10/10/15/15
    • Fortress can now learn Counterstrike (5%) and so can Stronghold (10%).
  •  Sorrow: Tier 4 spell -> Tier 3 spell
    • Mana cost 16/12 -> 9/6; Morale reduction: 1/1/2/2 -> 2/2/3/3
    • All towns can learn it, but with low odds (5%).

Level 4[edit | hide]

  •  Meteor Shower: Mana cost 16/12 -> 20/16
  •  Berserk's Mana cost 20/16 -> 24/20
  •  Fire Shield: Damage reflection 20%/20%/25%/30% -> 20%/20%/25%/25%; Effect on expert: single target -> mass target
    • AI value: 10/10/12/15 -> 10/10/15/20
  •  Frenzy: Add's Defense to Attack -> Doubles Attack
  •  Inferno: Mana cost 16/12 -> 20/16; Damage 20/20/40/80 + 10 x SP -> 25/25/50/100 + 15 x Power; AI value: 20 -> 30
  •  Slayer: Damage bonus 8 -> 16; Effect on expert: single target -> mass target
  •  Clone: Mana cost 24/20/20/20 -> 28/24/16/12
  •  Prayer: No longer affects Undead
  •  Sacrifice: Tier 5 spell -> Tier 4 spell
    • Neutral towns can now learn sacrifice, with 5% chance for each.
    • Resurrects (SP + 3/3/6/10 + HP) x #Creatures -> (SP + 2/2/4/8 + HP) x #Creatures
      • Outside of very specific scenarios, this spell was cast very rarely, and was poisoning the T5 spell pool for Evil towns. Moreover, with Sacrifice available earlier, more players might skip Earth Magic for its resurrection and use Sacrifice instead; which, albeit, at a greater price, always resurrects units permanently.

Level 5[edit | hide]

  •  Implosion: Mana cost 30/25 -> 35/30
    • Overused spell becoming more expensive to limit spamming it so much.
  •  Magic Mirror Chance to block incoming spells: 20%/20%/30%/40% -> 33%/33%/67%/67%; Effect on expert: single target -> mass target
  •  Fly: Mana cost 20/15 -> 15/10

Adventure Map Spells[edit | hide]

  •  Disguise: Mana cost 4/2 -> 3/1; Air Magic -> All schools of magic
    • Disguise belongs to all schools of magic, to avoid giving the enemy information on your secondary skills when casting it'
  •  Visions: All schools of magic -> Water magic
  •  Town Portal: Mana cost 20/16 -> 24/20; Movement cost: 300/200 -> 400/300; Earth magic -> Earth magic and Water magic (can be switched to belong to all schools of magic instead)
  •  Dimension Door: Mana cost 25/20 -> 30/25; Movement cost: 300/200 -> 400/300; Air magic -> Air magic and Fire magic; Casts per day: 1/2/3/4 -> 1/1/2/3 (can be switched to belong to all schools of magic instead)