Counterstrike: Difference between revisions

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{{spelltable|Air Magic|24|1 round/[[Spell Power]]|4th}}
{{Air spells}}{{Spell|10|20|16|10|10|10|10|0|0|10|10|10
| school      = Air Magic
| level      = 4th
| cost        = 24/20
| duration    = 1 rnd/sp
| b_effect    = Target, allied troop can retaliate against one additional attack per round.
| a_effect    = Target, allied troop can retaliate against two additional attacks per round.
| e_effect    = All allied troops can retaliate against two additional attacks per round.
}} It enables allied troops to [[Retaliation|retaliate]] extra times. The effect becomes a [[List of mass spells|mass spell]] at expert level.


Enables target, allied troop to [[Retaliation|Retaliate]] extra times.
The additional counterstrikes remain available until the end of the round, even if the spell is dispelled.  
{{skills|Effect|Unit gain 1 extra retaliation|Cost reduced by 4|Unit gain 2 extra retaliations|affects all allied units}}


Counterstrike is a [[Fourth Level Spells|Fourth Level Spell]].
'''Creatures immune to Counterstrike:'''
 
* {{Cn|Royal Griffin|name=Royal Griffin}} (Counterstrike can be cast on Royal Griffins, but it is a waste, since they already have unlimited retaliations.)
==Units immune to its effects==
* {{Cn|Fangarm}} {{withhota}} (Counterstrike can be cast on Fangarms, but it is a waste, since they already have unlimited retaliations.)
*[[Royal Griffin]]s
{{immune|spell1234=1|spell12345=1}}
'''Creatures capable of casting Counterstrike:'''
* {{Cn|Master Genie}}s (advanced level)


{{user commentary|
Most effectively cast on strong troops like [[Vampire Lord|Vampire Lords]] or those that strike all around, or ''massively'' numbered troops like [[Halberdier|Halberdiers]].
}}{{end of user commentary}}
{{spell 'see also'}}
[[Category: Spells]]
[[Category: Spells]]
 
__NOTOC__
 
 
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Latest revision as of 11:48, 2 November 2024

School of Air Magic
Symbol for the School of Air Magic
Level 1
 Haste
 Magic Arrow *
 View Air
Level 2
 Disguise
 Disrupting Ray
 Fortune
 Lightning Bolt
 Precision
 Protection from Air
 Visions *
Level 3
 Air Shield
 Destroy Undead
 Hypnotize
Level 4
 Chain Lightning
 Counterstrike
Level 5
 Dimension Door
 Fly
 Magic Mirror
 Summon Air Elemental
 Titan's Lightning Bolt
School of Earth Magic
School of Fire Magic
School of Water Magic
Counterstrike
School:  Air Magic
Level:  4th
Cost:  24/20
Duration:  1 rnd/sp
 Basic effect
Target, allied troop can retaliate against one additional attack per round.
 Advanced effect
Target, allied troop can retaliate against two additional attacks per round.
 Expert effect
All allied troops can retaliate against two additional attacks per round.
 Probability of occurrence (%):
Castle   10
Rampart   20
Tower   16 (10*)
Inferno   10
Necropolis   10
Dungeon   10
Stronghold   0
Fortress   0
Conflux   10
Cove Horn of the Abyss   10
Factory Horn of the Abyss   10
* Without Library

Counterstrike is a 4th level spell in the School of Air Magic. It enables allied troops to retaliate extra times. The effect becomes a mass spell at expert level.

The additional counterstrikes remain available until the end of the round, even if the spell is dispelled.

Creatures immune to Counterstrike:

  • Royal Griffin Royal Griffin (Counterstrike can be cast on Royal Griffins, but it is a waste, since they already have unlimited retaliations.)
  • Fangarm Fangarm Horn of the Abyss (Counterstrike can be cast on Fangarms, but it is a waste, since they already have unlimited retaliations.)

Creatures capable of casting Counterstrike:

User commentary

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Some may find the information in this section subjective or irrelevant.

Most effectively cast on strong troops like Vampire Lords or those that strike all around, or massively numbered troops like Halberdiers.


See also:[edit | hide]