Visions: Difference between revisions
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{{Air spells}}{{Spell|13|13|18|13|18|13|13|13|13|11|13 | {{Air spells}}{{Spell|13|13|18|13|18|13|13|13|13|11|13|13 | ||
| custom_text = | | custom_text = . Alongside [[Magic Arrow]], it is the only spell that belongs to all [[schools of magic]] | ||
| school = all schools | | school = all schools | ||
| exception = all schools | | exception = all schools | ||
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}} Visions is one of the [[Spell|adventure spells]]. | }} Visions is one of the [[Spell|adventure spells]]. | ||
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== Rogue == | |||
A hero with at least one [[Rogue]] in the army will act as if the expert level Visions spell has been cast. The effect is constant, but the ability is lost if Rogues are lost or moved to another hero. | |||
{{user commentary| | |||
Visions is one of the most useful spells in the game. Especially in the early stages of the map it is useful to determine whether or not a a stack of wandering creatures will join or flee. This can be a significant advantage later in the game, if the map is explored more rapidly than the other [[kingdom]]s. Together with [[Diplomacy]] skill, which allows wandering creatures more easily to join the hero's army, Visions can form a powerful combination allowing hero to gather an army of wandering creatures. Later in the game Visions can reveal the exact values of enemy hero's [[primary skill]]s and the number of troops in the army. It should be noted, that not even the [[Disguise]] can nullify the effect of Visions. | |||
}}{{end of user commentary}} | |||
{{spell 'see also'}} | |||
[[Category: Spells]] | [[Category: Spells]] | ||
__NOTOC__ | __NOTOC__ |
Latest revision as of 12:39, 2 November 2024
Visions | |||||||||||||||||||||||||
School: | all schools | ||||||||||||||||||||||||
Level: | 2nd | ||||||||||||||||||||||||
Cost: | 4/2 | ||||||||||||||||||||||||
Duration: | 1 day | ||||||||||||||||||||||||
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Visions is a 2nd level spell. Alongside Magic Arrow, it is the only spell that belongs to all schools of magic. Visions is one of the adventure spells.
Rogue[edit | hide | hide all]
A hero with at least one Rogue in the army will act as if the expert level Visions spell has been cast. The effect is constant, but the ability is lost if Rogues are lost or moved to another hero.
User commentary
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Visions is one of the most useful spells in the game. Especially in the early stages of the map it is useful to determine whether or not a a stack of wandering creatures will join or flee. This can be a significant advantage later in the game, if the map is explored more rapidly than the other kingdoms. Together with Diplomacy skill, which allows wandering creatures more easily to join the hero's army, Visions can form a powerful combination allowing hero to gather an army of wandering creatures. Later in the game Visions can reveal the exact values of enemy hero's primary skills and the number of troops in the army. It should be noted, that not even the Disguise can nullify the effect of Visions. |