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'''Combination artifacts''' are special artifacts introduced in {{sod}}, and can be created by combining specific artifacts. Combining if performed by equipping all the required artifacts, and right-clicking one of them. This will also dismantle the combination artifact back to its original pieces. Combination artifacts reserves the same artifact slots as its original artifacts. Original artifacts still give their regular bonuses and the bonuses given by combining are added to those.
'''Combination artifacts''' are special artifacts introduced in {{sod}} expansion. They can be created by combining a set of specific artifacts. Combining is performed by equipping all the required artifacts, and right-clicking one of them. This will also dismantle the combination artifact back to its original pieces. Combination artifact reserves the same artifact slots as its original artifacts. Original artifacts still give their regular bonuses and the bonuses given by combining are added to those.


== List of combination artifacts ==
== Table of combination artifacts ==
* [[Admiral's Hat]]
* [[Angelic Alliance]]
* [[Armor of the Damned]]
* [[Bow of the Sharpshooter]]
* [[Cloak of the Undead King]]
* [[Cornucopia]]
* [[Elixir of Life]]
* [[Power of the Dragon Father]]
* [[Ring of the Magi]]
* [[Statue of Legion]]
* [[Titan's Thunder]]
* [[Wizard's Well]]
* [[Barbarian Lord's Axe of Ferocity]] -- {{inwog}}


[[Category: Artifact group]]
{| class="wikitable" style="background-color:#{{orange 4}};
|-
! height=30px width= 30% style="background-color:#{{orange 2}}; | Artifact
! width= 25% style="background-color:#{{orange 2}}; | Requires to combine
! width= 55% style="background-color:#{{orange 2}}; | Bonuses
|-
| {{An2| Admiral's Hat}}
| {{An| Necklace of Ocean Guidance}} <BR/>
{{An| Sea Captain's Hat}}
|In addition to the regular bonuses, the Admiral's Hat gives these advantages:
*No penalty when boarding / disembarking from a [[boat]].
*Converts [[Movement]] points between land and sea.
*Component effects: Hero sea [[movement]] + 1500; expert spells [[Summon Boat]] and [[Scuttle Boat]]; protects army in [[whirlpool]]s.
|-
| {{An2| Angelic Alliance}}
| {{An| Armor of Wonder}} <BR/>
{{An| Celestial Necklace of Bliss}} <BR/>
{{An| Helm of Heavenly Enlightenment}} <BR/>
{{An| Lion's Shield of Courage}} <BR/>
{{An| Sandals of the Saint}} <BR/>
{{An| Sword of Judgement}}
|Allows rampart, tower, fortress, stronghold and castle creatures to be mixed without a morale penalty, for the player. Casts expert [[prayer]] at the start of combat.
In addition to the regular bonuses (a total of +21 to all primary skills), the Angelic Alliance allows the wearer to mix creatures from towns of good and neutral Alignment without morale penalty. At the beginning of each combat (when a creature stack first becomes active), the Angelic Alliance will cast Expert Prayer. Angelic Alliance gives the highest boosts to primary skills out of any combination artifact in the game, handily outclassing even Power of the Dragon Father despite filling less artifact slots (6, as opposed to 9 for Power of the Dragon Father).
|-
| {{An2| Armor of the Damned}}
| {{An| Blackshard of the Dead Knight}} <BR/>
{{An| Rib Cage}} <BR/>
{{An| Shield of the Yawning Dead}} <BR/>
{{An| Skull Helmet}}
|All opponents have these spells effective on them for fifty turns: [[Slow]], [[Curse]], [[Weakness]], and [[Misfortune]]. In addition to the regular primary skill bonuses from combined artifacts, the armor has effect that causes [[Slow]], [[Curse]], [[Weakness]] and [[Misfortune]] at expert level with a duration of 50 rounds at the beginning of hero's first turn during combat.
|-
| {{An2| Bow of the Sharpshooter}}
| {{An| Bow of Elven Cherrywood}} <BR/>
{{An| Bowstring of the Unicorn's Mane}} <BR/>
{{An| Angel Feather Arrows}}
|Ranged shooters may fire projectiles while adjacent to an enemy creature. No archery penalty for range or obstacle.
|-
| {{An2| Cloak of the Undead King}}
| {{An| Amulet of the Undertaker}} <BR/>
{{An| Dead Man's Boots}} <BR/>
{{An| Vampire's Cowl}}
|From dead allies, 30% are resurrected as [[skeleton]]s. If a hero already has [[Necromancy]] [[secondary skill]] then the percentages are added to the skill and the level of skill determines what type is resurrected: basic – [[walking dead]]; advanced – [[wight]]s; expert – [[lich]]es.
|-
| {{An2| Cornucopia}}
| {{An| Everflowing Crystal Cloak}} <BR/>
{{An| Everpouring Vial of Mercury}} <BR/>
{{An| Eversmoking Ring of Sulfur}} <BR/>
{{An| Ring of Infinite Gems}}
|Generates 4 of each precious [[resource]], each day. In addition to the regular bonuses, the Cornucopia will generate 4 {{Mercury}}, 4 {{Sulfur}}, 4 {{Crystal}} and 4 {{Gem}} each day.
|-
| {{An2| Elixir of Life}}
| {{An| Ring of Life}} <BR/>
{{An| Ring of Vitality}} <BR/>
{{An| Vial of Lifeblood}}
|In addition to the regular bonuses from combined artifacts, the Elixir of Life increases [[health]] of all living creatures by +25% and they gain a [[Regenerating|regeneration]] ability similar to that of [[Troll]]s or [[Wraith]]s. Neither of these abilities apply to [[Undead]] or [[non-living|non-living (unliving)]] units.
|-
| {{An2| Power of the Dragon Father}}
| {{An| Crown of Dragontooth}} <BR/>
{{An| Dragon Scale Armor}} <BR/>
{{An| Dragon Scale Shield}} <BR/>
{{An| Dragon Wing Tabard}} <BR/>
{{An| Dragonbone Greaves}} <BR/>
{{An| Necklace of Dragonteeth}} <BR/>
{{An| Quiet Eye of the Dragon}} <BR/>
{{An| Red Dragon Flame Tongue}} <BR/>
{{An| Still Eye of the Dragon}}
|In addition to the regular bonuses, the Power of the Dragon Father gives +6 to all [[Primary Skills]], and the hero's troops become immune to level 1-4 spells. This is a double-edged sword, since it will prevent the hero from casting any beneficial spell on their own units, including even [[Resurrection]], but does not stop the enemy from using [[Implosion]]. However, it is an extremely powerful [[Dragogeddon]] enabler.
 
The combined effect of all the ingredients below gives:
*1) +10 to all Primary Skills. (With the additional +6 to all Primary skills, this totals to +16.)
*2) +1 Luck and Morale.
|-
| {{An2| Ring of the Magi}}
| {{An| Collar of Conjuring}} <BR/>
{{An| Ring of Conjuring}} <BR/>
{{An| Cape of Conjuring}}
|In addition to the regular bonuses, the Ring of the Magi adds 50 rounds to spell duration, for a total bonus of 56 rounds.
|-
| {{An2| Statue of Legion}}
| {{An| Head of Legion}} <BR/>
{{An| Arms of Legion}} <BR/>
{{An| Torso of Legion}} <BR/>
{{An| Loins of Legion}} <BR/>
{{An| Legs of Legion}}
|All creature production increases by 50%, in all towns based off of the castle creature generation level, does not include flagged structures or other like bonuses.
|-
| {{An2| Titan's Thunder}}
| {{An| Thunder Helmet}} <BR/>
{{An| Titan's Gladius}} <BR/>
{{An| Titan's Cuirass}} <BR/>
{{An| Sentinel's Shield}}
|In addition to the regular bonuses, Titan's Thunder adds [[Titan's Lightning Bolt]] to the hero's spell book while equipped. If the hero does not have a [[spell book]], one will be added permanently.
Note: this is a level 5 spell thus it can be used against dragons (except for black).
 
Unfortunately, [[Titan's Lightning Bolt]] is not affected by spell power and always does 600 damage. (900 if the hero has [[Orb of the Firmament]]) [[Sorcery]] does not affect the spell. This makes it obsolete by the point in the game this weapon is usually found.
|-
| {{An2| Wizard's Well}}
| {{An| Charm of Mana}} <BR/>
{{An| Talisman of Mana}} <BR/>
{{An| Mystic Orb of Mana}}
|Regenerates all of a hero's [[mana]] each day.
|- class='onlyhota'
| {{An2| Diplomat's Cloak}}{{-wh}}
| {{An| Statesman's Medal}} <BR/>
{{An| Diplomat's Ring}} <BR/>
{{An| Ambassador's Sash}}
|In addition to component effects allows your hero to retreat or surrender when battling neutral monsters or defending a town.
* Multiplies your hero army strength by 3 (for neutral armies and Thieves' Guild).
* Component effects: reduce the cost of surrendering by 30%.
|- class='onlyhota'
| {{An2| Golden Goose}}{{-wh}}
| {{An| Endless Purse of Gold}} <BR/>
{{An| Endless Bag of Gold}} <BR/>
{{An| Endless Sack of Gold}}
|In addition to component effects brings 4750 gold/day, for a total bonus of 7000 gold/day.
* Component effects: bring 2250 gold/day.
|- class='onlyhota'
| {{An2| Ironfist of the Ogre}}{{-wh}}
| {{An| Ogre's Club of Havoc}} <BR/>
{{An| Targ of the Rampaging Ogre}} <BR/>
{{An| Tunic of the Cyclops King}} <BR/>
{{An| Crown of the Supreme Magi}}
|In addition to component effects at the beginning of a combat the Fist will cast [[Haste]], [[Bloodlust]], [[Fire Shield]] and [[Counterstrike]] (all Expert) lasting for 50 turns on all allied troops.
* Component effects: increase your Attack and Defense skills by 5 and your Spell Power and Knowledge skills by 4.
|- class='onlyhota'
| {{An2| Pendant of Reflection}}{{-wh}}
| {{An| Garniture of Interference}} <BR/>
{{An| Surcoat of Counterpoise}} <BR/>
{{An| Boots of Polarity}}
|In addition to components effects increases hero's magic resistance by 20%, for a total bonus of 50%.
* Component effects: increases hero's magic resistance by 30% during combat.
|}
 
[[Category: Combination artifacts|*]]
[[Category: Terms]]

Latest revision as of 20:11, 25 October 2024

Combination artifacts are special artifacts introduced in Shadow of Death expansion. They can be created by combining a set of specific artifacts. Combining is performed by equipping all the required artifacts, and right-clicking one of them. This will also dismantle the combination artifact back to its original pieces. Combination artifact reserves the same artifact slots as its original artifacts. Original artifacts still give their regular bonuses and the bonuses given by combining are added to those.

Table of combination artifacts[edit | hide | hide all]

Artifact Requires to combine Bonuses
Admiral's Hat  Admiral's Hat Necklace of Ocean Guidance Necklace of Ocean Guidance

Sea Captain's Hat Sea Captain's Hat

In addition to the regular bonuses, the Admiral's Hat gives these advantages:
Angelic Alliance  Angelic Alliance Armor of Wonder Armor of Wonder

Celestial Necklace of Bliss Celestial Necklace of Bliss
Helm of Heavenly Enlightenment Helm of Heavenly Enlightenment
Lion's Shield of Courage Lion's Shield of Courage
Sandals of the Saint Sandals of the Saint
Sword of Judgement Sword of Judgement

Allows rampart, tower, fortress, stronghold and castle creatures to be mixed without a morale penalty, for the player. Casts expert prayer at the start of combat.

In addition to the regular bonuses (a total of +21 to all primary skills), the Angelic Alliance allows the wearer to mix creatures from towns of good and neutral Alignment without morale penalty. At the beginning of each combat (when a creature stack first becomes active), the Angelic Alliance will cast Expert Prayer. Angelic Alliance gives the highest boosts to primary skills out of any combination artifact in the game, handily outclassing even Power of the Dragon Father despite filling less artifact slots (6, as opposed to 9 for Power of the Dragon Father).

Armor of the Damned  Armor of the Damned Blackshard of the Dead Knight Blackshard of the Dead Knight

Rib Cage Rib Cage
Shield of the Yawning Dead Shield of the Yawning Dead
Skull Helmet Skull Helmet

All opponents have these spells effective on them for fifty turns: Slow, Curse, Weakness, and Misfortune. In addition to the regular primary skill bonuses from combined artifacts, the armor has effect that causes Slow, Curse, Weakness and Misfortune at expert level with a duration of 50 rounds at the beginning of hero's first turn during combat.
Bow of the Sharpshooter  Bow of the Sharpshooter Bow of Elven Cherrywood Bow of Elven Cherrywood

Bowstring of the Unicorn's Mane Bowstring of the Unicorn's Mane
Angel Feather Arrows Angel Feather Arrows

Ranged shooters may fire projectiles while adjacent to an enemy creature. No archery penalty for range or obstacle.
Cloak of the Undead King  Cloak of the Undead King Amulet of the Undertaker Amulet of the Undertaker

Dead Man's Boots Dead Man's Boots
Vampire's Cowl Vampire's Cowl

From dead allies, 30% are resurrected as skeletons. If a hero already has Necromancy secondary skill then the percentages are added to the skill and the level of skill determines what type is resurrected: basic – walking dead; advanced – wights; expert – liches.
Cornucopia  Cornucopia Everflowing Crystal Cloak Everflowing Crystal Cloak

Everpouring Vial of Mercury Everpouring Vial of Mercury
Eversmoking Ring of Sulfur Eversmoking Ring of Sulfur
Ring of Infinite Gems Ring of Infinite Gems

Generates 4 of each precious resource, each day. In addition to the regular bonuses, the Cornucopia will generate 4 Mercury, 4 Sulfur, 4 Crystal and 4 Gem each day.
Elixir of Life  Elixir of Life Ring of Life Ring of Life

Ring of Vitality Ring of Vitality
Vial of Lifeblood Vial of Lifeblood

In addition to the regular bonuses from combined artifacts, the Elixir of Life increases health of all living creatures by +25% and they gain a regeneration ability similar to that of Trolls or Wraiths. Neither of these abilities apply to Undead or non-living (unliving) units.
Power of the Dragon Father  Power of the Dragon Father Crown of Dragontooth Crown of Dragontooth

Dragon Scale Armor Dragon Scale Armor
Dragon Scale Shield Dragon Scale Shield
Dragon Wing Tabard Dragon Wing Tabard
Dragonbone Greaves Dragonbone Greaves
Necklace of Dragonteeth Necklace of Dragonteeth
Quiet Eye of the Dragon Quiet Eye of the Dragon
Red Dragon Flame Tongue Red Dragon Flame Tongue
Still Eye of the Dragon Still Eye of the Dragon

In addition to the regular bonuses, the Power of the Dragon Father gives +6 to all Primary Skills, and the hero's troops become immune to level 1-4 spells. This is a double-edged sword, since it will prevent the hero from casting any beneficial spell on their own units, including even Resurrection, but does not stop the enemy from using Implosion. However, it is an extremely powerful Dragogeddon enabler.

The combined effect of all the ingredients below gives:

  • 1) +10 to all Primary Skills. (With the additional +6 to all Primary skills, this totals to +16.)
  • 2) +1 Luck and Morale.
Ring of the Magi  Ring of the Magi Collar of Conjuring Collar of Conjuring

Ring of Conjuring Ring of Conjuring
Cape of Conjuring Cape of Conjuring

In addition to the regular bonuses, the Ring of the Magi adds 50 rounds to spell duration, for a total bonus of 56 rounds.
Statue of Legion  Statue of Legion Head of Legion Head of Legion

Arms of Legion Arms of Legion
Torso of Legion Torso of Legion
Loins of Legion Loins of Legion
Legs of Legion Legs of Legion

All creature production increases by 50%, in all towns based off of the castle creature generation level, does not include flagged structures or other like bonuses.
Titan's Thunder  Titan's Thunder Thunder Helmet Thunder Helmet

Titan's Gladius Titan's Gladius
Titan's Cuirass Titan's Cuirass
Sentinel's Shield Sentinel's Shield

In addition to the regular bonuses, Titan's Thunder adds Titan's Lightning Bolt to the hero's spell book while equipped. If the hero does not have a spell book, one will be added permanently.

Note: this is a level 5 spell thus it can be used against dragons (except for black).

Unfortunately, Titan's Lightning Bolt is not affected by spell power and always does 600 damage. (900 if the hero has Orb of the Firmament) Sorcery does not affect the spell. This makes it obsolete by the point in the game this weapon is usually found.

Wizard's Well  Wizard's Well Charm of Mana Charm of Mana

Talisman of Mana Talisman of Mana
Mystic Orb of Mana Mystic Orb of Mana

Regenerates all of a hero's mana each day.
Diplomat's Cloak  Diplomat's Cloak Horn of the Abyss Statesman's Medal Statesman's Medal

Diplomat's Ring Diplomat's Ring
Ambassador's Sash Ambassador's Sash

In addition to component effects allows your hero to retreat or surrender when battling neutral monsters or defending a town.
  • Multiplies your hero army strength by 3 (for neutral armies and Thieves' Guild).
  • Component effects: reduce the cost of surrendering by 30%.
Golden Goose  Golden Goose Horn of the Abyss Endless Purse of Gold Endless Purse of Gold

Endless Bag of Gold Endless Bag of Gold
Endless Sack of Gold Endless Sack of Gold

In addition to component effects brings 4750 gold/day, for a total bonus of 7000 gold/day.
  • Component effects: bring 2250 gold/day.
Ironfist of the Ogre  Ironfist of the Ogre Horn of the Abyss Ogre's Club of Havoc Ogre's Club of Havoc

Targ of the Rampaging Ogre Targ of the Rampaging Ogre
Tunic of the Cyclops King Tunic of the Cyclops King
Crown of the Supreme Magi Crown of the Supreme Magi

In addition to component effects at the beginning of a combat the Fist will cast Haste, Bloodlust, Fire Shield and Counterstrike (all Expert) lasting for 50 turns on all allied troops.
  • Component effects: increase your Attack and Defense skills by 5 and your Spell Power and Knowledge skills by 4.
Pendant of Reflection  Pendant of Reflection Horn of the Abyss Garniture of Interference Garniture of Interference

Surcoat of Counterpoise Surcoat of Counterpoise
Boots of Polarity Boots of Polarity

In addition to components effects increases hero's magic resistance by 20%, for a total bonus of 50%.
  • Component effects: increases hero's magic resistance by 30% during combat.