Ranged attack: Difference between revisions
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'''Ranged attack''' is a [[special ability]] of creatures, which allows them to attack without engaging into [[hand-to-hand]] combat. Visually typical ranged creature is armed with bows, e.g. [[Archer]]s and [[Elves]], but there are also several creatures, that use some kind of magic or elements (lightning, etc.), like [[Monk]]s or [[Titan]]s. However, this is only a visual effect and has no effect on the gameplay. When attacking in melee, most ranged creatures suffer [[melee penalty]], which halves their damage. Some creatures have only melee attacks in basic variant but have ranged attack in upgraded version. Ranged penalty halves the ranged damage farther away than 10 hexes. | '''Ranged attack''' is a [[special ability]] of creatures, which allows them to attack without engaging into [[hand-to-hand]] combat. Visually typical ranged creature is armed with bows, e.g. [[Archer]]s and [[Elves]], but there are also several creatures, that use some kind of magic or elements (lightning, etc.), like [[Monk]]s or [[Titan]]s. However, this is only a visual effect and has no effect on the gameplay. When attacking in melee, most ranged creatures suffer [[melee penalty]], which halves their damage. Some creatures have only melee attacks in basic variant but have ranged attack in upgraded version. Ranged penalty halves the ranged damage farther away than 10 hexes. | ||
=={{hota}}== | |||
[[File:Ranged attack.png]]{{-}}[[File:Melee attack.png]] In {{hota}}{{-wh}}, ranged units can now select whether to use a ranged or melee attack. | |||
==Creatures with ranged attack:== | |||
{| | {| | ||
! Town !! | ! Town !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! width="64px" | 7 | ||
|- style="background-color: #{{grass}};" | |- style="background-color: #{{grass}};" | ||
! {{town|Castle|noname=}} | ! {{town|Castle|noname=}} | ||
Line 34: | Line 37: | ||
! {{town|Cove|noname=}} | ! {{town|Cove|noname=}} | ||
| || || {{cn|Pirate|noname=}}{{cn|Corsair|noname=}}{{cn|Sea Dog|noname=}} || || {{cn|Sea Witch|noname=}}{{cn|Sorceress|noname=}} || || | | || || {{cn|Pirate|noname=}}{{cn|Corsair|noname=}}{{cn|Sea Dog|noname=}} || || {{cn|Sea Witch|noname=}}{{cn|Sorceress|noname=}} || || | ||
|- style="background-color: #{{wasteland}};" | |||
! {{town|Factory|noname=}} | |||
| {{cn|Halfling (Factory)|noname=}}{{cn|Halfling Grenadier|noname=}} || || || || || {{cn|Gunslinger|noname=}}{{cn|Bounty Hunter|noname=}} || | |||
|- style="background-color: #{{dirt}};" | |- style="background-color: #{{dirt}};" | ||
! {{town|Neutral|noname=}} | ! {{town|Neutral|noname=}} | ||
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[[Category: Creature specialties]] | [[Category: Creature specialties]] | ||
[[Category: Combat]] | [[Category: Combat]] | ||
__NOTOC__ | __NOTOC__ |
Latest revision as of 14:38, 11 January 2024
Ranged attack is a special ability of creatures, which allows them to attack without engaging into hand-to-hand combat. Visually typical ranged creature is armed with bows, e.g. Archers and Elves, but there are also several creatures, that use some kind of magic or elements (lightning, etc.), like Monks or Titans. However, this is only a visual effect and has no effect on the gameplay. When attacking in melee, most ranged creatures suffer melee penalty, which halves their damage. Some creatures have only melee attacks in basic variant but have ranged attack in upgraded version. Ranged penalty halves the ranged damage farther away than 10 hexes.
Horn of the Abyss[edit]
In Horn of the Abyss , ranged units can now select whether to use a ranged or melee attack.
Creatures with ranged attack:[edit]
Town | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
---|---|---|---|---|---|---|---|