Theodorus: Difference between revisions
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== Story == | |||
{{PAGENAME}} does not appear in the story text of any campaign levels. | |||
=== {{ll}}{{-wll}} === | |||
{{PAGENAME}} is a member of the [[Royal Erathian Military Command]]. | |||
== Trivia == | |||
* {{PAGENAME}} is the only Tower hero who starts with a [[secondary skill]] involving a [[War Machine]]. | |||
== Specialty == | == Specialty == | ||
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{{hero 'see also'}} | {{hero 'see also'}} | ||
{{fanopinion| | |||
Magi and Arch Magi have good damage output thanks to their high attack and lack of a melee penalty, but suffer from below average speed and are somewhat fragile due to their low defense and [[health]]. Theodorus will not only mitigate these weaknesses as he levels up but also further improve their offensive capabilities. If playing on impossible [[difficulty]] it may be a while before you can utilize the specialty since the [[Mage Tower]] is considerably expensive early game unless you find an external dwelling. | |||
The specialty results in Arch Magi having speed 8, tying with the [[Cyclops King]] and [[Storm Elemental]]. This is fast for a ranged unit (only [[Sharpshooters]], [[Enchanters]], and [[Titans]] are faster) which allows Arch Magi to act before many strong enemy troops such as [[Basilisks]] and [[Pit Fiend and Pit Lord|Pit Lords]]. | |||
Theodorus doesn't start with [[Sorcery]] or [[Scholar]] allowing him to learn other skills that may be more desirable (note that as a Wizard he does still have a high chance to learn those skills). Ballistics has some synergy with Tower troops as due to their low speed (fastest troops are [[Genie and Master Genie|Master Genies]] and Titans with speed 11) you may not get the first cast in a battle. During a siege however, as long as there isn't a defending hero with [[Artillery]] you will get the first move thanks to the catapult enabling you to buff your army or cripple the enemy troops. | |||
}}<!-- end of fan opinion --> | |||
[[Category: Wizards]] | [[Category: Wizards]] | ||
__NOTOC__ | __NOTOC__ |
Latest revision as of 16:01, 7 August 2024
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Piquedram | |||||||||||
Thane | |||||||||||
Josephine | |||||||||||
Neela | |||||||||||
Torosar | |||||||||||
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Rissa | |||||||||||
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Halon | |||||||||||
Serena | |||||||||||
Daremyth | |||||||||||
Theodorus | |||||||||||
Solmyr | |||||||||||
Aine | |||||||||||
Cyra | |||||||||||
Dracon | |||||||||||
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Theodorus the Wizard | |||||||||||
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Basic information: | |||||||||||
Class: | Wizard | ||||||||||
Gender: | Male | ||||||||||
Race: | Human | ||||||||||
Theodorus is easily one of the best spellcasters ever seen in Bracada. As a result, journeyman mages often seek to learn from him, embarking on a pilgrimage of sorts in the hopes that they can bask in his wisdom. | |||||||||||
Specialty: Magi | |||||||||||
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Starting primary skills: | |||||||||||
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Starting secondary skills: | |||||||||||
Basic Wisdom | |||||||||||
Basic Ballistics | |||||||||||
Starting troops: | |||||||||||
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Starting troops : | |||||||||||
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Starting spell: | |||||||||||
Shield | |||||||||||
Starting movement points: | |||||||||||
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Theodorus the Wizard is a Tower hero. Theodorus starts with a spell book and the spell Shield.
Story[edit | hide | hide all]
Theodorus does not appear in the story text of any campaign levels.
Lost Lore [edit | hide]
Theodorus is a member of the Royal Erathian Military Command.
Trivia[edit | hide]
- Theodorus is the only Tower hero who starts with a secondary skill involving a War Machine.
Specialty[edit | hide]
The in-game description "Increases the Attack and Defense skills of any Magi or Arch Magi for each level attained after 4th level." is erroneous in "each level attained" moment, and lacks the speed bonus information. (Description is fixed in HotA ).
Unlike the native terrain speed bonus, the creature specialty speed bonus can affect the hero's movement points in case the creature is the slowest one in the army.
See also:[edit | hide]
User commentary
[Show user commentary]
[Hide user commentary]
|
Magi and Arch Magi have good damage output thanks to their high attack and lack of a melee penalty, but suffer from below average speed and are somewhat fragile due to their low defense and health. Theodorus will not only mitigate these weaknesses as he levels up but also further improve their offensive capabilities. If playing on impossible difficulty it may be a while before you can utilize the specialty since the Mage Tower is considerably expensive early game unless you find an external dwelling. The specialty results in Arch Magi having speed 8, tying with the Cyclops King and Storm Elemental. This is fast for a ranged unit (only Sharpshooters, Enchanters, and Titans are faster) which allows Arch Magi to act before many strong enemy troops such as Basilisks and Pit Lords. Theodorus doesn't start with Sorcery or Scholar allowing him to learn other skills that may be more desirable (note that as a Wizard he does still have a high chance to learn those skills). Ballistics has some synergy with Tower troops as due to their low speed (fastest troops are Master Genies and Titans with speed 11) you may not get the first cast in a battle. During a siege however, as long as there isn't a defending hero with Artillery you will get the first move thanks to the catapult enabling you to buff your army or cripple the enemy troops. |