Walking Dead and Zombie: Difference between revisions

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{{Necropolis creatures}}{{Creature
{{NecropolisCreaturesNew}}{{CreatureNew
| AI_Value  = 98
| name          = Walking Dead
| Name      = Walking Dead
| faction        = Necropolis
| Attack    = 5
| attack        = 5
| Defense  = 5
| defense        = 5
| Speed    = 3
| shots          =
| Growth    = 8
| damage        = 2–3
| Damage    = 2–3
| health        = 15
| Health    = 15
| speed          = 3
| Cost      = 100
| move          = Ground
| Special  = • [[Undead]]
| size          = 1
| U_AI_Value= 128
| growth        = 8
| U_name    = Zombie
| aivalue        = 98
| U_speed  = '''4'''
| fightvalue    = 140
| U_health  = '''20'''
| goldcost      = 100
| U_cost    = 125
| resource      =
| U_special = • [[Undead]]<br>• '''[[Disease]]'''
| rescost        =
| No_shots  =  
| abilities      = {{gl|Undead}}.
| No_ushots =  
}}{{CreatureNew
}}  
| name          = Zombie
| faction        = Necropolis
| attack        = 5
| defense        = 5
| shots          =
| damage        = 2–3
| health        = {{gt|20}}
| speed          = {{gt|4}}
| move          = Ground
| size          = 1
| growth        = 8
| aivalue        = 128
| fightvalue    = 160
| goldcost      = 125
| resource      =  
| rescost        =  
| abilities      = {{gl|Undead}}. {{gl|Disease}}.
}}


{{Cram|Graveyard|Walking Dead|Zombie|no_dwelling=|-={{---}}|pad=14px 10px 3px 7px}}
'''Walking Dead and Zombies''' are the level 2 creatures of [[Necropolis]]. They are recruited from the [[Graveyard]], and can also be raised with Basic [[Necromancy]] if the hero has equipped the [[Cloak of the Undead King]].
'''Walking Dead and Zombies''' are the level 2 creatures of [[Necropolis]]. They are recruited from the [[Graveyard]], and can also be raised with Basic [[Necromancy]] if the hero has equipped the [[Cloak of the Undead King]].


''"Walking Dead and Zombies are magically animated corpses. Zombies have a 20% chance to cause [[disease]] in creatures they attack. Diseased creatures have their attack and defense ratings reduced by two for a period of three rounds."{{-}}<sup>[[Restoration of Erathia Manual Page 101|RoE manual]]''</sup>
''"Walking Dead and Zombies are magically animated corpses. Zombies have a 20% chance to cause [[disease]] in creatures they attack. Diseased creatures have their attack and defense ratings reduced by two for a period of three rounds."{{-}}<sup>[[Restoration of Erathia Manual Page 101|RoE manual]]''</sup>
{{clear|left}}
== Dwellings & Portraits ==
{{DwellingPortrait
| dwelling      = Graveyard
| creature1      = Walking Dead
| creature2      = Zombie
}}
{{clear|left}}
== Heroes with a [[Specialty#Creature_specialties|specialty]] ==
* {{H|Straker|Death Knight}}


== Special Ability: Disease ==
== Special Ability: Disease ==
Zombie attack has a 20% chance of causing the [[living]] target to become ill, thus having their [[Primary skill|attack and defense]] values reduced by two for a period of three [[round]]s. The effect occurs before the target stack has a chance to [[Retaliation|retaliate]]. Disease can only be removed with [[Cure]] spell. Since it counts as a level 2 effect, it does not affect any creatures immune to level 2 spells, and can be prevented by [[Power of the Dragon Father]] and [[Cape of Silence]]{{-wh}} artifacts, or [[Cursed Ground]] magical terrain. [[Orb of Inhibition]] and [[Anti-Magic Garrison]]s are not hindering this ability, though. Note that the disease effect is cumulative.
Zombie attack has a 20% chance of causing the [[living]] target to become ill, thus having their [[Primary skill|attack and defense]] values reduced by two for a period of three [[round]]s. The effect occurs before the target stack has a chance to [[Retaliation|retaliate]]. Disease can only be removed with [[Cure]] spell. Since it counts as a level 2 effect, it does not affect any creatures immune to level 2 spells, and can be prevented by [[Power of the Dragon Father]] and [[Cape of Silence]]{{-wh}} artifacts, or [[Cursed Ground]] magical terrain. [[Orb of Inhibition]] and [[Anti-Magic Garrison]]s are not hindering this ability, though.


== Heroes with a specialty ==
== Appearance ==
*{{H|Straker|Death Knight}} has walking dead as a [[Specialty#Creature_specialties|specialty]], which increases the Attack and Defense skills of any Walking Dead or Zombies for each level attained after 2nd  level and gives them a [[speed]] bonus of 1.
Walking Dead appear at the beginning of the [[Farming Towns]] and [[March of the Undead]] scenarios from the [[Playing with Fire]] campaign in {{ab}}, and the [[Poison Fit for a King]] and [[Kreegan Alliance]] scenarios from the [[Spectre of Power]] campaign in {{sod}}.
 
{{video|AB CD-Heroes3-DATA-Heroes3 vid-H3ABpf1-smk-H3ABpf1|550px}}{{video|AB CD-Heroes3-DATA-Heroes3 vid-H3ABpf2-smk-H3ABpf2|550px}}{{video|SoD CD-Heroes3-Data-Heroes3 vid-H3x2 SPa-smk-H3x2 SPa|550px}}{{video|SoD CD-Heroes3-Data-Heroes3 vid-H3x2 SPc-smk-H3x2 SPc|550px}}
 
== Official Renders ==
<gallery mode="packed-hover">
Walking Dead render.gif
</gallery>


{{user commentary|
{{user commentary|

Latest revision as of 02:36, 4 February 2025

Necropolis creatures
Level

1

Level

2

Level

3

Level

4

Level

5

Level

6

Level

7

Castle
Rampart
Tower
Inferno
Necropolis
Dungeon
Stronghold
Fortress
Conflux
CoveNeutral
Factory
Neutral
Walking Dead
5
5
2–3
15
3
Move
Ground
Size
1
Growth
8
98
140
Cost Per Troop

100
Zombie
5
5
2–3
20
4
Move
Ground
Size
1
Growth
8
128
160
Cost Per Troop

125

Walking Dead and Zombies are the level 2 creatures of Necropolis. They are recruited from the Graveyard, and can also be raised with Basic Necromancy if the hero has equipped the Cloak of the Undead King.

"Walking Dead and Zombies are magically animated corpses. Zombies have a 20% chance to cause disease in creatures they attack. Diseased creatures have their attack and defense ratings reduced by two for a period of three rounds." RoE manual

Dwellings & Portraits[edit | hide | hide all]

Graveyard

Heroes with a specialty[edit | hide]

Special Ability: Disease[edit | hide]

Zombie attack has a 20% chance of causing the living target to become ill, thus having their attack and defense values reduced by two for a period of three rounds. The effect occurs before the target stack has a chance to retaliate. Disease can only be removed with Cure spell. Since it counts as a level 2 effect, it does not affect any creatures immune to level 2 spells, and can be prevented by Power of the Dragon Father and Cape of Silence Horn of the Abyss artifacts, or Cursed Ground magical terrain. Orb of Inhibition and Anti-Magic Garrisons are not hindering this ability, though.

Appearance[edit | hide]

Walking Dead appear at the beginning of the Farming Towns and March of the Undead scenarios from the Playing with Fire campaign in Armageddon's Blade, and the Poison Fit for a King and Kreegan Alliance scenarios from the Spectre of Power campaign in Shadow of Death.

Official Renders[edit | hide]

User commentary

[Show user commentary]
[Hide user commentary]
Some may find the information in this section subjective or irrelevant.

Zombies are bad. Tragically bad, mostly because they have the lowest speed in the game, next to the peasant. They're so bad, the AI computers usually won't buy them up or upgrade their graveyard (and you possibly shouldn't either). In the early game, they can usually go toe-to-toe with another second-level melee creature, but that's about the best you can hope for from these extremely weak level 2 creatures. Even when defending a castle, there usually are better deals than them. Save your gold. Necropolis Town is not the cheapest, and you'll want to be able to buy up those Dread Knights and Ghost Dragons when they become available.


See also:[edit | hide]