School of Fire Magic: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
(→‎List of spells in the school of fire magic: deletion: no additional infromation from infrobox)
mNo edit summary
Line 1: Line 1:
{{About|is about the characteristics of the fire school [[spell]]s. For the [[secondary skill]], see [[fire magic]].}}
{{About|is about the characteristics of the fire school [[spell]]s. For the [[secondary skill]], see [[fire magic]].}}
{{Fire spells}}
'''School of Fire Magic''' is one of the four schools of magic. Others are [[School of Air Magic]], [[School of Earth Magic]] and [[School of Water Magic]]. School of Fire Magic is related to the [[secondary skill]] [[Fire Magic]], which allows heroes' to cast Fire School spells more effectively and at reduced cost. The cost reduction is the same regardless of whether a hero holds the skill at basic, advanced, or expert level.
== Comments & Debate ==
Fire Magic is somewhat odd: it offers some really great spells, like [[Curse]], [[Blind]], [[Armageddon]] and [[Berserk]], but several are quite effective even if you haven't any levels of Fire Magic, and its [[Direct damage spells|damage spells]] are all quite weak. The best spell of the lot is probably Berserk, which can make you triumph over seemingly impossible odds. Incidentally, Berserk is also the spell that gains the most in power with increasing expertise in Fire Magic. Fire Magic also gains from having the Armageddon spell, a necessary part of the [[Dracageddon]] tactic. This all means that, unless you know that you will be able to learn Berserk, you should only pick Fire Magic if leading the forces of the [[Inferno]], [[Dungeon]] or [[Conflux]] and are hoping to do the Dracageddon.
Expertise at Fire Magic cannot be learned by any rampart hero, whether it may be by leveling-up or using academies.
=== DiFool's Ratings (1-5) ===
* [[Direct damage spells|Direct damage]]  4
* Benefit own army            2
* Weaken enemy army 4
* [[Adventure spell|Travel]]              1
* [[Informational spells|Informational]]  1
* Specialty helps?                      3
[[Category: Secondary skills]]


{{Fire spells}}


[[Category: Spells]]
[[Category: Spells]]
__NOTOC__
__NOTOC__

Revision as of 12:49, 21 March 2014

is about the characteristics of the fire school spells. For the secondary skill, see fire magic.

School of Fire Magic
School of Earth Magic
Level 1
 Bloodlust
 Curse
 Magic Arrow *
 Protection from Fire
Level 2
 Blind
 Fire Wall
 Visions *
Level 3
 Fireball
 Land Mine
 Misfortune
Level 4
 Armageddon
 Berserk
 Fire Shield
 Frenzy
 Inferno
 Slayer
Level 5
 Sacrifice
 Summon Fire Elemental
School of Air Magic
School of Earth Magic
School of Water Magic

School of Fire Magic is one of the four schools of magic. Others are School of Air Magic, School of Earth Magic and School of Water Magic. School of Fire Magic is related to the secondary skill Fire Magic, which allows heroes' to cast Fire School spells more effectively and at reduced cost. The cost reduction is the same regardless of whether a hero holds the skill at basic, advanced, or expert level.

Comments & Debate

Fire Magic is somewhat odd: it offers some really great spells, like Curse, Blind, Armageddon and Berserk, but several are quite effective even if you haven't any levels of Fire Magic, and its damage spells are all quite weak. The best spell of the lot is probably Berserk, which can make you triumph over seemingly impossible odds. Incidentally, Berserk is also the spell that gains the most in power with increasing expertise in Fire Magic. Fire Magic also gains from having the Armageddon spell, a necessary part of the Dracageddon tactic. This all means that, unless you know that you will be able to learn Berserk, you should only pick Fire Magic if leading the forces of the Inferno, Dungeon or Conflux and are hoping to do the Dracageddon. Expertise at Fire Magic cannot be learned by any rampart hero, whether it may be by leveling-up or using academies.

DiFool's Ratings (1-5)