Fly: Difference between revisions

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  | e_effect    = Distance traveled may be up to 100% of normal movement.
  | e_effect    = Distance traveled may be up to 100% of normal movement.
}} It allows casting hero to fly over terrain (except [[rock]]) obstacles to an unoccupied map location.
}} It allows casting hero to fly over terrain (except [[rock]]) obstacles to an unoccupied map location.
In almost all multiplayer games, fly is banned, along with [[dimension door]].


[[Category: Spells]]
[[Category: Spells]]

Revision as of 18:44, 29 March 2018

School of Air Magic
Symbol for the School of Air Magic
Level 1
 Haste
 Magic Arrow *
 View Air
Level 2
 Disguise
 Disrupting Ray
 Fortune
 Lightning Bolt
 Precision
 Protection from Air
 Visions *
Level 3
 Air Shield
 Destroy Undead
 Hypnotize
Level 4
 Chain Lightning
 Counterstrike
Level 5
 Dimension Door
 Fly
 Magic Mirror
 Summon Air Elemental
 Titan's Lightning Bolt
School of Earth Magic
School of Fire Magic
School of Water Magic
Fly
School:  Air Magic
Level:  5th
Cost:  20
Duration:  1 day
 Basic effect
Distance traveled may be up to 60% of normal movement.
 Advanced effect
Distance traveled may be up to 80% of normal movement.
 Expert effect
Distance traveled may be up to 100% of normal movement.
 Probability of occurrence (%):
Castle   0
Rampart   16
Tower   32 (16*)
Inferno   16
Necropolis   16
Dungeon   12
Stronghold   0
Fortress   0
Conflux   13
Cove Horn of the Abyss   
Factory Horn of the Abyss   
* Without Library

Fly is a 5th level spell in the School of Air Magic. It allows casting hero to fly over terrain (except rock) obstacles to an unoccupied map location.