Tazar: Difference between revisions

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'''Facts''' (valid for {{hota}}):
'''Facts''' (valid for {{hota}}):
At Basic, Advanced or Expert Level, Armorer reduces all damage inflicted by 5%, 10% or 15%.
* At Basic, Advanced or Expert Level, Armorer reduces all damage inflicted by 5%, 10% or 15%.
At Basic, Advanced or Expert Level, Offense increases hand-to-hand damage by 10%, 20% or 30%.
* At Basic, Advanced or Expert Level, Offense increases hand-to-hand damage by 10%, 20% or 30%.
At Basic, Advanced or Expert Level, Archery increases ranged damage by 10%, 25% or 50%.
* At Basic, Advanced or Expert Level, Archery increases ranged damage by 10%, 25% or 50%.
* 9 heroes (+ 1 campaign hero [[Roland]]) start with Armorer as a secondary skill and 3 specialize in it [[Mephala]], [Neela]] and [[Tazar]].
* 9 heroes (+ 1 campaign hero [[Roland]]) start with Armorer as a secondary skill and 3 specialize in it [[Mephala]], [Neela]] and [[Tazar]].
* 23 heroes (+ 4 campaign heroes [[Kilgor]], [[Catherine]], [[Bidley]] and [[Tark]]) start with Offense as a secondary skill and 3 specialize in it [[Crag Hack]], [Gundula]] and [[Corkes]].
* 23 heroes (+ 4 campaign heroes [[Kilgor]], [[Catherine]], [[Bidley]] and [[Tark]]) start with Offense as a secondary skill and 3 specialize in it [[Crag Hack]], [Gundula]] and [[Corkes]].

Revision as of 12:43, 16 June 2020

Fortress
Beastmasters
BronBron Bron
DrakonDrakon Drakon
WystanWystan Wystan
TazarTazar Tazar
AlkinAlkin Alkin
KorbacKorbac Korbac
GerwulfGerwulf Gerwulf
BroghildBroghild Broghild
Witches
MirlandaMirlanda Mirlanda
RosicRosic Rosic
VoyVoy Voy
KinkeriaKinkeria Kinkeria Horn of the Abyss
VerdishVerdish Verdish
MeristMerist Merist
StygStyg Styg
AndraAndra Andra
TivaTiva Tiva
AdrienneAdrienne Adrienne Armageddon's Blade Map Editor
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Tazar the Beastmaster
Basic information:
TazarTazar Class: Beastmaster
Gender: Male
Race: Human
During a six month border war with Krewlod, a small force led by Tazar was able to make a stand at a Tatalian outpost, holding off a Krewlod force nearly five times their size for more than eight days until reinforcements arrived.
Specialty: Armorer
Specialty ArmorerSpecialty Armorer Receives a 5% per level bonus to armorer skill percentage.
Starting Level:
  Level  
Starting primary skills:
Attack 0 Defense 4 Spell Power 1 Knowledge 1
Starting secondary skill:
Armorer Advanced Armorer
[[File:{{{skill_2}}} _small.png link=]] {{{skill_2}}} [[]]
[[File:{{{skill_3}}} _small.png link=]] {{{skill_3}}} [[]]
[[File:{{{skill_4}}} _small.png link=]] {{{skill_4}}} [[]]
[[File:{{{skill_5}}} _small.png link=]] {{{skill_5}}} [[]]
[[File:{{{skill_6}}} _small.png link=]] {{{skill_6}}} [[]]
[[File:{{{skill_7}}} _small.png link=]] {{{skill_7}}} [[]]
[[File:{{{skill_8}}} _small.png link=]] {{{skill_8}}} [[]]
Starting troops:
Gnoll Gnoll 10–20 Always
Lizardman Lizardman 4–7 88%
Serpent Fly Serpent Fly 2–4 25%
[[File: Creature portrait {{{troop_4}}} small.gif|{{{troop_4}}}|link={{{troop_4}}}]] [[{{{troop_4}}}|{{{troop_4}}}]] Always
[[File: Creature portrait {{{troop_5}}} small.gif|{{{troop_5}}}|link={{{troop_5}}}]] [[{{{troop_5}}}|{{{troop_5}}}]] Always
[[File: Creature portrait {{{troop_6}}} small.gif|{{{troop_6}}}|link={{{troop_6}}}]] [[{{{troop_6}}}|{{{troop_6}}}]] Always
[[File: Creature portrait {{{troop_7}}} small.gif|{{{troop_7}}}|link={{{troop_7}}}]] [[{{{troop_7}}}|{{{troop_7}}}]] Always
Starting troops Horn of the Abyss:
Gnoll Gnoll 15-25 Always
Lizardman Lizardman 4–7 Always
Serpent Fly Serpent Fly 3-4 Always
Starting movement points:
Minimum Maximum HotA Horn of the Abyss
1560 1560 1560

Tazar the Beastmaster is a Fortress hero.

Comparison with Offense and Archery

Facts (valid for Horn of the Abyss):

  • At Basic, Advanced or Expert Level, Armorer reduces all damage inflicted by 5%, 10% or 15%.
  • At Basic, Advanced or Expert Level, Offense increases hand-to-hand damage by 10%, 20% or 30%.
  • At Basic, Advanced or Expert Level, Archery increases ranged damage by 10%, 25% or 50%.
  • 9 heroes (+ 1 campaign hero Roland) start with Armorer as a secondary skill and 3 specialize in it Mephala, [Neela]] and Tazar.
  • 23 heroes (+ 4 campaign heroes Kilgor, Catherine, Bidley and Tark) start with Offense as a secondary skill and 3 specialize in it Crag Hack, [Gundula]] and Corkes.
  • 9 heroes (+ 1 campaign hero Gelu) start with Archery as a secondary skill and 1 specialize in it Orrin.

Notes:

  • Armorer will benefit all your troops while Offense will benefit shooters less (only when they attack in melee).
  • Archery has the biggest bonus, but only works for shooters. Inferno, Necropolis and Fortress have 1 shooter, Tower has 3 and all other towns have 2 shooters. Probably, because the skill applies to fewer stacks in your army, the bonus is bigger to balance the skill.

Comparison of specialty

Assuming Expert Level in the secondary skill, the bonus will increase to the following values at certain levels:

Bonus Percentages from Specialty
Armorer Offense Archery
Base % 15 30 50
Level
0 15 30 50
1 15.75 31.5 52.5
2 16.5 33 55
3 17.25 34.5 57.5
4 18 36 60
5 18.75 37.5 62.5
10 22.5 45 75
15 26.25 52.5 87.5
20 30 60 100
25 33.75 67.5 112.5
30 37.5 75 125
40 45 90 150
46 49.5 99 165
47 50.25 100.5 167.5
50 52.5 105 175
60 60 120 200
70 67.5 135 225
73 69.75 139.5 232.5
74 70.5 141 235

See also: