Factory: Difference between revisions
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* Tier 4: '''Automaton''' –> '''???''' (No released graphics or information available, other than the fact that they are possibly fully robotic) | * Tier 4: '''Automaton''' –> '''???''' (No released graphics or information available, other than the fact that they are possibly fully robotic) | ||
* Tier 5: '''Sandworm''' –> '''Olgoi-Khorkhoi''' (Fliers, similar to [[Nymph]] & [[Oceanid]]) | * Tier 5: '''Sandworm''' –> '''Olgoi-Khorkhoi''' (Fliers, similar to [[Nymph]] & [[Oceanid]]; if they come out of the ground above a corpse, the upgrade automatically consumes it, after which its next attack will receive one more strike; the bonus strikes can stack) | ||
* Tier 6: '''Gunslinger''' –> '''Bounty Hunter''' (Retaliates to one ranged attack per round with a Quick Shot) | * Tier 6: '''Gunslinger''' –> '''Bounty Hunter''' (Retaliates to one ranged attack per round with a Quick Shot) |
Revision as of 04:21, 1 December 2020
Introduction
Factory is the unreleased 11th faction for Horn of the Abyss, which is planned to be released in either late 2020 or early 2021, and confirmed to be released in game version 1.7.0. This new faction will have the Wasteland as its native terrain, which was released in HotA version 1.6.0. The town's theme combines nature with an attempt to harness its power, which is reflected in the two "trees" of creatures and their upgrades. Factory's steampunk technology and Wild West style is likely a nod to the unreleased Forge town, as in the drawing board phases both a steampunk and a sci-fi version were designed. However, the steampunk concept was abandoned due to sci-fi technology and themes appearing in the Might & Magic series, as well as the futuristic looking Heavenly Forge, that serves as the basis of the town. The only nod to a wild west steampunk theme is an obscure piece of artwork for the tavern that was quickly discarded in favour of a concrete building.
Creatures
As of August 2020, the revealed line up consists of:
- Tier 1: Halfling –> Halfling Grenadier
- Tier 2: Mechanic –> Engineer (They can repair mechanical units in both forms)
- Tier 3: Armadillo –> Bellwether Armadillo
- Tier 4: Automaton –> ??? (No released graphics or information available, other than the fact that they are possibly fully robotic)
- Tier 5: Sandworm –> Olgoi-Khorkhoi (Fliers, similar to Nymph & Oceanid; if they come out of the ground above a corpse, the upgrade automatically consumes it, after which its next attack will receive one more strike; the bonus strikes can stack)
- Tier 6: Gunslinger –> Bounty Hunter (Retaliates to one ranged attack per round with a Quick Shot)
- Tier 7: Dreadnought –> Juggernaut (Both units have a special penetrating beam attack called Heat Stroke. The attack is similar in area to that of the Cerberus, but it also affects units including those behind the target, similar to a dragon's breath attack.)
- Tier 7: Couatl –> Crimson Couatl (Couatls can Meditate to become impervious to damage and skip their turn)
NOTE: Both the Dreadnought and Couatl are set to be 7th tier units. Both dwellings may be built in the same town and both units may be recruited. They will NOT be alternative units, like in Heroes of Might and Magic IV.
Creature Table
Keep in mind that these stats might change in the final version!
Name | Town | Lvl | Att | Def | Dmg- | Dmg+ | HP | Spd | Grw | AI Val | Cost | Special | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Halfling (Factory) Halfling (Factory) | 1 | 4 | 2 | 1 | 3 | 4 | 5 | 15 | 75 | 40 | Ranged (24 shots), Positive Luck | ||
Halfling Grenadier Halfling Grenadier | 1+ | 5 | 2 | 2 | 3 | 4 | 6 | 15 | 95 | 60 | Ranged (24 shots), Positive Luck, Ranged attack ignores 20% of enemy's defense skill | ||
Mechanic Mechanic | 2 | 6 | 5 | 2 | 4 | 14 | 6 | 8 | 186 | 140 | Breath attack, Repairing (10 HP per Mechanic) | ||
Engineer Engineer | 2+ | 7 | 5 | 2 | 5 | 16 | 7 | 8 | 278 | 170 | Breath attack, Repairing (20 HP per Engineer) | ||
Armadillo Armadillo | 3 | 5 | 10 | 3 | 5 | 25 | 4 | 6 | 198 | 200 | |||
Bellwether Armadillo Bellwether Armadillo | 3+ | 5 | 11 | 3 | 5 | 25 | 6 | 6 | 256 | 230 | |||
Automaton Automaton | 4 | 12 | 10 | 7 | 7 | 30 | 8 | 5 | 669 | 350 | Mechanical, Detonation | ||
Sentinel Automaton Sentinel Automaton | 4+ | 12 | 10 | 9 | 9 | 30 | 9 | 5 | 947 | 450 | Mechanical, Detonation, No enemy retaliation | ||
Sandworm Sandworm | 5 | 13 | 12 | 12 | 16 | 50 | 8 | 3 | 991 | 575 | Burrowing, Immune to Blind and Stone Gaze | ||
Olgoi-Khorkhoi Olgoi-Khorkhoi | 5+ | 15 | 12 | 12 | 16 | 60 | 10 | 3 | 1220 | 650 | Burrowing, Immune to Blind and Stone Gaze, Devours corpses for additional strikes | ||
Gunslinger Gunslinger | 6 | 17 | 12 | 14 | 24 | 45 | 7 | 2 | 1351 | 800 | Ranged (16 shots), Preemptive Shot (once per round) | ||
Bounty Hunter Bounty Hunter | 6+ | 18 | 14 | 14 | 24 | 45 | 8 | 2 | 1454 | 1100 | Ranged (24 shots), Preemptive Shot (unlimited) | ||
Couatl Couatl | 7 | 17 | 17 | 25 | 45 | 160 | 11 | 1 | 3574 | 2000 | Flying, Skips a turn to get temporary invulnerability | ||
Crimson Couatl Crimson Couatl | 7+ | 21 | 21 | 25 | 45 | 200 | 15 | 1 | 5341 | 3500 | 1 | Flying, Gets temporary invulnerability without skipping a turn | |
Dreadnought Dreadnought | 7 | 18 | 20 | 40 | 50 | 200 | 6 | 1 | 3879 | 2500 | 1 | Mechanical, Heat Stroke | |
Juggernaut Juggernaut | 7+ | 23 | 23 | 40 | 50 | 300 | 7 | 1 | 6433 | 4000 | 2 | Mechanical, Heat Stroke |
Heroes
The two hero classes have been revealed to be the might class of Mercenary and the magic class of Artificer.
Factory will feature heroes from former games, such as Kastore and Agar (an Artificer with a Sandworm specialty), but also new ones, like Todd and Bertram. Jangaard is a Mercenary hero with a Scouting speciality, and Henrietta is a Mercenary hero with a Halfling specility. Morgan and Sam are two additional heroes of unknown classes.