Visions: Difference between revisions
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(Changed to not imply Magic Arrow is 2nd level) |
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{{Air spells}}{{Spell|13|13|18|13|18|13|13|13|13|11|13 | {{Air spells}}{{Spell|13|13|18|13|18|13|13|13|13|11|13 | ||
| custom_text = | | custom_text = . Alongside [[Magic Arrow]], it is the only spell that belongs to all [[School of magic (conceptual)|schools of magic]] | ||
| school = all schools | | school = all schools | ||
| exception = all schools | | exception = all schools |
Revision as of 03:48, 9 April 2022
Visions | |||||||||||||||||||||||||
School: | all schools | ||||||||||||||||||||||||
Level: | 2nd | ||||||||||||||||||||||||
Cost: | 4/2 | ||||||||||||||||||||||||
Duration: | 1 day | ||||||||||||||||||||||||
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Visions is a 2nd level spell. Alongside Magic Arrow, it is the only spell that belongs to all schools of magic. Visions is one of the adventure spells.
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Visions is one of the most useful spells in the game. Especially in the early stages of the map it is useful to determine whether or not a a stack of wandering creatures will join or flee. This can be a significant advantage later in the game, if the map is explored more rapidly than the other kingdoms. Together with Diplomacy skill, which allows wandering creatures more easily to join the hero's army, Visions can form a powerful combination allowing hero to gather an army of wandering creatures. Later in the game Visions can reveal the exact values of enemy hero's primary skills and the number of troops in the army. It should be noted, that not even the Disguise can nullify the effect of Visions. |