Heretic: Difference between revisions
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''"Heretics aim to harness demonic forces to their bidding. While they tend to train themselves with warrior skills, they must also know enough magic to control their infernal allies. Heretics can often be recognized by the number of protective wards and markings they wear to ward off demonic attacks."{{-}}<sup>[[Restoration of Erathia Manual Page 24|RoE manual]]''</sup> | ''"Heretics aim to harness demonic forces to their bidding. While they tend to train themselves with warrior skills, they must also know enough magic to control their infernal allies. Heretics can often be recognized by the number of protective wards and markings they wear to ward off demonic attacks."{{-}}<sup>[[Restoration of Erathia Manual Page 24|RoE manual]]''</sup> | ||
As they are heroes of an [[alignment|evil]] town, this allows them to | As they are heroes of an [[alignment|evil]] town, this allows them to get experience on [[Altar of Sacrifice]] and in [[Grotto]]{{-wh}} for creatures only. | ||
All Heretics start with the secondary skill [[Wisdom]]. They cannot learn [[Necromancy]] and [[Interference]]{{-wh}}, which means they can only acquire them from [[Witch Hut]]s (if allowed), [[Scholar (Adventure Map)|Scholar]]s, [[Seer's Hut]]s, [[Pandora's Box]]es or [[Event]]s. | All Heretics start with the secondary skill [[Wisdom]]. They cannot learn [[Necromancy]] and [[Interference]]{{-wh}}, which means they can only acquire them from [[Witch Hut]]s (if allowed), [[Scholar (Adventure Map)|Scholar]]s, [[Seer's Hut]]s, [[Pandora's Box]]es or [[Event]]s. |
Revision as of 16:32, 13 January 2024
Hero classes |
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Castle |
Knight |
Cleric |
Rampart |
Ranger |
Druid |
Tower |
Alchemist |
Wizard |
Inferno |
Demoniac |
Heretic |
Necropolis |
Death Knight |
Necromancer |
Dungeon |
Overlord |
Warlock |
Stronghold |
Barbarian |
Battle Mage |
Fortress |
Beastmaster |
Witch |
Conflux |
Planeswalker |
Elementalist |
Cove |
Captain |
Navigator |
Factory |
Mercenary |
Artificer |
Heretic | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Chances of secondary skills | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Heretics are the magic heroes of Inferno.
"Heretics aim to harness demonic forces to their bidding. While they tend to train themselves with warrior skills, they must also know enough magic to control their infernal allies. Heretics can often be recognized by the number of protective wards and markings they wear to ward off demonic attacks." RoE manual
As they are heroes of an evil town, this allows them to get experience on Altar of Sacrifice and in Grotto for creatures only.
All Heretics start with the secondary skill Wisdom. They cannot learn Necromancy and Interference , which means they can only acquire them from Witch Huts (if allowed), Scholars, Seer's Huts, Pandora's Boxes or Events.
Most likely to learn: | Unlikely to learn: | Cannot learn: |
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Heretics | |||||||||||||
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Name | Class | Specialty | Skill 1 | Skill 2 | Spell | ||||||||
Ash | Heretic | {{{{{exp}}} map icon}} | Bloodlust | Basic Wisdom | Basic Eagle Eye | Bloodlust | |||||||
Axsis | Heretic | {{{{{exp}}} map icon}} | Mysticism | Basic Wisdom | Basic Mysticism | Protection from Air | |||||||
Ayden | Heretic | {{{{{exp}}} map icon}} | Intelligence | Basic Wisdom | Basic Intelligence | View Earth | |||||||
Calid | Heretic | {{{{{exp}}} map icon}} | Sulfur | Basic Wisdom | Basic Learning | Haste | |||||||
Olema | Heretic | {{{{{exp}}} map icon}} | Weakness | Basic Wisdom | Basic Ballistics | Weakness | |||||||
Xarfax | Heretic | {{{{{exp}}} map icon}} | Fireball | Basic Wisdom | Basic Leadership | Fireball | |||||||
Xyron | Heretic | {{{{{exp}}} map icon}} | Inferno (spell) | Basic Wisdom | Basic Scholar | Inferno | |||||||
Zydar | Heretic | {{{{{exp}}} map icon}} | Sorcery | Basic Wisdom | Basic Sorcery | Stone Skin |