Sacrifice: Difference between revisions

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(sacrifice additional explanation on unit types)
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{{spelltable|Fire Magic|25|Permanent|5th}}
{{Fire spells}}{{spelltable|Fire Magic|25|Permanent|5th}}


Target, non-[[undead]] troop is destroyed, and can't be resurrected later. Then, another stack's dead units are brought back to life, (this stack must be receptive to [[Resurrection]]).  
Target, non-[[undead]] troop is destroyed, and can't be resurrected later. Then, another stack's dead units are brought back to life, (this stack must be receptive to [[Resurrection]]).  

Revision as of 09:08, 1 February 2014

School of Fire Magic
School of Earth Magic
Level 1
 Bloodlust
 Curse
 Magic Arrow *
 Protection from Fire
Level 2
 Blind
 Fire Wall
 Visions *
Level 3
 Fireball
 Land Mine
 Misfortune
Level 4
 Armageddon
 Berserk
 Fire Shield
 Frenzy
 Inferno
 Slayer
Level 5
 Sacrifice
 Summon Fire Elemental
School of Air Magic
School of Earth Magic
School of Water Magic

Template:Spelltable

Target, non-undead troop is destroyed, and can't be resurrected later. Then, another stack's dead units are brought back to life, (this stack must be receptive to Resurrection). Template:Skills

Units that can't be Sacrified

Units that can't be Resurrected

Comments

Obviously, it's better to sacrifice a stack with many units than a stack with the same total health but fewer units. (Because unit stacks with same health and less units tend to be higher level creatures with better attack (and thus a better damage modificator) and better damage or specials).