Sacrifice: Difference between revisions
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{{spelltable|Fire Magic|25|Permanent|5th}} | {{Fire spells}}{{spelltable|Fire Magic|25|Permanent|5th}} | ||
Target, non-[[undead]] troop is destroyed, and can't be resurrected later. Then, another stack's dead units are brought back to life, (this stack must be receptive to [[Resurrection]]). | Target, non-[[undead]] troop is destroyed, and can't be resurrected later. Then, another stack's dead units are brought back to life, (this stack must be receptive to [[Resurrection]]). |
Revision as of 09:08, 1 February 2014
School of Fire Magic |
Level 1 |
Bloodlust |
Curse |
Magic Arrow * |
Protection from Fire |
Level 2 |
Blind |
Fire Wall |
Visions * |
Level 3 |
Fireball |
Land Mine |
Misfortune |
Level 4 |
Armageddon |
Berserk |
Fire Shield |
Frenzy |
Inferno |
Slayer |
Level 5 |
Sacrifice |
Summon Fire Elemental |
School of Air Magic |
School of Earth Magic |
School of Water Magic |
Target, non-undead troop is destroyed, and can't be resurrected later. Then, another stack's dead units are brought back to life, (this stack must be receptive to Resurrection). Template:Skills
Units that can't be Sacrified
Units that can't be Resurrected
- Efreeti/Efreet Sultans
- Firebirds/Phoenixes
- Undead
- Elementals
- Golems
- Stone/Obsidian Gargoyles
- Gold Dragons
- Black Dragons
Comments
Obviously, it's better to sacrifice a stack with many units than a stack with the same total health but fewer units. (Because unit stacks with same health and less units tend to be higher level creatures with better attack (and thus a better damage modificator) and better damage or specials).